I wanted the pirate boss to wear a Tricorne hat, which pirates often wear.
However, I was not good at drawing, so I couldn’t make it well. lol
But I made it so much, so I will attach it.
Please, Feel free to use or edit it.
You called?
Here’s something I’ve been working on the past month and a bit. It’s an idea for an Assassin promotion that has access to swords and (dark) magic. Also has a maybe more SF than fantasy type hookshot as a left arm. Chair suggested the name Executioner, so there’s a guideline. Download
Class cards and map sprites:
Palettes
Ally
Enemy
NPC
Gray
Marisa
Joshua
Colm
Rennac
I re-used graphics from some GBA games. Credit:
- Sword animation: Credit to Konami (Castlevania: Circle of the Moon) for the thunderbolt & SMITHYGCN for ripping it, IS for the mage knight crit effect & FEplanet for ripping it.
- Magic animation: Credit for the thunderbolt vfx goes to Namco (Klonoa Dream Champ Tournament) & Frario (sheetrip), Krome Studios/Vivendi Games (The Legend of Spyro A New Beginning) & Heartlessdragoon (sheetrip), HAL Laboratory/Nintendo (Kirby: Nightmare in Dream Land) & ?, yay (sheetrip).
- Map sprites: Credit to IS for the shaman map sprites and Lexou for ripping them.
- Class card: Credit to Natsume (Medabots: Metabee/Rokusho) for the hook (I used Rokusho’s bladethingy from a cutscene) & Demonlemon for ripping it.
Everything else was made by me, Huichelaar. Everything is F2U and F2E, but do give credit.
Sword Warrior minus ranged animation.
https://drive.google.com/file/d/1QqxH7Mrt2RksTurKyjQCbPsBpIJ6sJ-x/view?usp=sharing
working on the ranged one it’s going to be him literally chucking the sword.
It freezes when using ranged swords because no animation or script yet.
This was an old animation I did when I first started spriting a couple of years ago. It was a dark knight that was very basic and that had a lot to be improved upon. I’ve finally decided to revamp the animation and now I can add even more animations to this post. Btw, never use the vanillia ranger as a base. It is not fun to work with.
Male and Female version of the Dark Knight Revamp. Been wanting to improve the original for a long time, so I’ve finally done it.
Class Card
Left is with a sword and right is without.
Male Download:
https://drive.google.com/drive/folders/1Pog6PzJtULMz5pXv-E82f9q6PuchV9_M?usp=sharing
Female Download:
https://drive.google.com/drive/folders/1cbYeNW7y2gfcG914tcT__1vSMAtSXKQL?usp=sharing
Credits:
Sprite Still: Leo_Link
Animation: Jj09, DerTheVaporeon, flashuban
Class Card: Pikmin1211, Jj09
Edit: The female magic animation had an graphical error in the standing frame. That should be fixed in the repo and gif.
I like Desert Bastion quite a bit, so I added the Village houses to it. Includes Vendor, Armory, Arena, Ruins, both House types and backgrounds for both basic houses on sand and grass. I ran out of room, though, so when doing a double house you can’t have just one become ruins; both need to. Sorry in advance about that.
Since it’s not my tileset originally, and since I’m posting this here, feel free to put it in the repo as an alternate version to Desert Bastion, credit to Venno, N426 and Gamma. I might be missing people, so if someone else is credited for it, please put their name down too.
I also put it in my personal thread/repository.
I made BattleBG for starlight(SFC/SNES) and desert (other than daytime), so I will share it.
The WingedHussar has arrived!
https://drive.google.com/file/d/1b8XG8N0s7i0OO_5QDpvBsKU0f-bSYfPR/view?usp=sharing
Edit
Credit: Greentea and RobertFPY
After having used this for my 15x10 “1 Screen Mapping Blitz” entry (as I finish it up with tile changes), I had some ideas for adjustments/improvements or perhaps as a variant option…
I feel like that, instead of the cobblestone floor tiles (located above the roof for hidden building interiors), perhaps the “ruins” floor tiles might be a suitable substitute that might not be as… contrasting?
For the palm trees, they kinda come across as flat with how close in shade the colors are. They really could do with some added contrast to make them pop a little bit more. I also didn’t see a single-tile version of one, but maybe I missed it amongst the rest?
