Ok I’ll answer but first I gotta be an annoying debate sis
sorry Hector is kinda mid at best, his bulk’s kinda bad, he’s pretty slow and stuck in tier one most the game, his move only makes it sadder when he promotes and doesn’t get any better.
Uh anyway yeah in my main project armours have 5 move however barons do not gain move, however they also get armour march and are one of two classes that get the S rank +3 move Lance.
This let’s armours keep up if you use multiple Barons or Armour knights or give them the Daybreaker, although if you give them the lance your Halberdier(s) will miss out and could use it better as a combat tool since armours have weary fighter they are less likely to kill possibly wasting the lance’s power.
They also get access to the S-rank sword and axe, but the axe is less applicable as it is devil and armours are unlikely to max luck and the sword is a rune sword on crack so that’s nice, though it comes late and they use it worse since they can’t double.
they also get to use generic 1-2 range better as it’s very heavy for player units usually player units are doubled if they hold 1-2 range weapons, this was done to encourage player phase play since now you can’t expect to counter and survive without chip on most enemies, however it also made armours able to use them on Enemy phase with them as they have weary fighter, yet their kill power is still limited as they can’t double, a very fun dynamic in my mind.
This also applies to Blades or any other heavy weapon a niche that almost none of your other units can fufill.