Hello, I am here, it’s a me.
I’ll get to updating this post never, but I do have something probably better than a screenshot.
To apply the fix, download the folder attached. Go into the content/Data/Map Data folder of the game project and replace the Event Data folder with the one in the download.
Check out the readme for information
In a land long ago, there lived three genies. Alpha, Delta, and Christopher. Each of these genies was jealous of the other, as each were given different Pokemon games by their grandmother. Alpha got Gold version, Delta got Platinum version, and Christopher got the literal sun.
Jokes aside, Fractured Realms is a project that follows Prince Sugari as he escapes from his home of Drytton in search of refuge. Along the way, many things happen, which cause other things to happen and yeah idk how to write a synopsis. I worked hard on it, please give me feedback if you feel you have something to contribute or if I somehow missed your name in the credits.
The whole gimmick of Fractured Realms is the Ambition system. While sadly I don’t have a way to visually show you where Sugari’s ambition currently lies, it’s fairly obvious when you’re leaning towards higher, lower, or somewhere in the middle. The ambition levels will affect dialogue, entire events, recruitment, promotion for Sugari, and other things, so each play-through always has something new to offer.
Quests are another gimmick. Again, I don’t currently have a way to show you what quests you’ve started and completed, these will help add to the story. These can give bonus chapters, characters, items, and lore (boo). These are also, for the most part, independent of Ambition, so you can do any quest regardless of where the ambition of your Sugari lies.
Look, I typed for real.
That should be it for now.