Uhm hello again. Just a smaller thing with random fixes and stuff, I’m not sure if it was only me who messed up on importing these correctly or what, but I changed a few commands around.
- The FE7if animations had more than one ‘hit’ command on their criticals (And normal attack for Milia’s scythe) which caused that weird HP bug, and Milia’s scythe also played the hit sound upon missing.
- The Spartan animations played the hit graphic upon missing which was also a bit confusing.
- And for the Duma Ocular beam spell it didn’t seem to register the hit properly so HP never drained in battle, shuffled some commands around and now it seems to do that.
I dunno if random changes like this are actually accepted, but if they are I hardly deserve credit for just doing these.
Edit~
Aaaand some more random stuff~
- Alice’s animation had the weird FE7if critical problem.
- The Hero played the hit graphic/sound on miss, only seems to have been the sword animation though, axe looked fine.