[FE8] Sacred Stones "Anything Goes" Successor Project

Chapter 3
Posible lore :skull: : While they hurry to the [Place] previously mentioned in the chapter 2, they run into the bandit hideout at the distance just to find out that they’re really not bandits, but mercenaries so our groups has to fight them and figure out what is really happening.

Chapter Name: The Mighty Axes of Light (Tentative name, may be change later if you want to)

Chapter Objective: Seize Ruins

Map File:
https://www.dropbox.com/scl/fi/rm6eqr2i2hifpq69f9ruk/Chapter-3.map?rlkey=skol5wsv9xmu3lbgv5plg8oze&st=szr6pe1n&dl=0

Chapter Image (I’m not really a map designer but I wanted to be a part of this cool project):
Screenshot 2024-09-05 182300

Enemy Placement:
Screenshot 2024-09-05 182405
Important Characters:
Green Mage is Marschfried
Brigand in the ruins is Jared

Map notes:
Village gives a Blue Gem
Village Merc does not move and has a Wind Edge
Pegasus Knights flies into the map some turns in (Maybe 5 or so) and maybe they’re appear again
Forts with enemies make reinforcements (Up to you)
Archers does not move
The fort besides the village has a secret event don’t know what yet
Any other change is welcomed, do whatever is necessary to make the map enjoyable

6 Likes

I know we’re supposed to go in order, but can I reserve Chapter 5? I have a map made already.

1 Like

Role: Player

Join Time: Chapter 9 Auto-Recruit

Name: Burke

Gender: Male

Affinity: Fire

Class: Silver Knight

Level: 14

(If anything needs to be changed for balance purposes that’s fine)

Bases: HP: 36 | STR: 14 | MAG: 1 | SKL: 16 | SPD: 17 | LUK: 8 | DEF: 11 | RES: 9 | CON: 11

Growths:

HP: 70%
STR: 50%
MAG: 20%
SKL: 60%
SPD: 65%
LUK: 25%
DEF: 35%
RES: 30%

Inventory:
Silver Lance
Javelin
Steel Bow
Vulnerary

Personal Ability: Trample

Weapon Ranks: A Lances, C Bows

Portrait:
Burke

Description: A knight of a [Player Kingdom] who takes things way too seriously.

Death Quote: “Forgive me… I’ve failed you all…”

Supports: Maria, open to others

Credits: Character Creator v3 by Vale

4 Likes

I figured I’d also format the untis by chapter join order, as well as the bosses being seperate. You don’t have to change the OP but I felt like doing it in case you wanted to.

Join order list

Playable:

CelestiaHeart: Jemma (Lv3 Duelist)
Joins: Chapter 1 - MC

Shadow_the_halberdier: Harold (Lv15 War Monk)
Joins: Chapter 1 - Alongside MC

UncreativeName123: Hyperion (Lv1 Fighter)
Joins: Chapter 1 - Auto-Recruit

UncreativeName123: Willow (Lv1 Pegasus Rider)
Joins: Chapter 1 - Auto-Recruit

SilverRoy: Colette (Lv1 Sword Knight)
Joins: Chapter 1 - Auto-Recruit

UncreativeName123: Lychen (Lv1 Bow Knight)
Joins: Chapter 1 - Recruitable Enemy, MC Recruitment

SilverRoy: Yumiko (Lv1 Mercenary)
Joins: Chapter 2 - Turn 2 Spawn

TritraSerpifeu: Oliver (Lv20 Seraph Knight)
Joins: Chapter 2 Before Preparations - Auto-Recruited after Hiring 12 Times

Shadow_the_halberdier: Bjørn (Lv3 Pirate)
Joins: Chapter 2 - Talk with Harold

alxsddd: Sunny (Lv2 Curate)
Joins: Chapter 2 - NPC Recruitable

SilverRoy: Kelvin (Lv3 Mage)
Joins: Chapter 3 Auto-Recruit

WiiSportsRemote: Marschfried (Lv5 Mage)
Joins: Chapter 3 - Talk with MC

DonutPlains1: Hibiscus (Lv5 Spear Knight)
Joins: Chapter 4 - Auto-Recruit

UncreativeName123: William (Lv1 Hunter)
Appears: Chapter 4 - Talk with MC or Lychen

DonutPlains1: Kaskae (Lv9 Bow Armor)
Joins: Chapter 5 - Recruitable NPC, MC Recruitment

AnneEgge: Shelle (Lv6 Thief)
Joins: Chapter 6 - Turn 2 Spawn, Talk with MC, Pay 5000G

Dooderguy: Priam (Lv11 Pitfighter)
Joins: Chapter 7 - Alongside 3 Deserters

VelvetKitsune: Il Kuth (Lv13 Berserker)
Joins: Chapter 8 - Recruitable using axe units

Shadow_the_halberdier: Baccara (Lv1 Soldier)
Joins: Chapter 8 - Joins Turn 4

DonutPlains1: Renata (Lv12 Sentinel)
Appears: Chapter 10 - Auto-Recruit

DonutPlains1: Orion (Lv20 Valkyrie)
Appears: Early Chapters, Later Maps

Enemy:

TheEmeraldKing267: Dargmir (Lv4 Mercenary)
Appears: Chapter 1 - Boss

TheEmeraldKing267: Arvus (Lv6 Wyvern Rider)
Appears: Chapter 2 - Boss

5 Likes

This transporter can be a custom unit if anyone wants to make them one.

