Elenore : S
The portrait is not importing properly, if anyone knows a solution.

Elenore : S
The portrait is not importing properly, if anyone knows a solution.

Certain positions are off from the mouth and the eyes. The reason is because your portrait is slightly bigger than the original (in this case Serra) so they also donāt align. Did you use the original portrait from said game? Did you do it by scratch? Also, is this for FE6, 7 or 8?
You just need to cut a bit of the armor off, like so. When youāre editing with FEEditor, you might still have to rearrange certain position of the eyes manually.
Also, you might have to change parts of the mouth, at least the purple clothing cause itāll conflict with her armor.
Here. This should hopefully work. Itās just a slight edit, although Iām not sure if the talking might be 100% perfect.

If you really want the extra bit of armor, it might be best to keep that position and then change the mouth (which is just a clip) and make it slightly higher, if you understand. If it aligns, it should hopefully be fine.
Iām a big fan of GabrielKnightās Deacon

And I think BatimaTheBatās troubadour repallete is top tier

But I enjoy cohesion, so hereās this


link
I want to share the image I made for kaitou.
Naturally, they are f2u and f2e.
unit flag
https://cdn.discordapp.com/attachments/206588291053649921/870699315142750268/unit_flag.7z
and
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Well, if i make a hack iāll share the thing i made but not my MCā¦
because i dont wanna see my MC become a passby, placeholder or even worse
anyway have these , F2E














Clarisse (Fe12)


I always thought Pascal was such a cool boss idea from FE7. Itās sad he wasnāt explored more. Anyway Iāve made an updated mug of him.
Vanilla Pascal for comparasion:

Map sprites for this, but basically just an edit of MeatofJusticeās Hunter map anims.
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Hi, hello. Iāve been meaning to post stuff from my hack here and I am just getting around to it.
This is an alternate beta durandal animation where he slashes like the final gameās version instead of stabbing.
Axe and hand axe animations.
This is an edit of Spudās bow animation for promoted Eliwood. The only difference is the dodge animation⦠but hey, someone might want it.
This is a very heavily edited Eliwood sprite to make a mage lord. I also made map sprites for it.
Iāve also made a female version.
Female Necromancer. Since I used FE7 exclusive stuff in this animation, Iāve included an FE8 version.
Last, and also least, this is just a minor repalette of of the original necromancer. Someone may want this too, who knows. Like the female, I made a 7 and 8 version.
This isnāt all the sprites I want to push out but formatting them all is a little time consuming. Iāll post the rest sooner or later.

Finished this Lord portrait today, anyone can use or edit to their liking 
Not sure if this is of any interest but I made Fire, Wind, and Thunder text characters.
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Iām working on a hack thatās going to split anima magic using weapon lock array and am going to use these in class/item descriptions to state the max weapon level a class can use and denote type etc. Thought Iād share them.
Hereās what they look like in game.

Update to chain sword general to dejankify, especially on the melee idle.

https://drive.google.com/file/d/1Qzu7ILTL2SusZYnwtX2fNbngEKHwQYqB/view?usp=sharing
Have a nice selection of palettes for the Dragon Temple:
Eturian Tower:

Water Tower:

Hopefully, these work now. Let me know if there are any issues.
This beautiful animation will make a fine addition to any collection.

Thereās deliberately plenty of space left on the palette for a few potential variants later down the line.
F2U and F2E.
69 posts were merged into an existing topic: FE Asset Repository Discussion Thread
Something for Fire Emblem - The Knight of Lodis, which is still being worked on in broad strokes by TheRomanās map making skills, here are the elemental affinity icons from TKoL, in the Fire Emblem style. Have fun.
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Hereās hatless versions of the fire and thunder mages by Ash3wel and L95 to add to the wind one!
Fire:
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Thunder:
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I made this based on the new dragon battle animation created by L95.
By the way, both FEditor and CSA are supported.
ć»Gravity Breath= A weighted, gravity-distorting breath.
ć»Divine Haze= It breathes mist directly under the enemy and purifies the darkness with a holy haze.
ć»Soul Breath= The soul breath that envelops the area in darkness.
Credits:
Battle Animations= L95
Breath(Spell) Animations= SHYUTERz
Recently Iāve been paying extra attention to saving oam space, so hereās a 16x16 journeyman map sprite.
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Finished my Mareeta sprite.

Also fixed an issue with the mouth frames on Elierk. You can replace the original since this isnāt really a change but a fix.

I guess if you ever wanted Halloween Anna in your hack⦠here she is!


Sharing is caring.
Thought Iād go back and add talking/blinking/mini-mug frames to Gunnthra, should anyone be inclined to make use of her.
New thing, Ranger Leoās style, hope yāall like it ^^.

Heeeeyyyyy you thought no female (as usual) ? but not this time
yeah i did a female variant this time :

Have a good day ^^ !