Fire Emblem: Dark Lord and The Maiden of Light

Nah, no new update for now. The dl link in the first post is the latest public version. This next update I’m working on, I’m trying to include the complete support dialogue in it, so it’s just taking a while. But I’m thinking if it takes TOO long, I’ll throw out another update anyway, just to fix the stuff that has been reported since then. I really don’t know what to say about this VBA error. I can’t replicate it. And I actually made the hack with VBA, so it makes it doubly confusing. All the dudes I had test the game also use VBA too.

Yeah sure. It’s been a few months so it wouldn’t hurt to post this.

I'll only recommend people who care about spoilers to not look.


(This image does not include Nox, Clovis, Loban, and Bat, who all become available on the final chapter on the final stretch.)

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Okay, thanks, I had wanted to see if you would show their ages, but this is cool.

You want character ages? I’ve got character ages. Some characters have been given exact ages while others are given a general “apparent” age like how some of the characters from the tellius games were given.

But here you are. Oh and again, this could be kind of spoilerly. So some people, be careful.

Orion 26
[Tact] 18-21
Francine 28
Ronaldo 40
Shermie 19
Emma 18
Eli 18
Arthur In his late 60s
Blair In his 20s
Hyle Late 20s-early 30s
Fiana Late teens-early 20s
Aislin In her 30s. Looks to be in late teens-eary 20s
Yet 25
Horton In his late 20s
Dale 87
Freesia Over 1000. Looks to be about 18-early 20s
Chandra Late teens-early 20s
Sherie 19
Wren 18
Ashley 21
Raimon Late teens-early 20s
Luca Late teens-early 20s
James 31
Niya 57. Looks to be in her 20s.
Ty 25
Agrippa 65
Shanks In his early 70s
Mide Late teens-early 20s
Alva In his 40s
Darius In his 20s
Suzhen In her late 20s
Dakini In her 20s
Fang In her teens
Whitney Late teens-early 20s
Egil In his 30s
Vito In his late 20s
Kathe In her 20s
Jenna In her late 20s
Kiri Over 1000. Looks to be in late 20s.
Dorothy 31
Arjun 15
Khan In his 60s
Adda 26
Ardoome In his 30s
Durga In her late 20s-early 30s
Maya 0
Zahhak Over 1000. Looks are unknown.
Nox In his 50s
Clovis In his 40s
Bat In his 40s
Loban In his 80s
Max 31
Raum 56
Fuwades 30
Florence30
Volund 42
Morana 37
Duke “sir not appearing in this tale” Vanheim In his 120s

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Thanks.

i may just go check to see if it works now, since it’s been a while. and has the crash happened to anyone else?

Is the game completed?

All the chapters and main story are done. I just need to add support dialogue and fix errors as they come up.

there are a few.

Spoilers

6x- the two stationary monks survive the battle in 6
9x- blair is alive
15x- ronaldo and shanks are alive, the tactician must have fought(just fought, doesn’t have to defeat) maximillian in 15-3
21x ahribaal- beat 21 ahribaal route in 16 turns
21x kotan- defeat 21 kotan route’s boss
final gaiden you automatically get

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Hey @TytheBub, took a break from my own project to give your hack a playthrough. With how much time you spent on making it, I figured the least I could after completing it would be to give you some feedback. Before I get into it, I want to say that I really, really enjoyed it and that I thought you made a stellar project. Any criticism I have is supposed to be constructive.

Maps and Gameplay:

  • I thought you did a great job with the mapping. All of the maps looked very polished and I didn’t catch anything that looked funky. There were a lot of different locales and, for the most part, this tied into some really solid gameplay.

  • This is a bit of a personal opinion, but I am a bigger fan of smaller deployments, so it was unsurprising to me that I enjoyed the front half of the hack’s gameplay a bit more than the second half. This is certainly no fault of your own, but having said that, I felt it gave me a lens to assess what I liked and disliked about the second half. Some of the chapters in the second half were quite large and had many turns of just moving units without much threat. They felt a bit like a slog and I felt it encouraged more turtle tactics, especially as siege tomes and staves (especially berserk staves) came into the mix. Chapters that I felt really exacerbated this problem were Chapter 18 (The Usurper), Chapter 20 (Ahribaal route), Chapter 24 (Maximum Power), and Final 2: Old Wounds.

    • In several chapters units can get belted through one tile wide corridors with little chance of a counterattack. Chapter 18 was a quick example I had of this due to so many units being in trouble through the passageways in the middle of the map. Due to enemy ballistae and magic (of which not many units have resistance to), there were only a small amount of units that could take a beating through those, and even then, it was more of waiting for ballistas to run out before moving. This played into encouraging the group to tie very close together and just wait out attacks rather than moving units forward.

    • Chapter 20, with its rising and lowering tide, almost plays like a defend chapter because of how little you get to move for several turns. It becomes a minor nuissance to navigate 14 units through a one tile wide area several times.

    • Chapter 24, as well as a few instances elsewhere in the hack, had very large maps. This was more commonplace in defend maps, like in the Kotan route. I think your idea was that if you spawned enemies farther out, it would give you more time to react, but in some cases, in just meant waiting three or four turns for your enemy to actually get to you. I think you can achieve the same effect with a smaller map.

  • I certainly enjoyed more chapters than I disliked though. There were some chapters that I really appreciated your creativity. My favorite chapter of the hack was Chapter 21x (of Ahribaal route)… Just because I hadn’t seen anything like it in a GBA Fire Emblem game. I enjoyed chapters where you took features and combined/altered them to paint a different picture.

  • Chapter 21 (Ahribaal) was probably my second favorite chapter. I thought it was a well put together chapter with a unique gimmick, and more than anything, it showed just how much could be done on a small map with a larger deployment.

