[FE8] Stones of a Divine Dragon V1.3.0 | Updated 12/7/18, now with Supports and more! More Chapters next update!


#1

Welcome to Fire Emblem 8x!

Quick poll questions, you can pick more then one answer!
Do you read the patch notes?
http://www.strawpoll.me/17002296

Favorite / Strongest Character
http://www.strawpoll.me/17002304

Charcter in need of Buffs / Weakest Character.
http://www.strawpoll.me/17002307

Backstory

Summary

This project has been approx 6 months in the making. And like most here I’ve always wanted to make a Fire Emblem game, and this is my first draft of one! It’s build on the idea on the original FE8 one of my favorite games. I’ve made several smaller games in RPG Maker VX/Ace/Mv but only released one/two, I’ve also written a 50 page murder short story and released that. So I some experience in this regard, but nevertheless I do hope you throughly enjoy playing this as much as I did making it!

Game Plot

Summary

It’s the year 803 in an Alternate Universe from the original Magvel. King Vigarde is very much
alive and the twins Eirika and Ephraim leave Renais to visit their friend Prince Lyon in Grado.

In Grado Prince Lyon has met a young… woman? dragon? both. Her name is Idunn. She hails
from a different continent of Elibe, and she brings a weapon of immeasureable power. She informs
Lyon her brother is here in Magvel… Her brother who has been long lost to her… Her brother who
was sealed away 800 years ago by Lyon’s ancestor Grado the 1st.

Lyon, Eirika and Ephraim travel across Magvel to stop the Resurrection of the Demon King
Fomortiis, the only way to stop his revival is the destruction of the Sacred Stones. Of course,
who would destroy their national treasures so easily? War is here. Peace was so easy, if not
for the stubborness of mankind.

Features

Summary
  • Chapters 1-13 completed! Chapter 25 is the finale.

  • Unpromoted Stats cap is now 25 (from 20).
    Promoted Units can reach up to 40!

  • Weapon balancing to make ~sense~
    No more Promotion items except the MASTER SEAL.
    Modern Weapons Tier have been added between Steel and Silver tier.
    (ex: Iron, Steel, Modern, Silver, Legendary)

  • Eirika, Ephraim and Lyon get their promotion items much earlier.

  • Some weapons give stat boosts, Rapier grants Str+2, Def+1. Reginlief grants Str+2, Spd +1.
    Duel Sword gives Str/Def+2 and is effective vs Fighters/Warriors.
    Duel Axe gives Skl/Spd+2 and is effective vs Myrmidons and Swordmasters.

  • Thieves have their own weapon type! The Daggers, they are 1-2 range, low might high crit!

  • Bows have 2-3 range!

  • Magic has been tweaked allowing more variety.
    Thunder Bolt is an Anima tome with 2-3 range.
    White Light is a light magic tome that ignores Resistances! Monk/Bishop only.
    Black Shld is a dark tome that grants the user +3def/res during combat, at the cost of only having 1 range.
    And MAAAANY more!

  • Several new classes!
    Sacean: A horseback archer who pelts enemies with critical hits!
    Marauder: Warriors have been granted a powerful stead! Wielding axes and bows!
    Light/Heavy Cavaliers: Wielding Swords or Axes they are speedy or heavy.
    Wizard: Promoted dark mage that focuses on high speed!

  • Updated Classes!
    Generals now can wield Swords, Lances, Axes, Bows!
    Dancers now have swords!
    Wyverns are now modern with Axes and no spears!
    Pegasus Knights can promote into Hawk Knight, a more balanced version of the Falcoknight.
    Promoted Classes now grant +30% growth rate to further their own strengths!

And of course Maaaany more changes!

Screenshots

Summary

Download

Summary

CURRENT VERSION 1.3.0
Updated 12/08/2018
I attempt to update it every other Saturday, (Bi-weekly patches) but sometimes RL gets in the way.

