What would happen if you took every change that hacks/rebalances
make and did the opposite?
Buffed 1-2 range
Enemies with worse offense and greater bulk
Not hordes of them though, this isn’t FE9 maniac mode
Mount domination
The strong get stronger and the weak get weaker
Rapier and Reginleif no longer prf
Extra features:
Preps armory has statboosters
Revamped armory, vendor, secret shop, chest and village contents
Secret shop with boots & warp in chapter 17 (Syrene NPC map)
IMPORTANT:
DEFEAT BOSS HAS BEEN REPLACED WITH ROUT (except Hamill Canyon)
Attack speed calculation uses str instead of con, like the Tellius games
Example: Boyd has 7 strength and 6 speed, and iron axe weighs 10, so Boyd is weighed down by 10 - 7 = 3, meaning he has 6 - 3 = 3 attack speed.
You can’t gain speed by using a weapon with less weight than your strength.
New patch fixes Ephraim stat overflow by applying ExModularSave.
Hopefully that’s the last bug but if you find another, post a reply and I’ll try to fix it.
I had my brother try out this hack because the only FE game he has played is FE3H. We are now on Serafew with a level 19 Franz with statboosters pumped into him. The game for how simple it is was pretty fun to play haha.