Oh yeah, another wave of bad FE non-OC portraits. Ft. Creepy Drifblim and Karis from GS:DD
F2U and Edit, they will need anyway xD
I needed it for my Hack Rom, so I made it.
For more information, please read the readme in the zip file. m(_ _)m
I converted the Regi Trio from Emerald (Regice, Regirock, Registeel) into simple battle animations. Enjoy, I guess, but be sure to set projectiles for whatever weapons they’re holding.
post this rat
Credit to Squaresoft for the map sprites, which are from Secret of Evermore.
Merlinus in a hot air balloon, for all your transporter promo needs. Comes with two styles and map sprites. Credits to Warpath for the map sprites.
Link: https://drive.google.com/file/d/1kfjzBcZXw7JJgMlzmxPAsEByBjkJ5Zv0/view?usp=sharing
Everything can be better boys, especially this so feel free to edit and/or use.
Jacket Penny > Lab Coat Penny
No spins this time. I did do something else, though.
Firstly, the Swordmaster Marisa animation, made by Aruka & Kenpuhu. It really bothered me that the sword she slashes with is different from the sword she points to the sky when using a ranged attack. So I fixed that.
You can get the animation here: https://www.dropbox.com/sh/uc74im7ioqksf54/AACBhJKhpVzTbiFbFyF5QxJja?dl=0
Also… Handaxe variations! Specifically for the Greil Lord & Ross Journeyman animations.
Ross(Hatchet):
Ross(Handaxe):
Greil(Hatchet):
Greil(Handaxe):
You can get the animations here:
Journeyman: https://www.dropbox.com/sh/321h4ftr7hlagb0/AACIQS_dBI7rh6TvDmvMkXvxa?dl=0
Greil Lord: https://www.dropbox.com/sh/epe372mlwwnmice/AADKjC6IPDPZOZQtGEcVC5Qxa?dl=0
And last but not least, I did a repalette. Specifically, I repaletted Knight Lord Roy, recoloring Durandal to it’s canon red crossguard color. It was tedious. Very tedious.
edit: i also added a ranged animation too, forgot to mention that.
You can get the animation here: https://www.dropbox.com/sh/mcdylrn60605zzj/AAAz6y0MIposEHtvmOXK1eIVa?dl=0
Edit 2: Eh, might as well add one more. I decided to edit a Celica animation for me to use in a hack I’m making. Here, you all can use it if you want.
NOTE: THE CRITICAL HIT PART HAS A CAST SPELL ANIMATION CODE INSTEAD OF A HIT CODE, SINCE I CHOSE TO HAVE THE THUNDER SPELL PLAY FOR THE CRITICAL HIT. IF YOU DO NOT WANT TO HAVE A SPELL ANIMATION PLAY FOR IT, REPLACE IT WITH A HIT CODE
If you use any of these animations, credit the original creators, as they created the animations. I merely edited them.
Some minor edits of vanilla class cards that I figured I might as well share. Sword Nomad, Staff Shaman and a hoodless variant (credit to RobertFPY’s hoodless shaman).
I reworked @cybaster’s Ashnard Animation gifs so that I can use them in my battle animations.
Please see Credit.txt in the content for information on how to credit it.
hi im back whatd i miss
Hawkzerker w/ Bow, based on the Barbarian animation. This should round out the Hawkzerker physical animations. Thanks to wan for pointing out a few issues with the sprite. Comes with alt colors, just in case.
I also fixed the Flail Knight animation, which had several disordered frames. Oirginal shown below. I also added a bunch of alt colors for all 4 teams, which are all based around the cape’s color.
EDIT: I’m also using this post as an excuse to link to My FEU thread, upon which I’ve not only posted this, but I’ve also remade every Thracia map 1 for 1, as perfectly accurate as I can. I fully recommend checking it out, as they’re all F2U and F2E.
Hey i did something, take a look :
First the fighter 2.0 it’s just a regular fighter but a bit resized too make the promotion option as a hero more logical size-wise, it’s also a bit smoother.
Credits : Leo_link
And now the main subject : What’s up with this warrior categorie in this repo ? There is recolors sure, but what about a new one ?
Credits to :
Nuramon -> some of this is based on brave hector
Spud -> It came a long way but i took his sergeant still as a base
Leo_link -> for the record i animated that in 1 all night, i didn’t sleep…
For sake of accuracy to the other Hawkzerker animations with a pauldron on his not dominant arm, now he has one, so he fits right in.
If there was ever a class to create the Master of Arms from Fates, this might be the perfect source. I’d do a female model, but I find giving a radically different body to a model a much bigger challenge than mostly just hair like with Ephraim.
This is a good base for a female
It already have a sword and axe animation. It would just need bows and lances
I fixed up the repalette of the pegasus knight animation so that you can change the colour of the pegasus mane. So you can do something like this.
So this new version can replace the old one that I have made a while back.
Finished the repalette for the Pegasus Knight Staff animation. I also edited the first frame because there was a remnant of the lance attached to the pegasus’ back end.
Pegasus Knight Staff Repalette
Yeah, that happens to me too if I stare at the animation frames for too long and can very easily miss little things like that.
Finished the sword repalette.
Pegasus Knight Sword Repalette
hey guys i made 2 new magic animations
Credit Pikmin1211 for helping with the Still and Map Sprite.
Edit: Both are F2U/F2E
i made an update to the occultist
Occultist V2
Credits: Pikmin1211 for the Still, 2WB for helping with the frames, and Tsushima for helping with the frames.
F2U/F2E
Mysterious Dancer made a simple edit to the Female Ephraim Infantry animation. Now it has a custom sword version based on King Arthur from Fate, where the sword is Excalibur and the hair is blonde.
Not a huge update or anything, but might be useful to someone.
Incidentally, Sax Marine didn’t post the updated version of the King Arthur/Fate Excalibur animation. He added a little something extra for that crit
I have my first submission for the repository! (hopefully everything’s set up right!)
A new monster class, Succubus!
The class is intended to be a speedy flying class. They have above average Res, but low Def. Their Str is average, and 2 of their class weapons have nifty effects (Succubus should have a lower than average Con so the weapons weigh them down a little as balance).
vv Class Icon vv
vv Class Weapons vv
Scythe. No effects, same stats as an Iron Sword, but with Iron Lance weight.
Hell Sickle. Steals HP, Steel Sword stats with Steel Axe weight.
Libido Sickle. Brave Effect, Steel Sword stats with Steel Axe weight.
Fervor’s Cut. No effects, Silver Sword stats, Silver Lance weight.
Scythe is the most common weapon they will have. Hell and Libido are heavier to balance around their effects (So Libido will usually only hit 2 times on the Brave effect for example). Late Game they will have Fervor’s Cut instead of Scythe.
Scythe Monster Weapons (if kept exclusive to Succubus and her eventual T2 version) would have a bonus against Male units (assuming that’s an easy to program thing).
vv Battle Animation vv
vv Some Screenshots of her in action vv
vv The Files vv
https://drive.google.com/file/d/1p4IIGoLiOsr3CsVv2VDIpym8qMC7w9Uc/view?usp=sharing
Everything should be in there and (hopefully) it’s all set up the proper way to be submitted.