Playable only until Ch.13, next Bi-weekly (now into week 3) patch is 12/29/18 Hoping for Ch.16 to be done by then!
This patch added Belle a new character, Removed Warrior Class, Added Supports, and Buffed horses!

https://www.dropbox.com/s/pq0ocamiuwjylxj/FE8x%20Stones%20of%20a%20Divine%20Dragon%20v1.3.0.rar?dl=0

Inside contains the UPS Patch
Credits
Character Growth Rates (spoilers it’s in order you recruit them)
Classes Max Stats
Item Changes
Version Changes/Updates

Known Bugs / Features not fixes yet

  • Custom Weapons Icons sometimes get glitched out and display a different icon.
  • Promoted Lyon is treated as a monster, so Monster Slaying weapons are effective against him, including the Bishop passive skill Slayer.
  • Pressing Start to skip through text sometimes causes units to not spawn, or spawns them in a different
    location. Advised to use the B button to skip through texts.

I really hope you guys enjoy this game!
Any feedback bad or good is welcome!


#2

Very basic rundown of new patch. This is the important parts and the fully detailed changes
of course is in the download file.


	FE8x: Stones of a Divine Dragon
		Version 1.3.0
		Updated 11/26/2018 -> 12/08/2018

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BIG(GER) UPDATES
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
===Supports!
* Supports have been added in the game, every character has 3 support options (very little have less then 3). Support
conversations aren’t complete, but the bonuses and talking are there.
Saleh has been removed, he didn’t have a plot point after Ch.4 so there was no point in him.
* Now Ewan and Belle spawn in Ch.4!
* Belle is a new female mage who joins with Ewan in Ch.4, Belle comes with Holy Flames / Elfire and a Talisman at lv.5
* L’arachel also joins with a Psychic (removed Mend) to replace Saleh’s.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
UNIT CHANGES
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
All units have proper death quotes! (y-yay?)
Name-----------HP-------MAG-----SKL-----SPD----LUK–DEF–RES–TOTAL
Ewan -(OLD)–65(+15) 60(+15) 45(+5), 70(+35) 50 25(+10) 45(+5) 360(+85)
Ewan -(NEW)-70(+20) 60(+15) 80(+40) 50(+15) 40 30(+15) 40(+0) 370(+95)
Belle -(NEW)- 60 -------80 -------50 -------70 -------35- 50------- 25----- 370

Now Ewan is more niche/uniqe and Belle fits the role of the heavy hitting mage since only Lyon had the role previously.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
CLASS CHANGES
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Warrior has been REMOVED FROM THE GAME!
* Gheb now spawns as a Chieftain. He also spawns with Killer Axe + Energy Ring, instead of Steel Bow.
* Fighters now promotes into Hero / Marauder.

  • Paladins and Great Knights and Cavaliers

  • Unnoted change from last version… Both of these classes now wield Swords/Lances/Axes.

  • Paladin Move -1, now 7.

  • Great Kn. Move +1, now 7.

  • Light/Heavy Cavaliers animations fixed!

  • Paladins have a new animation! Forde has a unique animation.

  • Great Knights updated animation! Kyle has a unique animation.

  • Generals
    Can now wield Sword and Axes, in addition to their previous Lances / Bows.

  • Wyverns

  • Griffon Lord (originally Wyvern Knight) is back to Wyvern Knight! Same stats etc…

  • Wyvern Lord has a new animation, similar to before now with armor!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ITEM CHANGES
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  • Daggers
  • Venom Edge -> Blood Edge. No longers poisons, now drains HP. 5(+1)Dmg, 80(-10)Hit. 20(-15)Uses.
  • Sonic Dagger NEW 1-3range, +4Spd: 6might, 120hit, 10crit.
    Thief in Ch.7 drops one instead of Restore. Shop in ch.11 now sells it instead of Venom Edge (now blood edge).
  • Steel Sword / Bow
    Gained +1 weapon exp. Now matches Steel Lance/Axe at 2.
  • Horse Blade/Lance/Axe NEW WEAPONS
    Cavalry only weapons, grants +2 Spd/Def.
    Horse Blade: 10might, 80hit, 8weight
    Horse Lance: 12might, 75hit, 10weight
    Horse Axe: 13might, 70hit, 11weight
    Vs Steel, all weapons have +2damage, +5hit, -2weight, +2 Spd/Def, and same Durability.
    Forde and Kyle start with Horse Blade and Axe respectively.
    Various Cavalry units now have the Horse weapons.
    Shop in Ch.9 below Roiman sells Horse Weapons.

