I always find that romhack are quite creative with theirs units, but I always think there are too much generic lords that suffer the same problems as Lords in the base game.
I am gonna first try to define the 2 categories of lord in the fire emblem series and show their shortcomings and how to (try) fix them. I am going to use Fe8 to illustrate my point.
Fe 8 shows a huge contrast between the lords. Eirika is weak and really relies on others you can’t just throw her at enemies and she is not your best unit at all. She gets outclassed and does not really have a clear niche fighting wise. The ability to seize, recruit and prf weapons are his only niches. Let’s call this the Leader Lord
You can put some version of Marth, Roy, Lyn, Eliwood and Leif in the Leader lord category.
Ephraim is pretty much Lübu : a one man army. Where Forde doesn’t have enough stats to be effective anywhere Ephraim has enough stats to do anything .Ephraim doesn’t need his army his army needs him. Ephraim is a strong independent man. Let’s call this the Conqueror Lord
You can put Ike, Alm, Bytleth, Robin, Chrom, Corrin and Hector, Dimitri, Edelgard and Claude in the Conqueror Lord category
Leader Lords
The main issue with Leader lords is that they feel like a burden. We always try to think if unit in a hack deserves a deployment slots but we never ask if the Lord deserves a deployment slot. I am not sure you would want to deploy Eirika, Lyn or Roy if they had to compete for a deployment slot.
So why not make my lord Stronger then?
Well you could to that it’s a solution but you fall in some pitfalls that we will see later. It’s the easiest solution that why IS adopted it in later fire emblems but it kinda defeats the purpose.
I feel that this type of lord is made to feel weak since they need other units, but have a strong way to support other and get a niche. You have to make them worth using and deploying since it’s the main character, the story is seen with their eyes and if you keep your lord at level one and you only carry him to seize , I feel that you don’t really engage in the story.
Prepare yourself I am gonna say something crazy:
Niles In Fe Fates is one of the best leaders lords in the series
Let me explain: Niles gets a huge and direct niche by being able to unlock doors and chest, being able to capture enemies, having a huge res and he can use bows.
Let’s review each niche: being a thief makes him deserve his deployment slot, but doesn’t really make you want to use him in combat.
However the ability to capture makes you want to raise him and make him stronger so he can capture powerful units.
Then his great res stats give him a niche that not a lot of characters have in Conquest. But his low defense makes him depend in his allies to shield him against physical attacks.
Finally he is the only unit able to use bow for quite a long time (unless you reclass mozu) which give him access to every bow you have with no competition.
But the greatest thing here is that I feel that conquest maps and enemies really makes bow shine.
Flying units are very strong and pressure you a ton, ballistae are very useful in some chapters, there is a lot of walls and ninja are very commons and hard to deal with. Bow have a lot of assets but very clear weaknesses which really feeds in the design of a Leader lord.
I feel that Swords are a huge bane for most Lords because it’s the less unique weapon so you face a lot of competition. Look at Fe 6 in the first 4 chapters Roy encounter 4 unit that do his job but better.
Lance And Alen are Roy with a horse and lances and Diek and Rudgod are Roy with better bases.
To be more clear I don’t think it’s the swords that are bad but the allies and enemies around the sword lord. In most gba Fe axes user are not the most threatening units around so you don’t really feel a urge to handle them + they are not as common in the late game. Furthermore the lord face a lot of competition thus he doesn’t have a clear niche.
Your Lord Leader should be a flawed unit with a strong niche so it’s clear that he needs other but is not a burden.
The Conqueror Lord
Where Leaders Lord are taken over and dominated by their peer to the point where they feel like a burden, Conqueror Lords make their Friends feel like a burden. They are so strong and dominant that they invalidate most of their friends. That’s why you are more likely to end up with a team with Just Ephraim, some high mov units to ferry him, another strong combat unit and a healer than the same with Eirika it’s the same but worse in modern fire emblem with the Mu characters and modern lord like Chrom,the royals or the houses leaders.
In the end you feel a pretty big dissonance between the game-play where the lord massacre everyone by himself and the cut scene where he thanks everyone for their effort and how he could not have won without them.
Is tried to make My units feel like support units by giving them support oriented abilities but in the end why make Byteth sit next to a student fighting someone when Byleth can just slaughter the enemy Why make Corrin and Robin a pair up bot when they can destroy everything? Why make your Hoshido lord Corin heal anyone when he can destroy anything?
In part 2 I will cite some example and tips in hack on how to make your lord less generic
Hope you liked part 1