@TritraSerpifeu 2x will come up after this map. Do you want it to have unlock conditions?

That’s fine by me. Only one map to go before Ch5. At least, ignoring gaidens and intermissions. I won’t be counting those for chapter order.

Thank you! I will be using this order once I update the unit list.

2 Likes

Name: Chester
Gender: Male
Affinity: Ice
Role: NPC
Join Time: Appears in intermissions.

Class: Wyvern Rider
Level: 15
Weapon Rank: B Axe

Bases:
HP: 38 | STR: 16 | MAG: 1 | SKL: 10 | SPD: 10 | LUK: 9 | DEF: 17 | RES: 4 | CON: 13

Inventory:
Silver Axe
Elixir

Portrait: Splice by me.

Description: A stoic rider dedicated to keeping himself and his crew alive.

Miscellaneous: Chester is one of the “hosts” that introduces portential recruits during intermission chapters.

4 Likes

Role: Player

Join Time: Chapter 5, appears as a green unit on turn 6, somewhere deep into the map. (Can’t really say much more as the map hasn’t been posted yet, but I’ll update this once it has)

Name: Florian

Gender: Male

Affinity: Light

Class: Curate

Level: 6

Bases:

HP: 15
Str: 3
Mag: 11
Skl: 6
Spd: 7
Lck: 13
Def: 6
Res:10

Growths:

HP: 60%
Str: 5%
Mag: 70%
Skl: 45%
Spd: 50%
Lck: 20%
Def: 45%
Res: 60%

Inventory:

  • Barrier
  • Restore
  • Vulnerary

Weapon Ranks:

  • C Staves

Portrait: Will update once done. (I’m definitely not stalling on making them :upside_down_face:)

Description:

A pilgrim banished from his homeland. Plagued by his past, he finds solace in his wanderlust.

Death Quote:

"And so my journey ends. Priam… forgive me.

Personal Ability:

  • Stride, although it that seems a bit broken you could change it to Keep Up

Supports:

I suppose I’ll leave that up to everyone else. If someone wants to write supports with him, be my guest.

I’m still writing up a little lore section for him and Priam, don’t know when those’ll be finished though.


Here’s the C support with Priam (still working on the others):

Florian: "With each sunset, regrets of what I did to you grow much more painful, more visceral.*

Priam: “Forget about me kid. The world wouldn’t miss a man like me.”

Florian: “You were almost killed trying to protect me, how could I? You took me in when no one wanted me, and I never even thanked you.”

Priam: “I never had a choice, those beasts would’ve torn you apart. And I couldn’t just leave you to die out there in the cold. If they didn’t kill you, the frostbite certainly would’ve.”

Florian: “That’s not what I meant. When those men took you away… and that wolf-”

Priam: “My debts were fulfilled that day, nothing more. Don’t bother concerning yourself with my life, misery is all you’ll find.”

Priam: “And why were you even in such a hellish place to begin with?”

Florian: “It’s complicated. I… d-don’t know if I ever-”

Priam: “Wipe your tears, you know I hate seeing you like this. Once we have a moment of respite, you can tell me as much as your able. It wouldn’t be wise to flood your thoughts during a battle.”

Florian: “O-ok… Priam?”

Priam: “Yes?”

Florian: “I’ll spare no details, I promise. And… thank you, for everything.” (He fades after this line)

Priam: “What a curious kid… like myself at his age. I’ll explain everything too, secrets only pushed us further apart.”


(This is kind of a rough support. I may spruce it up at a later date, but my brain says this is fine for now. I’ll also have Priam’s quotes done in just a moment!)

My apologies for the wall of text.

2 Likes

I’ve updated the rules. There are like 30 playables right now and I haven’t even started adding them in.

One character per day. Limit of 3 playables per person. Bosses can’t be submitted consecutively by the same user.

@DonutPlains1 and @UncreativeName123, let me know which units to keep and which to cut. You can do something else with them if you wish.

@AnneEgge, I’m still keeping Ch1 and 2 as is. However, from now on nobody can submit multiple maps in a row.

@TheEmeraldKing267, Arvus can either be moved to another map or made into a sub-boss of Chapter 2. The main boss will still be up for grabs.

In other news, the character list is now updated. They’re all reordered based on join time courtesy of @Pyoro.

4 Likes

Updated accordingly.

And here’s Priam’s stuff:

Battle Quote:

"What’s once more body to bury my spear into, hmm? Come then, let’s put on a show to remember!

Death Quote:

"Damn, is this… my blood? Didn’t think it’d be the end… so soon. Florian… forgive me.

Priam’s recruit conversation:


Florian: Priam? I-I thought-

Priam: Now’s not the time for explanations! You’ve a battle to win so just kill me and move on.

Florian: What, no! I couldn’t and I won’t!

