It sets an item, and if the carrier’s damage is not enough to defeat the enemy during an attack, there is a luck% chance to trigger a flash kill effect. After each trigger, the durability of the item decreases by 1.
A example, here I set vulnerary for this item:
WeaponRankScreen
My first hack, but its source code was destroyed along with my virtual disk during one of my erroneous operations.
Now I only have its .lyn.event file. It works like this:
As you can see, you can now insert another picture after ISLogo, my original intention for doing this is to remind players in Chinese FE Community not to be deceived.
This hack is similar to New Theory of Thracia 776’s Wing Ring, it sets an item so that you can ignore terrains but you will receive triple damage by bows while holding it.
For Buildfile users, include "FE6EndingJudgment/Installer.event" in you Buildfile, then you can use it like this:
ASMC KillWithSpecialWeapon
CHECK_EVENTID 0x7b
BEQ 1 0xC 0
/* write the true ending */
LABEL 1
/* write the fake ending */
ENDA
For FEBuilderGBA users, you need to install "FE6EndingJudgment/Installer.event" at Advanced Editors - Insert EA, then you need to find KillWithSpecialWeapon’s function address in the sym.txt file generated at the same time, then you can write events like this:
My first hack was a redesigned WeaponRankScreen, but the code at the time had many shortcomings and I even lost it.
But I don’t think it’s a bad thing because it made me determined to do something like this, so now it’s here:
the usage still includes Installer.event.
Thanks to Mokha, Vesly, Jester, Sme, Camdar, Huichelaar and all the others who I may have forgotten for answering my questions on FEU Discord server.