SPOILERS Regarding a Certain Chapter...
Okay, I’m going to be blunt:
The Kotal Route Chapter 21 is hell. Like we’re talking ‘this is the worst level in the game; this is enough to make people quit for sure’ bad.
Let me explain why:
1.) The Map Design: The map is big, which is good in this case, but it lacks terrain for the player to use to their advantage that’s readily accesible. You start in the center of the map which has very few terrain to use, and staying there gets you killed for sure.
Having Fog of War on as well makes this even worse because this is one of those maps where if you stop moving in what isn’t a safe place, You will die.
Honestly, there needs to be more defensive terrain in the center, and, in general, the map that the player can use to their advantage, because of what happens next.
I get that this is the plains and all, but this is one of the reasons why the Sacae route in FE6 is so hated: because when you’re constantly being shot at by enemies with high might and accuracy, odds are you’re gonna be taking a lot of hits that pile up fast.
The story advises you not to rush in blind.
This is counter-intuitive advice as you need to run from where you started if you wanna have a prayer of getting through this nightmare of a chapter.
2.) The Enemies: From the very start, you’re in a bad situation where you have to either contend with a ballista user or a Bolting tome mage, neither of which you can really spare the time to handle if you don’t have a place to hide out in mind.
3.) The Ambush Spawns: While I understand you wanted to negate the whole ‘Plug the Hole’ strat, the way you handled it is, with all due respect, absolute Bullshit.
Ambush spawns are bad enough as it is, but making them move units that try to block them feels like an extra kick in the balls. This property also makes what would normally be some of the best places to seemingly set up a defense a bad idea to do so.
4.) Unlocking 21x: To unlock 21x in this version, you need to kill the boss.
Unfortunately, this is… well, it’s a lot harder than it needs to be.
Mainly because the boss himself doesn’t show up until Twelve out of the 15 turns you need to survive have passed.
Plus, where he starts pretty much guarantees that, if you picked what I feel like is the best place to set up camp, you don’t get to see him at all.
(Even the other places you can set up camp with relative safety only give you a shot at killing him on the very last turn.).
That’s just… no. Just… no.
Also, killing the boss doesn’t end the map early. Why?
Just… why? It feels like you’re just taunting the players at that point.
Defense chapters and the like end when the boss is killed Precisely because killing them tends to put you at a disadvantageous position to the other enemies.
At the very least, make the boss’s death end the chapter.
Overall, this chapter Needs to be changed, because right now, unlocking 21x looks to be a luck-based mission, and it’s in general a very un-fun level.