I think I’d actually forgotten to submit these when I made them, but I made some “event prop” variants of the FE6 female Thief class map sprites, for Leila’s cutscene appearances, since it always kinda bugged me that she’s a Thief but uses Assassin map sprites.
Propped up against a tree:
Collapsed:
These are just simple edits of vanilla sprites, but I hope they prove useful! F2U and F2E!
I made an axe variant for the standing and walking animations for @Leo_link’s armless wyvern battle animation using @Leif’s armless wyvern map sprites and the axe variant of the wyvern map sprite made by an unknown source according to the repository.
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I hope you’ll find it useful as it correlates more to the modern depiction of the wyvern rider class.
amema003 made a request to fixed Flasuban’s Pegasus Knight V2 unarmed animation, because the color palette did not correspond to the color palette of the other animations in the kit. Being simple and easy to do, I accepted the request
Teeny tiny thing today, but I’m actually quite proud of how it came out, so here’s an item icon I made for the cut “Sea Sword” weapon apparently originally planned for FE6:
And finally, what if Lyon where the main character? Well, he’d need an unpromoted class to start in before becoming the master of the undead we all know and love. So here’s an edit and recolor of my Dark magic lord animation. Just the magic one, I didn’t think he really needed the staff one.
Also here’s few item icons I’ve been holding on to
The two shields are from Tactics Ogre LUCT, the first Dark tome is a Lyon personal weapon, the second is meant to be a Reaver dark tome, and the promotion item is a recolor of the Heaven seal.
Ah snap, double edit, forgot I made some map sprites for Morva.
This is an edit of the N426 Village (also credits to Vennobenno and Zoramine Fae, in particular whose Updated Village had its Inn tiles copied over) that makes the coloring on the bow of the ship a bit better, and also makes the inn now use one palette instead of one for the bottom and one for the roof. I’ve also updated some palettes (like the night palettes) to be more consistent on colors.
Quick updates to my Hannah and Jan chibis to put them more in line with official chibi portraits, stylistically. The official mini-portraits tend to omit characters’ noses entirely, which… looks a little weird on these two, but they also look weird next to other mini-portraits with their noses, so, uh, pick your poison I guess.
EDIT: I’ve been forgetting about this mug for long enough. Here’s a portrait I made for “Ephraim”, the Lord from FE64. It’s a pretty basic splice, and you could definitely make something a lot nicer if you were going full custom, but nevertheless, he’s here for people who want to use him. Little short, though.
For context, this is the guy on the left in this screenshot
“Szeth son son Vallano, Truthless of Shinovar, wore white on the day he was to kill a king.”
(Szeth, from the Stormlight Archives by Brandon Sanderson)
Hey guys! My Dalinar mug is giving me some trouble, so I figured I’d go ahead and drop Szeth in the interim. Not much else to say here, so may you never pick fights you can’t win, and may your nights be free of voidbringers!
I’ve been working on a lot of miscellaneous animations and map sprites for different projects, so I’ll just post them all now. It’s all F2U/F2E.
First up are a couple of lance animations for female mage knights and rangers based off of their male counterparts’ animations from the repo.
There’s also a lance animation for troubadours based off of the ranger animation, so now the Jugdral fans can have their troubadours promote into paladins even more seamlessly than before!
Next up is a couple of Advance Wars animations, the first one being the Megatank from Dual Strike (No dodge animation though). The other is an edit of the already ported Blue Moon Medium Tank that gets rid of the guy manning it and the actual shooting animation, making it more suited for a TRS/FE1 style Wood Shooter/Ballistician.
Finally is a bunch of map sprites. The first is just for the lance troubadour while the next two are different versions of the Megatank. One is a massive 32x32 sprite that outclasses the Demon King and Fire Dragon, while the other is more in line with other sprites.
Finally, I have a more interesting sprite that I’m planning to use for one of the characters in a project. It’s a combination of the female hero sprite and the ballistician sprite that gives her a wheelchair. I vaguely remember that there was a discussion about units with disabilities and thought about how I could incorporate that into the story I wanted to tell, but realized that there weren’t any animations that reflected the character. That’s why I decided to make a sprite unique to her to flesh out the character and give a little more visual flare that would otherwise only be shown through text.
There’s no battle animation to go along with the map sprite, but hopefully this is still enough to give some inspiration for incorporating more diverse characters in hacks.
Anyways, that’s all I have for now. All of the downloads can be found below and proper credits are included within each folder/file name.