[FE8] Sacred Stones "Anything Goes" Successor Project

Yeah. Maybe what we design right now is normal mode and then hard mode can be adjusted to be actually difficult. Designed after the main game is done so we know the full scope and can make it great for those seaking a challenge.

opinions on the updated ch 12? What should i tweak?

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I think the map could be a bit smaller and more compact. The turn limit can be reduced to 20 or 15 turns.

Considering this is Ch12, you can be a bit more liberal with promoted enemies. I’d suggest adding in more enemies in groups so you can’t easily juggernaut through the map.

alright, i`ll shorten the turn limits and add in more enemies. Anew can be a S rank staff, i think.

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Honestly I’d suggest cutting out the long hallway to the west entirely and instead have the central corridor open up to the chest rooms. Put some enemies in those rooms so obtaining the treasure isn’t too easy.

If you do that, I think 15 turns would be a reasonable amount of time (provided enemies drop chest keys or they’re purchasable).

Sure, it is Fire Emblem tradition for characters with the same hair color to be related after all. I updated it so Marschfried is the character that must be alive for Maria to be auto-recruited.

Updated Character list both to reflect that and added all characters since the last update

Character List

Playable:

CelestiaHeart: Jemma (Lv3 Duelist)
Joins: Chapter 1 - MC

Shadow_the_halberdier: Harold (Lv15 War Monk)
Joins: Chapter 1 - Alongside Jemma

Taylor: Zeila (Lv13 Warrior)
Joins: Chapter 1 - Auto-Recruit

UncreativeName123: Hyperion (Lv1 Fighter)
Joins: Chapter 1 - Auto-Recruit

UncreativeName123: Willow (Lv1 Pegasus Rider)
Joins: Chapter 1 - Auto-Recruit

SilverRoy: Colette (Lv1 Sword Knight)
Joins: Chapter 1 - Auto-Recruit

UncreativeName123: Lychen (Lv1 Bow Knight)
Joins: Chapter 1 - Recruitable Enemy, Jemma Recruitment

SilverRoy: Yumiko (Lv1 Mercenary)
Joins: Chapter 2 - Turn 2 Spawn

TritraSerpifeu: Oliver (Lv20 Seraph Knight)
Joins: Chapter 2 Before Preparations - Auto-Recruited after Hiring 12 Times

Shadow_the_halberdier: Bjørn (Lv3 Pirate)
Joins: Chapter 2 - Talk with Harold

alxsddd: Sunny (Lv2 Curate)
Joins: Chapter 2 - NPC Recruitable (If Transporter Arrives)

SilverRoy: Kelvin (Lv3 Mage)
Joins: Chapter 3 Auto-Recruit

WiiSportsRemote: Marschfried (Lv5 Mage)
Joins: Chapter 3 - Talk with Jemma

DonutPlains1: Kaskae (Lv9 Bow Armor)
Joins: Chapter 5 - Recruitable NPC, Talk with Jemma

Dooderguy: Florian (Lv6 Curate)
Joins: Chapter 5 - Turn 6 Recruitable NPC

DonutPlains1: Ace (Lv3 Thief)
Joins: Intermission 1 - Optional Recruit

VelvetKitsune: Valentina (Lv6 Dancer)
Joins: Chapter 6 - Talk with Jemma, probably.

AnneEgge: Shelle (Lv6 Thief)
Joins: Chapter 6 - Turn 2 Spawn, Talk with Jemma, Pay 5000G

Dooderguy: Priam (Lv11 Pitfighter)
Joins: Chapter 7 - Alongside 3 Deserters

VelvetKitsune: Il Kuth (Lv13 Berserker)
Joins: Chapter 8 - Recruitable using axe units

Shadow_the_halberdier: Baccara (Lv1 Villager)
Joins: Chapter 8 - Joins Turn 4

Pyoro: Burke (Lv14 Silver Knight)
Joins: Chapter 9 - Auto-Recruit

DonutPlains1: Renata (Lv12 Sentinel)
Joins: Chapter 10 - Auto-Recruit

WiiSportsRemote: Marcellus (Lv15 General)
Joins: Chapter 12 - Hire or Joins Enemy

