[FE8] Sacred Stones "Anything Goes" Successor Project

Hello! :wave: This is a spiritual successor to the “Anything Goes” PME.

Unlike that project, everything here will start from scratch.
Units, chapters, and progression are all completely new. Lore/story is optional.

Characters will be limited to custom units not from any other project. No existing characters from FE or other media. Be creative! Limit of 3 playables per person. Daily limit of one player or boss! Non-recruitable NPC units are free. You may not submit multiple bosses in a row.

Like the “Anything Goes” PME, you may edit units, maps, weapons, items, classes, sprites, music, and mechanics. Anything available using FEBuilder is open, pretty much.

Map slots are available. Details are listed below in the Chapter Submission Guideline tab. You may not submit two maps in a row!

I will reserve/update slots in the post as they are included. Keep an eye out for any assets added.

Please provide the creators of any assets used so I can give proper credit!

Base patch for creating custom maps: Dropbox

Character Submission Guideline

Role (player/enemy/NPC)
Non-player roles don’t have to be bosses.

Join Time
Provide a chapter ID and recruitment method.

Name

Gender
Add pronouns if you wish. Doesn’t affect Bld or Aid formula.

Affinity
Fire, Thunder, Wind, Ice, Dark, Light, Earth (vanilla Anima)

Class
Not locked to gender or any other arbitrary limitation.
Personal/unique classes are allowed. I will track how many duplicate classes there are to prevent oversaturation.
I will also allow any FE8 classes not on the list.

Level
Caps at 30. Does not reset upon promoting a unit.

Bases
Include both Str and Mag.

Growths
Include both Str and Mag.

Inventory
Personal weaponry is allowed.

Weapon Ranks
All magic is Tomes. Check class list to see who can use Dark magic.

Portrait
Portraits must be custom! Don’t slap on a repository portrait or a vanilla FE character.
It can be a low-effort splice or made using the mug maker, as long as it’s made by you. No AI generated assets, please :pray:

Description

Death Quote
Doesn’t have to be formatted.

Battle Quote
You may add a battle quote for any non-player unit if you wish.

Personal Ability
Please consult the Skills tab before submitting any!

Supports
May be retroactively added in as units are submitted.

Credits

Miscellaneous (Notes)
Any other information you want to specify.
Since I’m using Skill Systems, you can include Detail tab information.

Chapter Submission Guideline

Starts from Chapter 1 and continues until the project is done. Gaiden chapters/route splits are fair game.
Include objectives. They can be as unorthodox as you wish, as long as it’s possible via eventing.
Include any events occurring in the map.

Tilesets/palettes may be custom, taken from any FE game, or the Repository.
Like the Portraits, avoid ripping maps straight from the repo.
Deployments may vary depending on which units are submitted. Until then, provide filler units in their place.
The World Map won’t be used.

Class List

New Class List - Pastebin.com

Skills

FE8 Skill List - Pastebin.com

Tileset List

These are all located in the test patch.

Fields: Vanilla FE8 + Red Houses
Village: Updated Vanilla + Sideways Ships (with Sunset and Night variants)
Castle: Vanilla FE8 + Water Fix
Plains: Updated Vanilla + Castle

Fort: Vanilla FE8
Desert: Vanilla FE8
Lava Cave: Vanilla FE8
Black Temple: Vanilla FE8
Mountainous: Vanilla FE8 + FE6 Shrine + Large Houses
Temple: Vanilla FE8 + Sky Background (with Golden variant)
Stronghold: Vanilla FE8

Snow: Vanilla FE6
Snow Castle: Vanilla FE6 (with Blue Tiles variant)

Frontier: Vanilla FE6
Frontier Village: Vanilla FE6
Frontier Castle: Vanilla FE6

Cave: Updated Vanilla (from @ZoramineFae)
Village Castle: Vanilla FE6
Dragon’s Gate: Vanilla FE7

Changes Applied

Mechanics:
All classes are gender-neutral.
SkillSys added (Custom Build! Check the Skills tab to see available options)
S rank limits are removed.
Support range is increased to 3.
All promotion items are now Master Seals.
Member cards are no longer required for secret shops.

