NOTE: I posted a draft by mistake, this is the real post.
DON'T SAY "GIVE IT MORE MOVEMENT" OR YOU'RE GONNA GIVE ME A STROKE
Hello everyone!
Some time ago I brought a topic related to mono-weapon cavs but I’ve come here with another interesting topic.
How we could fix Armor Knights?
Armor Knights, even if they are my favorite class, are a flawed class, they are slow, have extremely low res, they move almost nothing and worse of all, they’re Weapon locked! (WOW HOW LOVELY!!!)
Some ideas have come around, like give it more movement, for example. But is it really all that they need to be at least a treat for both the player and the enemy?.. Not quite.
There is a lot more to it! Armor Knights are supposed to be the tanks of the party and they should be feared by both the enemy and the player. So how we can keep their identity without going to extremes?
Well first of all, let’s fix the big burden that they have: extremely low speed.
- Speed, as we all now, is the most broken and strong stat of every Fire Emblem game. So, we make them speed demons?.. No that’s too much, how about something more subtle, they shouldn’t be very speedy, but, they shouldn’t need to be too slow. In other words, just give them average speed, like cavaliers.
So besides speed, what else is a burden? Oh yeah! Being weapon lock.
- For all the time, armor knights have always be locked behind one weapon: The lance. The lance is good, depending of the game obviously, if we are talking about pre-weapon triangle, then is one of the best weapons that exist, this never represented a real problem to armor knights in those games, but since the introduction of the weapon triangle (and the abundance of axe users in the early chapters) this has been a BIG disadvantage for Armor Knights. So what’s the solution? Simple, give them access to axes, but why axes of all things? Two words: Hand Axe. Having access to both Javelins and Hand Axes compensates their short movement and also because of their high con (where con is important) they can’t get the drawbacks of welding axes.
So after what I showed you… you may ask, why don’t give them movement? Well being completely honest, I’m not against the idea, but I’m against of giving them too much movement. What do I mean? Well, I present to you the Hector theorem.
- Hector, besides of being literally the best lord in FE7, he never gets more movement even after promotion, but that doesn’t makes him weaker, in fact, it makes him balanced. Yes he can solo entire armies, but he can just move 5 tiles, yet he’s a unit that you MUST use most of the time. So am I trying to say: “make armor knights as broken as Hector?”. No dear friend, but maybe we can take an example out of him. Also we need to take into context that FE7 is not… That hard of a game (unless you’re playing Hector HM), so most of the pre-promotes or even promotes units tend to be weaker than expected. So, yes, give Armor Knights +1 movement, but not give them more movement after promotion. Speaking of promotion…
The General is one of the coolest units that exists in the game, big armored dudes that have control of the weapon triangle. And honestly they don’t need to be touched at all. Because the main problem are in the pre-promotion… Also Armor Knights tend to be units very hard to level, gaining very little XP most of the time, making hard the labor of having Generals in your party. They are a XP sponge, just like your Jagen, something that is… Very dumb being honest, they are your defensive unit, but they not need to be worst Jagens by any chance.
How about resistance then?.. Uh… Just give the more base resistance and a bit more growths too, no much science behind it.
In conclusion:
Armor Knights have a lot of potential, and can be esencial units in your army, or even the enemy’s, but they have been mistreated a lot because they never tend to get good results. They are hard to train, slow, and lack the necessary tools to be useful in the early chapters. Is not as simple as just “giving them more movement”, and that’s all, I’m hopeful that IS see this problem too and try to finally fix it… But at this point I’ve lost hope…
Oh well, that why we romhackers exist, don’t we? That’s all and thanks for reading!