[FE8] Sacred Stones "Anything Goes" Successor Project

also dont buff, we need units with low growth for variety sake/bad units

I mean I made my lvl 15 so even if you get good growths hits you can only gain 15 in each stat and if Harold gets Bolty he will always be slowed down by 3 for his best weapon so at most his AS is 20 and he starts off with an AS of 5

I now also made mugs for the “Arena triplets” for my gaiden idea.
Xena (First):
Xena
Yuliana (Second):
Yuliana
Zyla (Third):
Zyla
I suppose I can make a full on NPC submission with the format and everything. But they will be cutscene only.

8 Likes

Am I fine to yoink a support slot with Baccara?
Also it says Solider for Baccara not Villager used to me making Soliders? XD

1 Like

I’ll be buffing Zeila’s level by 10. @Taylor Let me know if you meant to make them level 3 or not.

Sure, I don’t mind retroactive stat tweaks. I’m a bit behind on inserting units. Mostly trying to get the base ROM prepared.

I will release a patch (later today if I have the time) that has all base classes and tilesets prepared for anyone who wants to make a custom map in Builder.

There could be a choice of Harold versus Zeila in a later earlygame map. Or one of them could be a mercenary since that mechanic is now implemented.

This map will probably be a bit easy with 6 (+ a recruitable Lychen) units in the player’s hands. Not sure if @AnneEgge wants to mess with it further to incorporate everyone and buff the enemies a bit.

My idea is to split the starting army in two in Ch2. Ch1 can be there to get the player accustomed to using everyone and Ch2 will put the player out of their comfort zone.

5 Likes

Zeilia is most likely going to be a mercenary slot because in lore they are one while Harold is told to accompany the lord and isnt being paid for doing this

1 Like

i`m looking foward to this existing, can i make a map and have someone else event it for me? i,m no good with eventing and shit like that

3 Likes

Ask if Egge will help dont know if they will but also wait till the chapter you want it to replace is the one to be replaced like if its chp.9 wait till chp.8 is posted

2 Likes

Sorry about that, A bit of a misinterpretation on my part. Could you make them level 13?

can you add berwick saga luck but visible LOL
(dont worry if this is not possible.)
Berwick Saga Calculations - EmblemWiki).-,Luck,-Luck%20is%20a

Oh ima slap this on as a mechanic change
Add it to where we can see hp bars on map(damaged), Visible growths, and Visible enemy ranges. Im giving us all the quality of life things

2 Likes

seconded, if they haven’t been added in already

1 Like

This could maybe be part of the plot.
That maybe at the end of chapter 1 the plot changes up or maybe it is something like:
“The climax of a previous story. After having defeated their target as a mercenary band they are ambushed by someone the previous villain paid to defeat the main group. However after they then defeat him and then finally are over with this quest they all split. Being together on an epic adventure does drain energy. However suddenly a urgent quest comes to Jemma, our heroine. A quest so urgent she is unable to get back with her entire band for the quest ahead, and so she and a smaller group of people set off.”

I think chapter 1 can be a map where all the enemies are about player level. Let’s use that the enemies are very few to make them challenging.

4 Likes

Here’s a test patch for creating maps.

It should have almost every tileset and base class available. Still in the works, but it should be solid enough to get basic map templates set up.

3 Likes

Sure, I’d be down to buff the enemies of chapter 1.

The story leading into chapter two is probably something along the lines of
“After defeating the remnants of the previous quest, Jemma and her mercenary band receive an urgent letter from [Quest Giver] and must hurry to [Place]. Along the way, they encounter bandits attacking a caravan. The [mercenaries] must reach their destination as quickly as possible, but maybe it would be best if they took some extra time to help the merchant…”


Chapter 2
Chapter Name: [To be determined]
Chapter Objective: Within 16 turns, Arrive with Jemma at top right of map (from X12, Y0 to X20, Y1).
Chapter Image:


Map file Link:

Unit Placements

Important units:

  • The transporter moves upward and wants to reach the top left corner of the map.

  • While optional, the green transporter must be kept alive for a really good reward.

  • Red Pirate is Bjorn. Will not move until Turn 4, he will then target Jemma.

  • Green Priest is Sunny. Follows the transporter around. With @alxsddd 's permission, will not remain in the party after this chapter if the transporter dies.

  • Blue Mercenary is Yumiko who appears on turn 2.

  • Blue Seraph Knight is Oliver.

Enemy Placement. Highlighted is the boss of this chapter.

Feel free to add reinforcements from the mountains and left side of the map.

7 Likes

Role Enemy

Join Time
Boss of Chapter 3

Name
Jared

Gender
Male

Affinity
Fire

Class
Brigand

Level
3

Bases
HP: 34
Str: 9
Skl: 3
Spd: 2
Lck: 6
Def: 2
Res: 8
Con: 12

Inventory
Killer Axe. Poison Axe. Halberd. Hero Crest

Weapon Ranks
Axe C

Portrait


Note: his hair will be light blue, and his shirt is dark brown.

Description
Leader of his own group of mercenaries called The Mighty Axes of Light. A mercenary group that looks and acted like your typical bandit group.

Death Quote
So… it true then…

Battle Quote
Hah! Fellow mercenaries eh? Time to prove to you all if you are worth calling yourself by… that… title.

Personal Ability
Vantage

2 Likes

If I may interject could Bjørn stay stationary till turn 4 where he then start to hunt down the lord so he isnt hunting down Sunny and the transporter immediately it gives the player time to get them to safety and doesnt risk Bjørn running in without his recurit character being close enough before he enters combat?

2 Likes

Nice map, and yes it’s a great idea permission granted

yep, I’ll change the post to reflect this

Thanks I did try to put that in his thing either him appearing turn 4 as reinforcement(so he gets hard mode bonuses) or has dialog turn 4 to say he is coming