Weapons:
Largely the same as vanilla. Some tweaks are made.

Axes gain +1 Attack, -5% Accuracy, and +1 Weight.
Bows gain +1 Attack, +10% Accuracy.
Slim/Slender/Short weapons are cheaper, more accurate, lighter, and give x3 WEXP.
Steel weapons gain +10% Accuracy.
Silver weapons are B-rank.
Brave weapons are A-rank.
Throwing axes and spears have -3 Attack and +10% Accuracy.
All tomes are now Magic. Dark tomes are locked to dark magic users like Shaman and Druid.

Swords:
Wind sword is E-rank, similar to the Javelin/Hand axe.
Rapier is now an unlocked C-rank sword.
All Blades gain +5 Attack.

Axes:
Slender axe added (Slim axe).
Hatchet is now vanilla Hand axe.
Hand axe is now a C-rank Short axe.

Bows:
Short bow is like a Slim bow.

Magic:
Fire (Fire, Elfire, Bolganone) is basic 1-2 range.
Wind (Wind, Elwind, Fimbulvetr) is Flier effective, but less accurate.
Thunder (Thunder, Elthunder, Aura) is 2-3 range, but inaccurate.

Light: Hits x2
Shine: High critical
Divine: Cavalry effective
Purge: Long-range (takes Bolting’s place)

Flux: Hits x2, but stronger than Light
Eclipse: Increased accuracy, but only 3 range
Fenrir: High critical. Stronger than Shine.

E: Fire, Wind
D: Thunder, Elfire, Light, Nosferatu (Dark)
C: Elwind, Elthunder, Shine, Luna (Dark)
B: Bolganone, Divine, Purge, Eclipse (Dark)
A: Fimbulvetr, Aura, Flux (Dark), Fenrir (Dark)

Characters Submitted

Playable:

CelestiaHeart: Jemma (Lv3 Duelist)
Joins: Chapter 1 - MC

Shadow_the_halberdier: Harold (Lv15 War Monk)
Joins: Chapter 1 - Alongside Jemma

Taylor: Zeila (Lv13 Warrior)
Joins: Chapter 1 - Auto-Recruit

UncreativeName123: Hyperion (Lv1 Fighter)
Joins: Chapter 1 - Auto-Recruit

UncreativeName123: Willow (Lv1 Pegasus Rider)
Joins: Chapter 1 - Auto-Recruit

SilverRoy: Colette (Lv1 Sword Knight)
Joins: Chapter 1 - Auto-Recruit

UncreativeName123: Lychen (Lv1 Bow Knight)
Joins: Chapter 1 - Recruitable Enemy, Jemma Recruitment

SilverRoy: Yumiko (Lv1 Mercenary)
Joins: Chapter 2 - Turn 2 Spawn

TritraSerpifeu: Oliver (Lv20 Seraph Knight)
Joins: Chapter 2 Before Preparations - Auto-Recruited after Hiring 12 Times

Shadow_the_halberdier: Bjørn (Lv3 Pirate)
Joins: Chapter 2 - Talk with Harold

alxsddd: Sunny (Lv2 Curate)
Joins: Chapter 2 - NPC Recruitable (If Transporter Arrives)

SilverRoy: Kelvin (Lv3 Mage)
Joins: Chapter 3 Auto-Recruit

WiiSportsRemote: Marschfried (Lv5 Mage)
Joins: Chapter 3 - Talk with Jemma

DonutPlains1: Kaskae (Lv9 Bow Armor)
Joins: Chapter 5 - Recruitable NPC, Talk with Jemma

Dooderguy: Florian (Lv6 Curate)
Joins: Chapter 5 - Turn 6 Recruitable NPC

DonutPlains1: Ace (Lv3 Thief)
Joins: Intermission 1 - Optional Recruit

VelvetKitsune: Valentina (Lv6 Dancer)
Joins: Chapter 6 - Talk with Jemma, probably.

