Today I will be teaching you how to make a COMPLETELY custom game intro for FE8. As in, the sequence before the title screen appears.
To do this, I will be using @Mokha ’s Custom Opening Anim ASM , which he recently released.
Here’s Mokha’s example of how it can look:
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For this tutorial, YOU WILL NEED:
Mokha’s ASM, already linked above.
FEBuilder GBA (Unless you plan on using Buildfiles).
Skill Animation Creator, linked HERE .
The mGBA emulator, linked HERE . And no. VBA doesn’t work for t…
Check this out, if there’s enough space in the ROM or anything, i think this looks neat
Here’s the link to the original post
Custom Openning Anim
Download here
[GBA火纹修改] 自定义开场动画效果展示 (bilibili.com)
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Purly display images without any sounds (just like a gif).
The data is organized in the same way as skillanim, so You can directly generate your own anim script via Skill Animation Creator , note to ensure that the graphics hold size=256*160 with palette=16.
But be aware that a large number of images will take up a lot of space, so be sure to pay attention to overflow at any time.
Ofc, id do all the custom frames and maybe draw more characters from this to make a custom intro… i just think it’d be neat to have one with a small amount of frames
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