Hey! Just wanted to say that I’ve completed your hack for the first time, and I quite enjoyed it! I happened upon it, and the unique premise drew my attention. Really interesting concept, with decent maps as its foundation and a cute story to accompany it. Also, creative unit concepts. I’ve always loved these in FE games, so a game revolving entirely around selecting your preferred flavor of imaginative unit is something that I’m all for.
Overall, an enjoyable little experience. I found a couple minor issues, I’ll leave them here in case you wish to fix them:
Minor issues
- Kersi’s portrait has no proper blinking frames.
- This weirdness happened after beating Navaratri.
Just a funky visual glitch, no freezes or anything. - These three tiles in map 4 look like plain tiles, but they’re actually cliff tiles. Either make them look like proper cliff tiles, or turn them into plains.
Also, a few typos I found, to varying degrees of importance. Some of these are extremely unimportant, please bear with me:
Typos
Double just.
Acquaintance
Unnecessary dot.
Unnecessary “to.”
I’m not as sure about this one due to the man’s ye olde speech, but I’m pretty sure it still should be “greetings”, not just “greeting.”
The “how” is not capitalized after a period.
That dot should be a comma.
Sugarcoat
Unnecessary comma.
A hasty decision.
This sentence doesn’t end on a period.
Works, but it’d look a bit better if there was a comma between the “no” and the “I refuse.”
Also, I have a suggestion: Personally, I would’ve liked it if each mercenary on the team got a scene at the end of the game. Just a tiny epilogue of sorts where, after being dismissed, they reflect on the journey and think about what they’re going to do in the future. Kinda like at the end of FE12. I loved the dialogue for the mercs in the preparations map, and while I would never force you to give them all dialogue in every map (that’d be too huge an undertaking for the scope of this hack), I’d love to see just a bit more. Just a little suggestion!
Lastly, here’s my final team, if anybody cares to see it:
Team
The only guaranteed unit. Thankfully she’s pretty good. A bit on the squishy side, but she deals solid damage. Loved that she promotes in the final map, too. In a way, she’s both the Jeigan and the Gotoh.
Staff armor! It was love at first sight with this guy. I was glad for his defense a couple of times.
The joke was funny, and otherwise he was a jack of all trades that could heal a bit, take a few hits and deal some decent damage. Not the best, but useful.
This guy’s great. No defense and infantry movement, but superb offensive stats and flight without arrow vulnerability to compensate. Really nice!
The team’s rider. Fine combat and movement. Good enough.
Vidali was a good magical nuke, and hel is an extremely useful spell. Though to be honest, the best thing about her is…
…She brings Dwight with her. Kinda wish he had a portrait like Tasogare, but I imagine you were unable to find one. In any case, this cute little guy can frontline and deal great damage with a weapon that never runs out. Awesome unit.
Boring thief.
Pirate ballistician lady. Her ship was super useful in many occassions, and her combat was just plain great. One of my favorite units. Also, love her design.
eRroR mAN was quite the spellcaster. T.I.R.S (what does that stand for, by the way?) was an excellent spell. I didn’t even notice qutrRl4 was a staff until way too late though, haha.
Okay-- What the hell. How in the world is this old guy this powerful!? By far my best unit. After a few levels he just left everyone else behind in the dust. Best combat in the team, it’s not even close!
So yeah, in a few words, I quite enjoyed this hack. It was a fun little experience, and I’ll probably replay it once or twice. Keep up the good work!