AnneEgge: Shelle (Lv6 Thief)
Joins: Chapter 6 - Turn 2 Spawn, Talk with Jemma, Pay 5000G

Dooderguy: Priam (Lv11 Pitfighter)
Joins: Chapter 7 - Alongside 3 Deserters

VelvetKitsune: Il Kuth (Lv13 Berserker)
Joins: Chapter 8 - Recruitable using axe units

Shadow_the_halberdier: Baccara (Lv1 Villager)
Joins: Chapter 8 - Joins Turn 4

Pyoro: Burke (Lv14 Silver Knight)
Joins: Chapter 9 - Auto-Recruit

DonutPlains1: Renata (Lv12 Sentinel)
Joins: Chapter 10 - Auto-Recruit

WiiSportsRemote: Marcellus (Lv15 General)
Joins: Chapter 12 - Hire or Joins Enemy

Pyoro: Maria (Lv11 Paladin)
Joins: Chapter 13 - Auto-Recruited if Marschfried in party and alive

WiiSportsRemote: Tai (Lv15 Troubador)
Joins: Intermission, Mututally exclusive with Sai

WiiSportsRemote: Sai (Lv15 Curate)
Joins: Intermission, Mututally exclusive with Tai

TheEmeraldKing267: Gabriel (Lv15 Hero)
Joins: Intermission if left alive in chapter 6

TritraSerpifeu: Evander (Lv16 Beacon)
Joins: Midgame

AlemOwl: Farhan (Lv15 Hero)
Joins: Mid-lategame

TritraSerpifeu: An (Lv10 Brigand)
Joins: Last map that has no other recruitable

Enemy:

TheEmeraldKing267: Dargmir (Lv4 Mercenary)
Appears: Chapter 1 - Boss

DonutPlains1: Cherry (Lv8 Griffon Rider)
Appears: Chapter 2 - Boss

TheEmeraldKing267: Arvus (Lv6 Wyvern Rider)
Appears: Chapter 2 - Sub Boss

TheEmeraldKing267: Jared (Lv3 Brigand)
Appears: Chapter 3 - Boss

alxsddd: Franco (Lv 10 Warrior)
Appears: Chapter 4 - Boss

Shadow_the_halberdier: Rodrick the III (Lv7 Spear Armor)
Appears: Chapter 5 - Boss

DonutPlains1: Orion (Lv20 Valkyrie)
Appears: In Early Chapters, Boss of later map

NPC:

TheEmeraldKing267: Adele (Lv9 Queen/Bishop)
Appears: Chapter 1

TritraSerpifeu: Mai (Lv8 Mage)
Appears: Midgame

TritraSerpifeu: Agusta (Lv8 Fighter)
Appears: Midgame

UncreativeName123: William (Lv1 Hunter)
Appears: Chapter 4

DonutPlains1: Hibiscus (Lv15 Spear Knight)
Appears: Intermission

DonutPlains1: Chester (Lv15 Wyvern Rider)
Appears: Intermission

Chapters Submitted

AnneEgge: Chapter 1
Tileset: Fields
Screenshot 2024-09-03 163258

AnneEgge: Chapter 2
Tileset: Fields
Screenshot 2024-09-05 191008

TritraSerpifeu: Chapter 2x (In Progress)

alxsddd: Chapter 3
Tileset: Fields
Screenshot 2024-09-05 182300

WiiSportsRemote: Chapter 4
Tileset: Fields
image

DonutPlains1: Chapter 5
Tileset: Stronghold
unnamed

AnneEgge: Intermission 1
Tileset: Mountainous
Screenshot 2024-09-06 200420

UncreativeName123: Chapter 6a
Tileset: Mountainous
d328e63ee3850b9f2faeff847696e6f9413f14d9_2_331x499

WiiSportsRemote: Chapter 12
Tileset: Castle

13 Likes

Can I change some battle formulae? (I can also provide the necessary C code and the compiled .lyn.event) : )

2 Likes

That’s fine by me.

