butts

(rip sunglasses i guess)
butts

(rip sunglasses i guess)
3 more Awakening Bosses to go
F2E
FE Awakening - Gecko/Jamil/Ruger/Ezra

+No Facial Hair alt

Teeny tiny thing today, but I’m actually quite proud of how it came out, so here’s an item icon I made for the cut “Sea Sword” weapon apparently originally planned for FE6:
![]()
Got a few things for you today.
First up, made an edit of the female supplier unarmed animation by JonoTheRed for the RNG Goddess herself, Anna

Grab it here
And in true Merlinus fashion, Anna upgrades her kit with a horse and carriage, with this edit of the Merlinus promoted animation

While supplies last
And finally, what if Lyon where the main character? Well, he’d need an unpromoted class to start in before becoming the master of the undead we all know and love. So here’s an edit and recolor of my Dark magic lord animation. Just the magic one, I didn’t think he really needed the staff one.

Download Here
Edit - Forgot the map sprites
![]()
![]()
Also here’s few item icons I’ve been holding on to
![]()
![]()
![]()
![]()
![]()
The two shields are from Tactics Ogre LUCT, the first Dark tome is a Lyon personal weapon, the second is meant to be a Reaver dark tome, and the promotion item is a recolor of the Heaven seal.
Ah snap, double edit, forgot I made some map sprites for Morva.
![]()
![]()
2 more bosses to go and a sprite as a tribute to Akria Toriyama
F2E
FE Awakening - Cassius/Nelson

Dragon Ball - Goku

+Happy Eyes Alt

This is an edit of the N426 Village (also credits to Vennobenno and Zoramine Fae, in particular whose Updated Village had its Inn tiles copied over) that makes the coloring on the bow of the ship a bit better, and also makes the inn now use one palette instead of one for the bottom and one for the roof. I’ve also updated some palettes (like the night palettes) to be more consistent on colors.
Should be compatible with any other palettes.
Hello everybody.
How are you? I hope well
The Twins Raigh and Lugh!

Using Mage Lord (M) by TytheBub as base
There’s two options for Lugh:

Black Eyes

Color Eyes
Links: Raigh.rar - Google Drive
Thought I post these F2U splices, everything is in the dropbox.










Quick updates to my Hannah and Jan chibis to put them more in line with official chibi portraits, stylistically. The official mini-portraits tend to omit characters’ noses entirely, which… looks a little weird on these two, but they also look weird next to other mini-portraits with their noses, so, uh, pick your poison I guess.

EDIT: I’ve been forgetting about this mug for long enough. Here’s a portrait I made for “Ephraim”, the Lord from FE64. It’s a pretty basic splice, and you could definitely make something a lot nicer if you were going full custom, but nevertheless, he’s here for people who want to use him. Little short, though.


1 more boss(es) to go in the boss set
F2E
FE Awakening - Orton/Xalbador

+No Facial Hair Alt

2 posts were merged into an existing topic: FE Asset Repository Discussion Thread
“Szeth son son Vallano, Truthless of Shinovar, wore white on the day he was to kill a king.”

(Szeth, from the Stormlight Archives by Brandon Sanderson)
Hey guys! My Dalinar mug is giving me some trouble, so I figured I’d go ahead and drop Szeth in the interim. Not much else to say here, so may you never pick fights you can’t win, and may your nights be free of voidbringers!
Finishing off the boss set, plus one more bonus Awakening portrait
F2E
FE Awakening - Chalard/Ardri

FE Awakening - Donnel’s Mum

I’ve been working on a lot of miscellaneous animations and map sprites for different projects, so I’ll just post them all now. It’s all F2U/F2E.
First up are a couple of lance animations for female mage knights and rangers based off of their male counterparts’ animations from the repo.


There’s also a lance animation for troubadours based off of the ranger animation, so now the Jugdral fans can have their troubadours promote into paladins even more seamlessly than before!

Next up is a couple of Advance Wars animations, the first one being the Megatank from Dual Strike (No dodge animation though). The other is an edit of the already ported Blue Moon Medium Tank that gets rid of the guy manning it and the actual shooting animation, making it more suited for a TRS/FE1 style Wood Shooter/Ballistician.