#3

More Power sir


#4

Animation of Lyon is in FE SOA, right?


#5

What is SOA


#6

Fire Emblem Staff Of Ages


#7

If I remember correctly it is the same sprite. Made by Eldritch Abomination? It’s in the main animation repository if you want it.


#8

We don’t use that animation anymore.


#9

It’s my mistake, I’m so sorry.


#10

Monsters in 9x are a little more advanced now…
Mauthe Doogs gained a magic ranged weapon! Planning on adding a Venom Spit for the Baels, but
TBD right now.


#11

Game gets hang after finishing chapter 8,why??


#12

Seems like the hack ends there currently.


#13

Should have ended at ch9, I’ma check it out and tomorrow post a Patch. The updated version should cover ch9, ch9x and ch10 which is untested and only half done. But you can still look at it.


#14

By the way,the hack is great bro,I have enjoy it so much,because my favorite unit Lyon is in it,:scream:,unfortunately game hanged after finishing chapter 8,it would be cool if you add more chapter in this hack,thanks for the hack,


#15

Updated to Version 1.1!!

link is in main post

It’s been a long month, but there is Chapters 9, 9x and half of 10. For some reason Ch9 wasn’t in the last version, but whatever it’s here now. Below is the general changes inside the download is the full checklist of literally everything I changed…

I also hope to be doing Bi-Weekly patches wether that be small or big updates. Just to try and keep a constant schedule!

Enjoy my blood sweat and tears!

***UPDATES***

Chapters: 9, 9x, 10 have been added! Ch.10 still under construction, but you can half-finish it.

Ch.2: Duelists
Riley a female Pegasus Knight has been added! She comes with a Duel Lance and can be recruited with Joshua.

Ch.4: Ancient Horrors
Scene added after Chapter involving Seth, involving how be became a Crusader! Starring a favorite dragon…

Ch.8: Sacred Lake
2 Treasure chests have been fixed/added! When opened they contain a powerful weapon along with
a powerful surprise!

Ch.9: Blood of Frelia
Gheb is now recruitable.

Ch.9x: Coast of Fear
Can finally recruit Richie! Starts as a Bard who can use magic and promotes into Sage/Wizard! Not to mention he can also Play his instrument to revitalize his allies!
Wizards are dark mages who value skill and speed over the raw damage from Druids.

**PROMO CHANGES**

Added Hawk Knight! Promotion from Pegasus Knight, more defensive option and comes with Lances + Bows.
Added Griffon Lord! Promotion from Wyvern Riders and replaces Wyvern Knights. Same stats and everything else.
(Wyvern Riders sprites now accurately hold Axes!).

Griffon Lord

Hawk Knight

Brigands/Pirates now promote into Chieftain/Marauder. Instead of Warrior/Chieftain.
Pegasus knights now promote into Falcoknights/Hawk Knights. Instead of Falco/Wyvern Kn.
Huntress (Female Archer) now promotes into Hawk Knight/Sacean. Instead of Sniper/Sacean.

Captain enemies now have sprites! Now they are even more threatening!

Riev now can use Dark Magic when he joins!
Riev no longer starts with Light, replaced with Flux. (Still starts with Holy Light).
Lyon no longer starts with Flux, now Heal Staff! (Still starts with Grave!).

Ewan can’t use Light Magic Pre-Promote anymore.


#16

why not full game ups? why always version?


#17

I hope you know that none of us make any sort of money for making these hacks, and they do take a lot of time and effort to create. Most don’t ever reach a true “completed” state. A lot of us are in school or working jobs or living real lives and do this on the side, much like other people might draw, paint, write, whatever. We release versions because the projects aren’t completed, and many likely won’t ever be completed, but we still want other people to be able to enjoy what work we do have done. If you don’t want to play an incomplete project, that’s fine, but don’t complain about incomplete projects from people who are doing this solely for their own enjoyment and artistic expression.


#18


#19

Chapter 7 seems to be broken in 1.1. There’s a marked tile in the upper left(though that might be an escape point for the thieves, disregard if it is), and more importantly, the game resets whenever the second unit I move enter their destination tile.


#20

What do you mean by destination tile?