[FE8][W.I.P] Fire Emblem Destined Travels (29+/35+ Chapters)

Download Link for the Demo: Destined Travels Demo

Fire Emblem Destined Travels is a (soon to be finished and released with a 3.5% chance to release this year, otherwise it will release in early 2026 hopefully maybe perhaps) FE8 Rom Hack that has a basic story with more focus on gameplay.

There are 35+ Main Chapters planned to be created with multiple intermission chapters.
For the Demo, there are 1 Prologue Chapters, 5 Main Chapters, and 2 Intermission Chapters for a total of 8 Chapters in total. After Intermission 2, the Demo ends.

What makes Destined Travels unique?

Destined Travels isn’t meant to be an enthralling story, but is a story similar to a Saturday Morning Cartoon, sorta.
The main focus for the hack was gameplay, which is why there are over 35 chapters for players to experience, with features that I believe makes Destined Travels a bit unique.

Gold and Weapons
The economy in Destined Travels is dependent on if the player is willing to seek out different objectives maps can offer, such as stealing gold, visiting villages, and other objectives. These rewards will typically be gold or weapons, which have more value due to the gold economy.

Players can recognize some of hacks decisions similar to Fates Conquest, with weapons being higher priced with less chances to obtain gold. The difference is that gold is extremely limited, in a way where you cannot obtain weapons without losing out on units you can recruit in intermissions. There is typically a intermission per 5 chapters where you can recruit units, but their combined cost is how much you can earn throughout those 5 chapters + the intermission chapter. The amount of items you can sell are also limited, as many items are prohibited to be sold. This can lead players choosing either a valuable weapon, or a unit that could lead into bigger rewards.

There are also a handful of new weapons that have been added, as well as some pre-existing FE8 weapons that have received edits. Some of the new weapons include:

  • 1 Use weapons that give 25 Weapon EXP.
  • Magic weapons for physical classes.
  • A Devil Sword with Armsthrift, +15 Luck, 10 Uses, and the Devil effect.
  • A staff that creates runes similar to the Obstruct staff from Engage.
  • The Entrap staff. But not for you. Uh oh.

Units, Stats, Growth Rates, Experience, Promotion & Healing
Destined Travels takes some aspects from older Fire Emblem titles, which include lower growth rates. It’s advised for players to promote at Lv10 due to growth rates being small. There are scrolls from Thracia that can help increase growth rates when carrying them, but you don’t gain many, and they may not make a difference in the end.

The experience gain has been heavily decreased, so it may take multiple chapters to simply reach Lv10. Not only that, but healing has also been reduced, and with the gold economy of Destined Travels, it may not be wise to spam staves for experience. The idea is for the players to dedicate time towards earning exp slowly throughout the hack, then promoting to gain high promotion stats.

You may ask why a player couldn’t sweep the hack with a few promoted units, but the hack expects you to have promoted units. The enemy will have their stats increased as well, meaning the player will have train multiple units throughout the hack.

How does this effect Pre-Promotes? For Pre-Promotes, they do gain less experience due to being promoted, and their stats aren’t high. The difference is that specific parts of their growths will be incredibly high, typically above 100%. The further you go into the hack, the more opportunities you can gain where you can train your pre-promotes, where some may become even stronger than your promoted units.

You will also find that there will clearly be better units compared to others, which was done on purpose. Not every unit is meant to be equal, but you might find some having some other purpose such as recruitment or an item they can give you.

FEE3 2024 Destined Travels Trailer

FEE3 2025 Destined Travels Trailer

Story

After an invasion on the royal family in Perplen, Princess Nope was kidnapped by hooded intruders and left Prince Curtis silenced.
Years pass, with no success in finding the Princess, the country of Perplen was struggling after the invasion, and only survived thanks to neighboring countries providing aid. This left the country with a debt that was owed to every country that needed to be repaid.
Prince Curtis decides to take the lead in the efforts to repay their debt, while finding clues to the whereabouts of his sister. He leaves Perplen to save his country, but finds more to be at stake on the journey.

Features

(Due to being W.I.P, some features may be altered or removed, as these are planned decisions for now)

  • 35+ Chapters (+Multiple Intermission Chapters)
  • Over 50 Characters!
  • New Weapons and Changes to pre-existing weapons!
  • Infinite Durability but Larger Gold Cost (Does not apply to all weapons)
  • Thieves grant other bonuses such as Intel (similar to Hannah/Nils Fortune Reading) that only applies when deployed.
  • Lower growth rates with Pre-Promotes gaining higher growths in specific stats.
  • Decreased EXP & Healing gain.
  • Limited Promotion Items, but Promotion Bonuses are High.
  • Limited Skills, many Units do not carry Skills.
  • Intermission Chapters dedicated toward Shopping, Recruiting, and Battling.
  • Optional Lore option to give more story context to those who are interested.
  • Quality of Life patches such as Visual Growths, Animation Numbers, Talk after Convo and more.
  • A large library of Music, all ported by myself.
Screenshots