  • Like I mentioned earlier, I enjoyed the gameplay of the first half of the hack a little more so than the second. Part of this was due to the size of deployment and map size (even though some of the earlier maps were fairly big), but the other part of it was due to critical rates. There were many of my units throughout the game that had low luck and, by the second half of the game, critical rates, either due to weapon criticals or class bonuses, left me screwed to a critical. In the second half, chapter length was on average longer, so this stung a bit more (being that I would restart on a character death).

  • Really like the battle at Tarka as well as the final chapters. I think it’s really cool when portions of a hack are expounded upon in more than one chapter. It’s something I really appreciated and will borrow somewhere into my project.

  • Spoiler Territory

Summary

I’d be remiss to not mention the two major boss fights in this game… Specifically, Nahhak and Maximillian.
Nahhak’s battle was manageable… Once it becomes apparent a tsunami of enemies was going to spawn in. Certainly lost the first round of that boss battle. I’m not entirely sold on changing the concept of what you did… I think it is more of a case of having a subtle warning about how to prepare. It didn’t seem fair to me to work my way deep into the chapter only to get wrecked by eight enemy reinforcements that essentially trap a unit in, but if there had been a cue to avoid it, I think it would have been more palpable (i.e. If a character would have said “It would be best if we could entirely surround him before engaging”, you’d have a better chance of having the player prepared for such an event).
Maximillian (second phase) was another beast altogether, but I had one minor, minor gripe with him and the final stage. The reinforcement side of things was totally fine and I actually liked the rush to finish the chapter. It become apparent to me that his final phase was dealing physical damage, meaning any mage was completely out of the question in fighting him… Unless they were simultaneously fast enough to hold a heavier tome and withstand a hit. Even the bonuses to his def/res were 7/10, suggesting it was a physical fight. My MU had maxed speed and I had used an angelic robe on him, and still, he couldn’t attack Maximillian with Dunbaalze (his only move that would deal damage) without getting doubled himself. Not a big deal though, physical fight. But my gripe was that I thought this was a trend for me, and that he was one or two points too fast. Maybe I got hit with some poor speed level ups, but most of my units could not hold an S tier weapon and hit him without getting doubled themselves. And with hit rates being somewhat unreliable on him, it made for a fight that was slightly more RNGy than I would have liked. Minor gripe though.

  • Even amidst these gripes, I can honestly tell you that the pacing and enemy challenge (minus one or two bosses) were pretty spot on. It felt like it was a very true to original FE7 hack and definitely brought back some nostalgia of playing FE7. There were never any issues with the AI, issues with chapters, etc. This was a really well put together project.

Writing

  • Wanted to say I think you put together an admirable story. Enemy motivations were believable, player character motivations were believable, and the recruit-able characters definitely had their own little charms. I really appreciate when side characters show up with dialogue in chapters, and I thought you did a decent job about this.

  • Spoiler territory

Summary

I thought some of the main characters had some character growth and development… Though I may be hypercritical in wishing there was a bit more. MU didn’t really pay much for any of his mistakes, nor did he make much attempt to overcome them. Orion had flaws in his character, which I appreciated, but in the end, as he says himself (the quote is close, not exact): “You can only change a person so much”.

Errors:

  • Like I said earlier, the hack played really, really cleanly. There was only one issue that I came across in the entirety of the hack which is a testament to how well together it is. This issue was that in the final chapter, looking at the stat screen of several characters (Dyo being one of them) would cause the game to crash/brick. Easy reset of the emulator solved it though (unless I pulled stat sheet up again). This was on VBA.

Final Thoughts:

On the whole, I thought your project was pretty exceptional. For the most part, it felt like a true to form FE7 game and I think you did an outstanding job. Like I said in the beginning, I don’t mean the criticism to be mean, but constructive, and for the constructive criticisms that I did have, I found myself twice as often saying to myself “Huh, that was clever” or “Huh, that works really well”. Congrats on a great project.

Character Sheets (because who doesn’t love seeing these?)

Aislin Arjun Arthur Ashley Dale
I could not get Dale to get speed, at all. Used two speedwings on him. Was so surprised when I saw his speed growth in FeBuilder at 50, which made Arthur’s speed at the end all the more questionable.
Durga Eli Freesia Horton Orion Ronaldo Shermie Suzhen Tactician Ty

6 Likes

Damn, I’m glad you took the time to write all that up. It’s good to know that you liked it despite the stuff you pointed out, thank you. I appreciate the criticism, for sure. Dale being ridiculously below his speed average amuses me also.

In other news, I’d also like to use this post to announce I’m actually pretty close to finishing all the supports. 27 more to go to be exact. I plan on having the next update include them in, for sure. So some time around the end of next month or beginning of the month after is my goal to have them all ready along with fixes and other stuff.

8 Likes

Is there a way to download this on my phone? I’d like to let’s play it on YouTube.

I’m not really sure of how to go about that but I have seen people play this and other hacks on their 3DS and on phones. So it is possible.

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There are patching programs on phones that you can use to apply the patch to a rom and run it on some phone emulator. But you’ll need to search for those yourself.

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When and how do you recruit chandra just making sure didn’t miss a character? Before or after chapter 19

fight her with orion

In what chapter?

I presume it’s the chapter where she’s fought as a boss. I forgot which one that was.

I genuinely thought she was an automatic story recruit with how many cutscenes she has after her recruitment, ngl

6x, yes

title
Update 1.3 is officially up. The biggest thing to mention about this one is support dialogue is finally in.
I also edited the title screen, among other things. For the link and more details, check the first post.

11 Likes

Great hack and thank you for sharing!
I really like the final boss.
What a cool class the Meta is!

1 Like