3 Likes

Aww My tanky Halb cant join here isnt that a shame time to make a random War monk(nvm war monk is a no go) Jagen

1 Like

War Monk is fine if you want it as a custom class.

4 Likes

Lol thanks I like the class alot and ik a way to do it nicely

1 Like

Role player

Join Time
Use Seth’s ID

Name
Harold
Gender
M

Affinity
Ice

Class
War monk

Level
15

Bases
Hp:28
Str:10
Mag:14
Skil:14
Luck:20
Spd:8
Def:8
Res:15
Con:12
Growths(355)
Include both Str and Mag.
Hp:60%
Str:35%
Mag:50%
Skil:45%
Luck:35%
Spd:55%
Def:40%
Res:35%
Inventory
Bolt axe/Bolty(a personal bolt axe that is inf but +3 con)
Physic
Elixir
White Gem
Weapon Ranks
B axes, A staffs

Portrait
Portraits must be custom!
warmonk
(Big thanks Celest for always making my portraits)

Description
An old Bishop not fully in the faith of light given the role of advising [lord] and protecting them.
Death Quote
That is a bad hit to take(a)
Sorry [lord] im healing and retreating rest is on you

Personal Ability
Night tide

Supports
[Lord]
(Anyone in chp 1, 2, and 3)
Baccara
LILITH
Credits

Miscellaneous (Notes)
Don’t know if this man will make end game but im hoping he can and i was gonna do intimidate but that be too much with +5 defenses +10 crit and crit avoid then ontop of that +10 dodge and hit

4 Likes

Welp, another thing. I have no idea if I’ll do anything for this. effort hard.

For light magic in my main hack I have each of them with an ally buff skill (Like the Drive skills and Charm) or thematic benefit (Like Miracle) if you want to steal that idea so they have something going for them.

7 Likes

Oh ya so folks know when making a character add what the Earth affinity does

1 Like

Everyone in the old project liked using Earth so I decided to replace Anima. It’s functionally the same.

If anyone wants to tweak support bonuses I wouldn’t mind.

1 Like

Wishing you luck Celestia! Here’s my playable unit submission!


Role: Player
Name: Yumiko
Gender: Female
Affinity: Light
Class: Mercenary
Level: 01
Join Time: Second Chapter, automatically at the 2nd turn player phase.

Bases:
HP: 03 | Str: 02 | Mag: 01 | Skl: 02 | Spd: 03 | Luck: 05 | Def: 02 | Res: 03 | Con: 01
(Personal bases to be added on top of class’)

Growths (355%):

  • HP: 70%
  • Str: 50%
  • Mag: 10%
  • Skl: 60%
  • Spd: 60%
  • Luck: 40%
  • Def: 35%
  • Res: 30%

Inventory:

  • Steel Sword
  • Wind Sword
  • Vulnerary
  • Talisman

Weapon Ranks:
D Rank Swords

Portrait:
Yumiko

Description:
Cheerful woman of Far Eastern descent.
Traveling the world to hone her skills.

Death Quote:
Nngh-! They’re too strong…
Apologies, but I’m at my limit…

Personal Skill: Critical Force
(Updated so it truly is her personal skill)

Supports:

  • TBA

Credits:
Portrait made from scratch using the Portrait Creator v3 by Vale.
Rest of edits and recolors made by me on top, including the minimug.

Miscellaneous (Notes):
Yumiko is basically the same unit I’ve submitted in an Awakening PME by JasonGodwin7.
She’s supposed to be an Au Ra from FFXIV, but an OC in this case, so hope it’s still good in the rules of no existing characters from media. Here’s the original submission too from that PME:

Original Post

Cheers! :star:

7 Likes

I might limit skills to innate class skills and personals. None gained leveling up.

2 Likes

This is certainly well thought-out rules for this pme.

Btw, how many units per person can submit?

3 Likes

No limit, but every character has to be unique with a custom portrait.