Priam: Then leave me be. Surely you’ve more important tasks than reconnecting with your guardian amidst a battle?

Florian: I figured you’d be happy to see me again… surely you remember that day as vivid as I do.

Priam: Damn it kid! Of course I do, but there’s a time and a place, and this is neither. I… we have much to discuss but little time. I’ll lend my aid for a while, at least until we’re safe. Perhaps even permanently.

Florian: Why the change of heart?

Priam: All in due time. Now, focus on the battle instead of me. We don’t need a repeat, got it?

Florian: I… I suppose. Nice to know you’re alive, at the very least.


Side note: If it’s possible, Priam should recruit himself if Florian is placed next to him.

Edit: Updated the original post with all of this

2 Likes

i`m gonna try to make another map, chapter 4… maybe i’ll pick up eventing
also can you, @CelestiaHeart add in images of the maps submitted, please?

1 Like

Role: Enemy

Encounter Time: Chapter 4 Boss

Name: Franco

Gender: Male

Affinity: Fire

Level 10
Bases:
IHP: 38| Str: 13 | Mag: 1 | Skl: 9 | Spd: 6 | Luck: 10 | Def: 16 | Res: 8 | Con: 6

Inventory:
Hand Axe
Killer Axe
Elixir
Dracoshield (Droppable)

Weapon Rank
B Axes

Portrait
Bug-1.png (1)

Description:
A mercenary brigand leader who stole armor from one of his enemies.
Not trustworthy at all.

Battle Quote:
Come fools! You won’t last long against me and my axe!
Death Quote
Whaat? I was supposed to be invincible… where the hell is my pay?

Personal Skill: Tower Shield

Credits:
Splice by me again

4 Likes

Cut William, updated his post accordingly as an NPC.

I have an idea for a change.
Each type of unit obtains a movement skill. (Except for the beacon class I made as that class has the ability to give nearby units extra move which I think is enough.)
Armor: Pivot
Infantry: Shove
Mounted: Reposition
Flying: Get nothing as I think they do deserve a good old nerf.
And as such unpromoted units that promote into another type of unit get multiple movement skills, which I think will be neat.

I also decided to make Evander’s class 6 mov to fit with other armor classes. I also buffed Oliver’s growths.
I think Evander having rather low growths is fine considering his role is that he has six busted support skills.

3 Likes

Arvus can be made to a sub-boss of chapter 2 instead.

1 Like

Im gonna post chapter 4 later im at school now

I believe for the moment I’ll just have my 3 units be the contribution for this project.
Everyone is already working hard on the maps so I don’t want to disrupt the rhythm that we have here right now lol. But if anyone needs help don’t be afraid to ask me, I can help making palettes or touch ups in portraits if necessary!

@CelestiaHeart How many chapters total are you planning to have in the final release?
Like perhaps about 20 main ones, with 4 or 5 paralogues here and there?

1 Like

His supposed to be a villager not Soldier ;-;

1 Like

so apparently there’s still no dancer. …Eh, may as well.

Role: Player
Name: Valentina
Gender: Female
Affinity: Anima
Class: Dancer
Level: 5
Join Time: Chapter 6 - Lord recruitable, probably.

Bases:
HP: +6 | Str: +4 | Skl: +5 | Spd: +6 | Def: +2 | Res: +4 | Luck: +5 | Mag: +4 | Con: +0

Growths:
HP: 55%
STR: 35%
SKL: 20%
SPD: 50%
DEF: 30%
RES: 65%
LCK: 70%
MAG: 30%

Inventory:
Graceful Pike
Restore
Physic

Weapon Ranks:
D Lance, C Staff

Portrait:
ValentinaPME (VelvetKitsune)

Description:
A Royal Guard of (country) who excels at
rejuvenation, although is not above
getting her hands dirty if need be.

Death Quote: (Just the ususal replace 0x1E9 with whatever her portrait ID ends up as!)
[ToggleSmile][OpenMidRight][LoadFace][0x1E9][OpenMidRight]Faer[ToggleMouthMove]…[ToggleMouthMove][A]
I wish I could have seen you[ToggleMouthMove]…[ToggleMouthMove]
Just one last time…[A][OpenMidRight][CloseEyes]

Personal Skill: Goddess Dance

Supports:
…Big fat shrug! I dunno.


(Ereshkigal)
Graceful Pike - 30 USE, 4 POW, 85 HIT, 4 WT, 10 CRIT, 1 RNG, E RANK, 50 PRICE. +3 SPD/LCK

Dancer bases are the same, caps - 60 HP, 22 STR, 30 SPD, 24 DEF, 26 RES, 20 CON, 22 MAG.
E Lance, E Staff
Dancer graphical shenanigans~

Character Palette FE Celestaris X-S4 285NewTitle.GBA_112@71 val_01907F20

Welp, probably redundant to have a Dancer with Goddess Dance, but uh… I don’t want to make a new portrait right now. Like, deeply don’t want to, so I’m not going to make a more fitting character to use with it. Yay, art block!

8 Likes

So ive played it past the first map(to check and see if i can find any activated skills) and found out the combat arts go above staff and attack command