And, for a “variant” tileset idea, it would be nice to have Vendor/Armory/Arenas without grass or trees around them, as well as the “wall with water” tiles from the Ruins tileset (below) so that you could have non-beach and non-raised wall transitions from a town to water beside/below it…
The tileset also felt like it was missing some tiles too - shadowed brace when it’s tucked to the right of a wall, wall with shading on both sides for 1-tile walls pointing south with the downward facing wall or fence tile above it, standard bridges (would have love this since I had to make my bridge a chokepoint with only 10 rows to work with), it only has some of the fence pieces, etc.
(Spooky Phantom Ship is dope though!)
Okay after some feedback yesterday (thanks @Jj09!) I decided to use a very basic, pre-existing staff script to make my first official animation.
There already exists some Tier 1 infantry and cavalry staff users, but now your early healers can take to the skies with this addition to the vanilla Pegasus Knights. Either give your Pegasus Knights some extra utility by giving them staffs, or make a whole new class centered around the weapon type that can swoop in for those clutch heals, but also be a target of the enemies’ arrows.
The colors for the staff are tied mostly to the hair but also I believe one color is from the outfit.
Comes in both male and female!
(I hope I did this correctly and within the guidelines for the repository. If anything needs fixing just let me know!)
Dragon Zombie ↑
Idunn↑
I’ve reworked multiple Breath Animations in CSA.
By the way, the curse of Mr. Sandbag at the end of the video is an event I made as a joke for HIROTO, so you don’t have to worry about bugs.
m(_ _)m
I made a female version of Caim Van Fang’s eliwood style Marth animation.
It’s definitely not perfect but it works. It was my first attempt at battle animation editing and I think it looks fairly decent. I think I have everything set up correctly but if something needs to be fixed just let me know.
Download
Speaking of filling holes, the female warrior now has the same repalette treatment that I previously gave the male one. Credit to Temp for the original female warrior.
Download
I don’t think i should be credited for those fixed animations like palletes, i saw i got credited, which doesn’t feel right to me. Female knife rogue knife animation was missing in the repo btw.
Anyway, here’s the fixed position of Russell Clark’s female Mercenary
Eldritch Abomination’s arena Brigand but with all frames fixed. It was missing frames before.
Here’s ‘‘Vanilla’’ Baron by Leo_link, Nuramon, Iscaneus. Just a edit for more faithful to vanilla games to match it with vanilla General. (Edit of no clicks sfx or ground effects).
I made a female version of @marlon0024 and @asael’s Tactician Mark animation.
Still kinda scuffed and sligtly less noticeable than the last edit but shrug
i hope no one has done this yet
Download
Fish
If someone else has submitted fish icons that I didn’t know about please let me know as I may need more fish
I realized how badly I wanted this, so I decided to jump the gun on this one. I might improve the script for this one later once I get the Lance done.
Speaking of the Lance animation for this, it’s a wee bit rough so I might get around to improving it by making the attack a bit faster, or at least making there be a lunge to the stab. Idk how to properly convey it. I’d probably do a remake for the animation for both sprites if I do so.
For those curious on how it compares to the normal one, here ya go, one at 1x zoom and the other at 4x.
Something about holes
Knife anim for F!Rogue Repalette Upgrade based on Orihara_Saki & ltranc’s M!Rogue Repalette Upgrade Knife anim
Download
Bonus version for the one anim I don’t think anyone has ever actually used
Download
lance taking too long, gonna go slower on it because making a custom animation is hell. how tf do you guys do this. seriously.
Here’s the ""staff’’’’ animation in the meantime.
Oh, uh, if anyone else wants to suffer instead of me, feel free.
Here’s frame 1, and I’m quickly losing the courage to work on this lmao
I decided to add some spin to the Handaxe Crit animation for Nuramon’s Armored Hero animation.
All credits go straight to Nuramon.
No, seriously. If you use this animation, please credit Nuramon instead of me. The dude’s an absolute legend. I literally only added some spin to the animation, nothing else.
Edit: I also added some spin to the Baron’s axe, handaxe, and sword animations, made by TBA, St jack, and Flasuban. Again, all credits go to them, if you use the animations, credit them instead of me.