Finally is a bunch of map sprites. The first is just for the lance troubadour while the next two are different versions of the Megatank. One is a massive 32x32 sprite that outclasses the Demon King and Fire Dragon, while the other is more in line with other sprites.
![]()
![]()
![]()
![]()
Finally, I have a more interesting sprite that I’m planning to use for one of the characters in a project. It’s a combination of the female hero sprite and the ballistician sprite that gives her a wheelchair. I vaguely remember that there was a discussion about units with disabilities and thought about how I could incorporate that into the story I wanted to tell, but realized that there weren’t any animations that reflected the character. That’s why I decided to make a sprite unique to her to flesh out the character and give a little more visual flare that would otherwise only be shown through text.
There’s no battle animation to go along with the map sprite, but hopefully this is still enough to give some inspiration for incorporating more diverse characters in hacks.
![]()
![]()
Anyways, that’s all I have for now. All of the downloads can be found below and proper credits are included within each folder/file name.
Here comes the first set of Project Robin
F2E
FE Awakening - Robin M1 + Grima Alt


+Robin M1 Haircut A + Grima Alt


+Robin M1 Haircut B + Grima Alt


+Robin M1 Haircut C + Grima Alt


+Robin M1 Haircut D + Grima Alt


+Robin M1 Hooded + Grima Alt


Living Armor, for if you wanted your monsters to also be weak to armorslayers. But also if you wanted to do those creepy castle maps where everything is trying to kill you.




![]()
![]()
The download includes versions of these animations without the flowing flame idle animation if those would suit your work more.
Commissioned by @Zarg.
A little update~
Kingdom Hearts CoM: Moguri

Castlevania GBA
» Item Icons

» Weapon Icons

A Resource Dump on things accumulated over the past decade or so. I never actually have the time to complete anything on my own so maybe someone might find some use for these.
Some animations/music tracks are older, some newer, some are worse, some are better. As always there is a gif preview for (almost) every animation and a WAV recorded straight from the ingame imported version of each track (directly from the FE8 soundroom). Let me know if there is anything you want to let me know.
Dropboxlink to all the stuff:
FE Music/Spell/Class/Skill resource dump
Music
The music is in the dropbox, with the recorded WAVs included. You can listen to how the tracks sound ingame there.
Spells
Orazor / Arcwind?

Emanation

Lazm Thunder (fast and slow version)

Valhall (rings/no rings)
(this one is SUPER OLD from back in the day when spell insertion sucked, hence the evil eye ring recolor is so fuzzy. I’ve added a ringless version. If there is anyone that wants to modify the rings or this animation (or any other) to extend it or make it better you’re welcome to do so ofc)

Darkness Edge (with Surlent, Orazor and Gomorrah
(the following GIF of the Spell is misformatted due to shrinking/stretching in the spell script/animation, see the real one in the dropbox video here))

Classes (Bosses/Boss Monsters?)
I manually extracted the sprites for these from Treasure of the Rudras. The walk animations aren’t posted here for brevity.
All of them are magic users.
Surlent:
![]()
Cultist:
![]()
Gomorrah:
![]()
(actually has no walk animation as he never walks in game, the walking sprites are the standing sprites)
Dark Eins:

(no Map Icon, use e.g. DracoZombie)
In game preview of Animations:
Cultist, Emanation, Dark Eins and Lazm Thunder
Surlent, Orazor, Gomorrah and Darkness Edge
Weapon Icons
Select few weapon icons I made a million years ago, mostly Braces for Skills and some other misc stuff. Previes of some of the Braces (there are about 20).
![]()
Skill Animations
These include: My original Animation-rips for Adept/Astra/Lethality/Sol made years ago. Someone altered the my scripts however when they uploaded them to the repo, namely changing the SFX played and some frames. This is a re-release so to say with the animation-unique SFX resstored, please add them next to the existing script in the repo (which has the changed, default SFX) as an alternative choice. I think it’s much nicer in the case of Astra/Lethality/Sol in particular (Astra uses the Sage Crit SF and Sol the Eliwood Sword shine for example, all FE8 compatible ofc).
And some new rips for Flare/Corona/Glacies/Bane all from exisiting Spells as well. Also Aegis recolor of the exisiting Animation by Kenpuhu for a GreatShield version in yellow (Blue Aegis, Red Pavise).





(Corona/Flare/Glacies look normal in game, just like the FIre/FImbulvetr sprites would be.)
Finally, another dropboxlink to all the stuff:
FE Music/Spells/Class/Skill resource dump
Here comes the second set of Project Robin
F2E
FE Awakening - Robin F1 + Grima Alt


+Robin F1 Haircut A + Grima Alt


+Robin F1 Haircut B + Grima Alt


+Robin F1 Haircut C + Grima Alt


+Robin F1 Haircut D + Grima Alt


+Robin F1 Hooded + Grima Alt


Help, I’ve fallen, and I can’t get up! beat drops
![]()
![]()
![]()
![]()