History for the Rom Hack

Previous History
My previous project, Fire Emblem Sealed Hope, was focused on providing a Fire Emblem experience that was dependent mainly on Self-Limitations. You gained Bond Essence which were Stat Boosters that allowed you to give stats toward anyone you had. You could plow through the game, or choose to limit yourself for a more challenging experience.
There were many questionable decisions made, both story and gameplay wise that was purposefully done (not everything though, like the grammatical errors, lol). This was done because the plan was to create a sequel that would give reasons to the odd moments in Sealed Hope and would apply both into the Story & in the Gameplay.
Unfortunately, a few days after I completed & posted Sealed Hope, both my Laptop and Backup Drives corrupted, meaning I lost everything I had worked on. I recovered some Sealed Hope work, but most of the sequels work was gone. While there wasn’t much made, it still gave me some demotivation to work on the sequel, but not on GBA Rom Hacking entirely. I decided to create Ports of GBA Music on my Youtube Channel where everything I upload is Free to Use with credit, which then got me interested into making a Rom Hack again. Instead of a sequel, I decided to create a new hack with different gameplay focuses so I could make the sequel in a more proper motivation mood.

Current Credits

Current Credits for Destined Travels:
Demo Credits

19 Likes

Hi! I played through the current demo on Normal mode and I really enjoyed it! I thought I would share some of my thoughts below:

Pros
  • I really like Curtis as a protagonist and his relationship with Darius.
  • The music throughout the hack was great. I especially liked how the boss theme would persist through the rest of the chapter once you started fighting them.
  • In general, playing through on Normal felt like the perfect amount of difficulty for me. The maps never felt too hard, but some of the reinforcements put me in a bit of a bind, and those were my favorite parts of the demo.
  • I like that some player units just don’t have skills.
  • Naan.
Minor Cons
  • It feels weird that you don’t have to choose between Teighlor and Pater in the first intermission. Since healing was nerfed, having to choose between an above-average but somewhat redundant combat unit and a healer that can only heal 8 HP per turn would be a fun choice to make.
  • I wish Cathy kept her spear from Chapter 5 when you recruit her in the second intermission.
  • During Chapter 5, most enemy units didn’t attack my units until I was in range, which made it pretty easy to turtle and somewhat trivialized the map.
  • Having to deploy Thife to get hints about the chapter you’re about to play is cool, but it’s really easy to just deploy them, back out, and then sub them out to get the information anyways.
Question


There is a blue sword icon on every player units’ and boss’s minimug. There seemed to be four or five variations of the sword, but I never found out what they meant. Could you tell me what the different swords mean?

So yeah, fun times overall. I hope you have a nice day!

Thanks for trying the Demo! I’ll answer a few things here.

Glad you liked her! I hoped people would like how she is being handled.

Intermission 1 is meant to serve as the tutorial for Intermissions, going over the basics for what the player can expect from Intermissions in the future. Future Intermissions will have units be wallet-busters, but Intermission 1 is a small taste of something bigger.

The Spear is meant to be an enemy-only type, so Cathy wouldn’t be able to come with it. Though I could possibly add a different type of Spear in the future, a bit more balanced though considering the stats alongside it being a D Rank weapon is too much, lol.

This is one of Thife’s appeals. Most characters won’t have much characterization, but this allows Thife to have character while serving as a gameplay mechanic. One of the gimmicks with thieves is their utility translating into mechanics. The player has options of using that mechanic to their liking, and Thife’s is simply the easiest.
For IronMan players, deploying and losing Thife means no hints, so there’s a risk into using them if you’re relying on their hints. If you can work around Thife’s mechanics, you don’t need to risk Thife’s life.

I believe I used the RUNABOX Modular Minimug patch. The swords should actually be Affinities, but I assume that either there was an error when patching or I missed inserting the Affinity Icon somewhere.
Anyhow, since Affinities won’t do much gameplay-wise in Destined Travels, I’ll be using a different Modular Minimug, most likely CatballSecondMMB.

You have a nice day as well! Thanks again!

2 Likes

Is this going to be the case for all difficulties or will therebe only one difficulty level?

There are never any supports conversations intended or just not in the current build?

This will be the case for both Normal and Hard. Part of the reason why experience is low is so the player has to put more effort into leveling units so the promotion will make the player feel like they earned it. Essentially, you gain so little but the reward is so high.

There are no support conversations. Destined Travels has some inspirations from early Fire Emblem, so having little characterization for characters is one of them.

You can still view characters in the Support Conversation Room for a “preview” of characters you may recruit.

A few characters have some spices of dialogue to make them stand out. Deploying a specific character on a specific map gives you flavor conversations at the start of a map similar to FE7. Curtis is unique because his support partners are an indication of who he can talk to on a map for flavor dialogue. Curtis has a Talk convo per map that gives experience, and you can find out who qualifies this way.

1 Like

Solid hack so far. The only thing bothering me a little are how some portraits have completly black outlines and could maybe use more shading?