Story
Five years have passed since the War of Heroes concluded. Marth, the Hero King, defeated the Dark Dragon Mediuth, finally putting a decade of warfare to rest. The Seven Kingdoms of Akaneia were unified, and Marth became Emperor of them all. He also married his wife, Sheeda, making her Empress.
However, Marth has been missing for two years, and his united empire is crumbling at the seams. Akaneia is in a civil war, with the sage Marich and the hero Kris struggling for control at every turn. More distant regions dream of freedom, and rebel for independence. All claim loyalty to the absentee Emperor, but ambitious figures are more than willing to prosper from the chaos.
While Akaneia burned, Marth had gotten engaged with Alear, from the far-off Lythos. His former loyalties had been replaced with loyalty to Alear. But engagement wasn’t sufficient: marriage was on the table. Marth and Alear’s wedding day will prove to be fateful…
War of Lovers evolved from my attempted Hack Jam 2 entry. Though the story outline and basic idea of the gameplay was decided, they were completely unplayable and I chose not to enter. The only feature working was the unit randomisation: at certain points, a random unit will join the party. The fact that I failed to finish didn’t sit well with me, as I usually enter hacking contests. With International Hack Release Day rolling around, I decided to take what work I had put in and try to release something. It’s not 100% complete, but there’s enough to have something worth playing.
Features
- 16 playable chapters, plus 3 gaidens
- Voice clips
- Akaneian, Elibian, and Valencian maps reimagined
- Dismount
- 30 Fire Emblem characters to permanently recruit
- 83 characters to summon if so desired
- A close-to-FE1 Falchion, the Wing Spear, and a powerful Divine Stone
- Music from canon Fire Emblem, adapting to the current situation
- Marth and Chiki animations
Known Issues
- Stats do not properly change when units are forcibly dismounted before an
indoor map, or mounted after its completion. While these broadly cancel each
other out, it is possible to gain or lose stats with poor timing.
The command itself functions properly, as do movement adjustments. - The game occasionally reverses the order of a scripted battle in the Chapter
10 opening, locking the game. Restarting the chapter appears to fix it. - Ballista animations can be buggy at times.
- Some character names are too long for certain menus. All should fit in menus
that allow seven tiles for character names. - Many summoned characters lack voice lines.
- Summoned characters generally lack palettes, and many tier 2 and dismounted
palettes are currently placeholders. - Dialogue accounting for unit death is sporadic at best, and often assumes a
dead unit is currently alive or shows placeholder text. - Some character portraits are placeholder requantisations.
Notes
- This release is gameplay complete up to Chapter 16. The storyline is also
fully written assuming the player achieves all storyline objectives and
keeps everyone alive, but placeholder text may appear if some are missed. - All proper nouns are spelled as they are out of personal preference.
They will not be changed, and please refrain from asking about it. - Dialogue is written in British English. Please keep this in mind when
reporting any typos. - Testing was done in mGBA and VBA. Use any other emulator at your own risk.
Mobile emulators are not supported. - While attempts have been made to mitigate this, knowledge of the stories of
FE1 and 3 is highly recommended. Knowledge of FE2, FE6 and 7, and Engage
are also recommended to a lesser degree. - DSFE save points are present. They replace suspend, so be wary when finishing
a gameplay session.
Screenshots
Download
Click Here to Download
Credits are within the download.
Changelog
v0.41 - 14/02/2026
- Significantly rewrote several pieces of dialogue to improve characterisation
and to adjust a few plot elements. - Gave voice clips to all voiced canon Fire Emblem characters without them.
- Gave summon backgrounds to all characters without them.
No voice clips were added for them for technical reasons. - Support data has been added for all playable characters. No conversations
have been written outside of the three already present. - Continuing from an earlier version should be safe, supports aside.
v0.4 - Valencia: 25/01/2026
- Implemented the third story arc, set on Valencia.
- Chapters 13 to 16 added.
- Also added three gaiden chapters: 5x, 10x, and 13x.
- Added 41 new characters to the summon pool, with six new series added.
- Added three support chains.
- Replaced many Fire Emblem requantisations with proper portraits.
- Replaced many UI elements with FE3-inspired ones.
- Added a choice to forego summoning entirely and play a more traditional
campaign with canon Fire Emblem characters.
v0.31: - 08/12/2024
- Fixed an immeasurable amount of bugs in the v0.3 release.
- Largely eliminated placeholder text.
- Named several enemies with names rendered as (name) in dialogue.
- Largely replaced Akaneian music with Elibian music in Act 2.
- Fixed fatal fire trap bug (using Cam’s fix in the Skill System).
- Killing most Elibian bosses no longer ends the chapter early.
- Various broken doors now work.
- Added six new recruitable characters, as alternatives to random gacha units.
- The Power Ring and Spirit Dust are now functional.
- Touched up the title screen and important character graphics.
- Continuing from a v0.3 save should be safe, though event flags will not be
set correctly for Chapter 12 if you killed the Chapter 11 boss. - Continuing from an earlier version will not work.
v0.3: - Elibe: 26/10/2024
- Implemented the second story arc, set on Elibe.
- Chapters 7 to 12 added.
- Fixed another Marth animation crash.
- Added nine new characters to the recruit pool.
v0.21: 16/11/2023
- Fixed the Marth animation crash (thanks to Wan and Abzel)
- Fixed the Chiki animation errors (thanks to Huichelaar’s animation tool)
- Added proper world-map narration in the vein of FE7 (Sme helped)
- Fixed several Jam Mode oversights and placeholder text, including a Ch3 crash
- Character endings play in Jam Mode’s ending.
v0.2 - Akaneia I: 18/10/2023
- Finished the first story arc in Akaneia.
- Chapters 5 and 6 added, and writing for Chapter 4 completed.
- Replaced the battle frame with one inspired by FE3.
- All random characters now have full-screen CGs when recruited.
- Voice acting added for Super Smash Bros. characters.
- Added “Jam Mode”, which alters the story to follow the plot planned for the
game jam the idea for this hack was first designed for.
Jam Mode ends on Chapter 5: playing on normal mode is recommended.
v0.1: 01/04/2023
- Initial release.


























