[FE8][W.I.P] Fire Emblem Destined Travels (18+/30 Chapters)

Download Link: Destined Travels Demo

Fire Emblem Destined Travels is a (planned) FE8 Rom Hack that has a basic story with more focus on gameplay. Main attractions towards the hack are lower growth rates, lower experience gain, and a large library of music.

Currently there are 30+ Main Chapters planned to be created. There are also 5 Intermission Chapters planned and a Prologue Chapter, however they are not considered Main Chapters.
For the Demo, there are 1 Prologue Chapters, 5 Main Chapters, and 2 Intermission Chapters for a total of 8 Chapters in total. After Intermission 2, the Demo ends.

FEE3 2024 Destined Travels Trailer

Story

After an invasion on the royal family in Perplen, Princess Nope was kidnapped by hooded intruders and left Prince Curtis silenced.
Years pass, with no success in finding the Princess, the country of Perplen was struggling after the invasion, and only survived thanks to neighboring countries providing aid. This left the country with a debt that was owed to every country that needed to be repaid.
Prince Curtis decides to take the lead in the efforts to repay their debt, while finding clues to the whereabouts of his sister. He leaves Perplen to save his country, but finds his true destiny along his travels.

Features

(Due to being W.I.P, some features may be altered or removed, as these are planned decisions for now)

  • 30+ Chapters (+7 Intermission Chapters)
  • 40 Characters
  • Changes with weapons, such as Slim weapons being Initiate weapons.
  • Infinite Durability but Larger Gold Cost (Does not apply to all weapons)
  • Thieves grant other bonuses such as Intel (similar to Hannah/Nils Fortune Reading) that only applies when deployed.
  • Lower growth rates, with a larger focus on Starting Stats.
  • Decreased EXP & Healing gain.
  • Limited Promotion Items, but Promotion Bonuses are High.
  • Limited Skills, many Units do not carry Skills.
  • Intermission Chapters dedicated toward Shopping, Recruiting, and Battling.
  • Optional Lore option to give more story context to those who are interested.
  • Quality of Life patches such as Visual Growths, Animation Numbers, Talk after Convo and more.
  • A large library of Music, all ported by myself.
Screenshots








General Idea & History for the Rom Hack

Previous History
My previous project, Fire Emblem Sealed Hope, was focused on providing a Fire Emblem experience that was dependent mainly on Self-Limitations. You gained Bond Essence which were Stat Boosters that allowed you to give stats toward anyone you had. You could plow through the game, or choose to limit yourself for a more challenging experience.
There were many questionable decisions made, both story and gameplay wise that was purposefully done (not everything though, like the grammatical errors, lol). This was done because the plan was to create a sequel that would give reasons to the odd moments in Sealed Hope and would apply both into the Story & in the Gameplay.
Unfortunately, a few days after I completed & posted Sealed Hope, both my Laptop and Backup Drives corrupted, meaning I lost everything I had worked on. I recovered some Sealed Hope work, but most of the sequels work was gone. While there wasn’t much made, it still gave me some demotivation to work on the sequel, but not on GBA Rom Hacking entirely. I decided to create Ports of GBA Music on my Youtube Channel where everything I upload is Free to Use with credit, which then got me interested into making a Rom Hack again. Instead of a sequel, I decided to create a new hack with different gameplay focuses so I could make the sequel in a more proper motivation mood.

Main Goal
With all that in mind, Destined Travels is being made. Sealed Hope had a bigger focus on Story, while Destined Travels has a lighter story mostly there to give a reason for the plot to move on.

Gameplay Decisions
For Gameplay, it’s mainly inspired around many FE1 decisions. Lower Growth Rates, larger Unit Roster, smaller gained Promotional Items and such.

Gold
Sealed Hope gave a larger amount of Gold to where the Infinite Durability wasn’t the biggest deal, while the plan with Destined Travels is that the amount of Gold obtained would become stricter as the game goes on, to where Stealing and proper use of Funds can decide whenever you could afford a Unit or Item. Intermission 2 is a better example, as you most likely will only have enough gold to choose between Units & Weapons, but cannot obtain them all (easily). Sellable items are rare, with Vulneraries being the most common exception. However, with lower healing gain, it may be wise to not sell them as they may be more effective than healing with a Staff.

Experience & Healing
Experience is quite low in DT, so Boss Kills and other means of gaining experience are more important toward gameplay. For example: There are no support in DT, but you can see who Curtis would support. Those character will often at times have Talk conversations with Curtis and will be rewarded experience.
Healing is also decreased, and may be decreased further to put change how important healing can be.

Current Credits

Current Credits for Destined Travels:
Demo Credits

16 Likes

Hi! I played through the current demo on Normal mode and I really enjoyed it! I thought I would share some of my thoughts below:

Pros
  • I really like Curtis as a protagonist and his relationship with Darius.
  • The music throughout the hack was great. I especially liked how the boss theme would persist through the rest of the chapter once you started fighting them.
  • In general, playing through on Normal felt like the perfect amount of difficulty for me. The maps never felt too hard, but some of the reinforcements put me in a bit of a bind, and those were my favorite parts of the demo.
  • I like that some player units just don’t have skills.
  • Naan.
Minor Cons
  • It feels weird that you don’t have to choose between Teighlor and Pater in the first intermission. Since healing was nerfed, having to choose between an above-average but somewhat redundant combat unit and a healer that can only heal 8 HP per turn would be a fun choice to make.
  • I wish Cathy kept her spear from Chapter 5 when you recruit her in the second intermission.
  • During Chapter 5, most enemy units didn’t attack my units until I was in range, which made it pretty easy to turtle and somewhat trivialized the map.
  • Having to deploy Thife to get hints about the chapter you’re about to play is cool, but it’s really easy to just deploy them, back out, and then sub them out to get the information anyways.
Question


There is a blue sword icon on every player units’ and boss’s minimug. There seemed to be four or five variations of the sword, but I never found out what they meant. Could you tell me what the different swords mean?

So yeah, fun times overall. I hope you have a nice day!

Thanks for trying the Demo! I’ll answer a few things here.

Glad you liked her! I hoped people would like how she is being handled.

Intermission 1 is meant to serve as the tutorial for Intermissions, going over the basics for what the player can expect from Intermissions in the future. Future Intermissions will have units be wallet-busters, but Intermission 1 is a small taste of something bigger.

The Spear is meant to be an enemy-only type, so Cathy wouldn’t be able to come with it. Though I could possibly add a different type of Spear in the future, a bit more balanced though considering the stats alongside it being a D Rank weapon is too much, lol.

This is one of Thife’s appeals. Most characters won’t have much characterization, but this allows Thife to have character while serving as a gameplay mechanic. One of the gimmicks with thieves is their utility translating into mechanics. The player has options of using that mechanic to their liking, and Thife’s is simply the easiest.
For IronMan players, deploying and losing Thife means no hints, so there’s a risk into using them if you’re relying on their hints. If you can work around Thife’s mechanics, you don’t need to risk Thife’s life.

I believe I used the RUNABOX Modular Minimug patch. The swords should actually be Affinities, but I assume that either there was an error when patching or I missed inserting the Affinity Icon somewhere.
Anyhow, since Affinities won’t do much gameplay-wise in Destined Travels, I’ll be using a different Modular Minimug, most likely CatballSecondMMB.

You have a nice day as well! Thanks again!

2 Likes

Is this going to be the case for all difficulties or will therebe only one difficulty level?

There are never any supports conversations intended or just not in the current build?