3 Likes

Name: Lychen
Gender: Male
Affinity: Earth
Class: Bow Knight
Level: 01
Join Time: Chapter 1, appears as enemy, must be recruited by main lord

Bases:
HP: 24 | Str: 7 | Mag: 0 | Skl: 9 | Spd: 9 | Luck: 6 | Def: 7 | Res: 1 | Con: 12

Growths:

  • HP: 75%
  • Str: 45%
  • Mag: 0%
  • Skl: 55%
  • Spd: 65%
  • Luck: 50%
  • Def: 35%
  • Res: 30%

Inventory:

  • Mold
    Medusa Bow
    (16 WT, 12 MT, 80 HIT, 0 CRIT, 2 RNG, 50 USE, Armor/Cav/Flier effective)
  • Steel Bow
  • Longbow
  • Short Bow

Weapon Ranks:
D Rank Bows

Portrait:
lychenfinal

Description:
An ambitious nomad looking to hunt all sorts of game.
A terrible infection inhabits his body.

Death Quote:
Always been on borrowed time…
But this ride was nice, thanks.

Personal Skill: White Pool

Supports:
TBA

Credits:
Portrait by me, weapon icon by Orihara Saki

6 Likes

Name: Kaskae
Gender: Male
Affinity: Thunder
Role: Player
Join Time: Chapter 5. Starts as green unit, talk with Lord. Starts with green generics on the opposite side of the player spawn surrounded by enemies. May update later when Chapter 5 is claimed.

Class: Bow Armor
Level: 9
Weapon Rank: C Bow
Personal Ability: Thunderstorm: If weapon weight > enemy W. Weight, +2 dmg, +15% hit, +5% crit.

Bases:

HP: 36 | STR: 16 | MAG: 2 | SKL: 13 | SPD: 8 | LUK: 8 | DEF: 15 | RES: 2 | CON: 14

Growths: (355%)
HP: 100%
STR: 65%
MAG: 5%
SKL: 60%
SPD: 25%
LUK: 40%
DEF: 50%
RES: 15%

Inventory:
Steel Bow
Longbow
Elixir

Portrait: Splice by me.

Description: A veteran knight of great renown. Has a loud, booming laugh.
Death Quote: Ha ha! I’m going down! Guess that’s all from me!
Supports: Baccara

6 Likes

I’ve noted all submitted characters. Edits will be in place within a day or so.

2 Likes

So is this kinda like a telephone?

1 Like

No a pme is more of a community thing as they give a unit/mechanic for the main coder(Celest here) to implement like an edit to the patch

3 Likes

Here we go again!


Role: Player
Join Time: Chapter 6 (ID 07 in vanilla Fe8). Appears near the village on turn 2 as green unit, talk with lord and pay 5000 gold to recruit.

Name: Shelle
Description: A wandering thief. Has connections all over the continent.
Gender: (M)
Class: Thief → Rogue
Level: 6

Bases | Growths
HP: 24 | 70%
Str: 2 | 15%
Mag: 11 | 45%
Skl: 14 | 60%
Spd: 15 | 70%
Lck: 18 | 90%
Def: 3 | 20%
Res: 9 | 40%
Con: 9
Inventory:
Lunar Dagger (custom weapon)
Light Brand
Vulnerary

Portrait (by myself):
Shelle Sunglasses WIP 1

Personal Skill: Bargain (halves shop prices)

Death Quote: “They were too strong… I’ll have to retreat.”

Credits:
Zane for Lunar Knife item icon
Solum for Hooded Thief battle animations.

Misc:
{Zane} icon 094 Lunar Dagger:
1 MT, 80 Hit, 5 crit, 5 Wt, C rank, 1-2 range, unbreakable, ignores defenses, uses magic stat.
thieves, rogues, assassins only.
Description: A dagger said to have been crafted from a piece of the moon.

Custom Thief Animation:
FE-Repo/Battle Animations/Infantry - (Swd) Thieves, Rogues, Assassins/[Thief-Reskin] [M] Hooded by Solum at main · Klokinator/FE-Repo · GitHub

Palette for above animation:
5553FF7FFF6B41460021FB4334172C19567B6F5E8841A0351E3FC930A620A514

4 Likes