Pyoro: Maria (Lv11 Paladin)
Joins: Chapter 13 - Auto-Recruited if Marschfried in party and alive

WiiSportsRemote: Tai (Lv15 Troubador)
Joins: Intermission, Mututally exclusive with Sai

WiiSportsRemote: Sai (Lv15 Priest)
Joins: Intermission, Mututally exclusive with Tai

TheEmeraldKing267: Gabriel (Lv15 Hero)
Joins: Intermission if left alive in chapter 6

TritraSerpifeu: Evander (Lv16 Beacon)
Joins: Midgame

AlemOwl: Farhan (Lv15 Hero)
Joins: Mid-lategame

TritraSerpifeu: An (Lv10 Brigand)
Joins: Last map that has no other recruitable

Enemy:

TheEmeraldKing267: Dargmir (Lv4 Mercenary)
Appears: Chapter 1 - Boss

TheEmeraldKing267: Arvus (Lv6 Wyvern Rider)
Appears: Chapter 2 - Sub Boss

DonutPlains1: Cherry (Lv8 Griffon Rider)
Appears: Chapter 2 - Boss

TheEmeraldKing267: Jared (Lv3 Brigand)
Appears: Chapter 3 - Boss

alxsddd: Franco (Lv 10 Warrior)
Appears: Chapter 4 - Boss

Shadow_the_halberdier: Rodrick the III (Lv7 Spear Armor)
Appears: Chapter 5 - Boss

DonutPlains1: Orion (Lv20 Valkyrie)
Appears: In Early Chapters, Boss of later map

NPC:

TheEmeraldKing267: Adele (Lv9 Queen/Bishop)
Appears: Chapter 1

TritraSerpifeu: Mai (Lv8 Mage)
Appears: Midgame

TritraSerpifeu: Agusta (Lv8 Fighter)
Appears: Midgame

UncreativeName123: William (Lv1 Hunter)
Appears: Chapter 4

DonutPlains1: Hibiscus (Lv15 Spear Knight)
Appears: Intermission

DonutPlains1: Chester (Lv15 Wyvern Rider)
Appears: Intermission

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Thankfully, I’ve gotten it to work so the Intermissions won’t be as clunky to go through.

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I counted as of now the total number of users of each weapon for player units in their starting class (so if someone can use multiple weapon types they count for all of them), in case anyone wants to add more unit diversity (or not that’s funny). Nearly half the axe users join in the first 2 chapters (5 total), so those may need to have more soldiers than most early Fire emblem chapters

11 Sword users
7 Lance users
11 Axe users
5 Bow users
2 Magic users
8 Staff users

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@Pyoro I’ve updated the chapter and unit list.

Magic has largely gotten reworked by now if anyone wants to make more Tome users. Info is in the “Changes” section.

i updated the inital units, it looks like it hurts more.

It not be far off from usually mercenary guilds to not hire mages as they are high cost(their nerds that gone to collage basically) so I find that us only have two magic users is both funny and kinda fitting

Honestly for variety’s sake I’d like to see more mages.

IDK why there weren’t many of them. Maybe people were put off by the changes to magic typing.

If I told you I was making a mage right now what would you do :flushed:

Go ahead if you want make it pupil so we can have two trainees support eachother >:3

Id think that make it more tempting but with most magic being locked in one slot most magic classes kinda lose their uniqueness but thats only starting with promotion paths and choices we can get more magic users its like you have to earn the right to hit off on res with it being rewarding as most bosses will be more physically bulky to be used to the big physical based army

who is the best theoretical unit in the game

Id say in theory it go to Baccara because he can either become a Swordmaster with +15 crit, Assassinate, and Arcane Blade with a sword either adding +15 or +12 damage or become a Mortal Servant that can hit really hard with Arcane Blade with good magic having dark magic avaliable aswell to boot but he might be worst in practice as most his growths are 50/50

@CelestiaHeart opinions on enemy formation? I apologise for the ping

Oh ya Pyoro if your going trainee check Baccara for Trainee/est growths and what chapter to be at or higher to get em

The three generals on the stairs overlap with the starting units.

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