I’ve always thought that th Druid staff animations in Vanilla were underwhelming. So today, I get rid of the dinky little stick, and give the Druids the Athos staff. A lot more stylish if you ask me.
There’s a tilt and no tilt version for Male, Female, and the Hoodless version by Jey The Count.
FE Awakening - Robin M2 + Grima Alt
+Robin M2 Haircut A + Grima Alt
+Robin M2 Haircut B + Grima Alt
+Robin M2 Haircut C+ Grima Alt
+Robin M2 Haircut D + Grima Alt
+Robin M2 Hooded + Grima Alt
Hello, everyone! I’ve been making some arrangements for the GBA Fire Emblem soundfont on my Youtube channel, and several comments have asked me to make them available. @Alice advised me to post them here.
You can find the .s files here:
For now, there’s three songs, if you’d like to listen to them, here are the tracks:
I have some other arrangements posted on the channel, I’ll clean the files up and upload them soon as well.
The Fourth and final set of Project Robin and the end of my 1 Year Awakening project
F2E
FE Awakening - Robin F2 + Grima Alt
+Robin F2 Haircut A + Grima Alt
+Robin F2 Haircut B + Grima Alt
+Robin F2 Haircut C + Grima Alt
+Robin F2 Haircut D + Grima Alt
+Robin F2 Hooded + Grima Alt
Mercenary Dieck Reskin! Using the repal made by Eldritch Abomination as base.
Realer axe Pushwall repal. Original Realer Axe by Sphealnuke. Commissioned by MournfulRelic.
Magic animation for Flasuban’s Pegasus Knight. Using the light mage by Leo_link and L95 as base. It’s going with different scripts, one for FE8 and one for FE7 (it should work on FE6 too)
And Assassin ReRepal (Color eye and brown boots)
Brown Bow Metal Bow
Sword /Knife Combo Knife by JJ09. Lyn-Bow by BatimaTheBat. Sword Fix/Knife Combo by Pushwall, Glenwing, Jj09. Using the repal made by Huichelaar as base
And that’s all for today, thanks for your attention and see you next time
I extracted the Summon effect graphics and turned them into a map effect!
This is to be used with Vesly’s Draw Effect On Map patch.
I made 2 versions:
The regular version is just the raw graphics. This looks dark when used in-game, so I would not recommend it. It’s here if someone wants to improve on the animation further
The Bright version is the same, but made 200% brighter to look better in-game. It’s still not as bright as the ACTUAL summon effect, but it works well enough. Again, if someone wants to improve on these, feel free.
I also made sure the timing of the frames is the same as the actual summon effect. So it will line up nicely.
EDIT: Note that the summoning circle will be centered on the tile BELOW the coordinates you set in the Event Editor, because of the size of the animation. Similar to the Thief/Assassin warp-in animations.
Update: I have added a 3rd brighter version of the effect that in-game, looks the most similar to the Summon Effect. It is marked with as “Brightest” in the Download link
I wanted to say that I’ve added my Triangle Strategy arrangements to the folder.
I implemented a few of my previous arrangements into ingame versions.
You can find the videos here, if you’d like to listen.
If these are ever used in a romhack, let me know! I’d love to try it out.
And thanks again for the support, it made me happy to see people liking these so much .
EDIT: @Frog@SirSpensir Thank you! I fixed the link and the late/missing loop points.
This was in part intended, because the in-game versions in Triangle Strategy do loop, but the versions in the soundtrack don’t (they have an ending that I think doesn’t appear in-game,) and I wanted the ending for the videos. Since it’s different enough, I kept the files for the non-looping versions for the combat tracks.
Standing here I realize… You are just like me, trying to make history
Today I bring you 12… Yes, TWELVE Senator Armstrong portraits for your enjoyment. These different variants switch around the hair, glasses, and outfit.
Some expanded old stuff, some new stuff.
I’ve made further customizations and edits of the previous Castlevania icons sheets, so now there’s even more items and weapons than before.
However, as these are not in line with the FE GBA icon palette, you’ll probably have to recolor them if you want to use them in the vanilla engine: