The initial dialogues worked perfectly, with no problems, but when I attacked with the character riding the wyvern the battle
You say that the problem occurred when you attacked with Lee.
So, if Estelle, the unit not on the dragon, attacked, would the same thing happen?
Also, if you turn off the battle animation, does the problem occur as well?
Also, at what part of the battle animation does it freeze?
I think in the battle animation the units load, the background appears, and then the attack takes place.
Then, after the animation ends, the process of returning to the map takes place.
What part of this process causes the problem?
I also noticed that the characters on the map move fast, and there is no option to make it move at normal speed.
The lack of options for speed settings is a specification.
Unit are moving at the fastest speed to cut down on extra work.
There is no reason to slow down the setting, so the selector is erased from the options as well.
However, I decided to try it on DS Lite via Supercard SD to see how it works, and then I will post a picture here, if there are any anomalies, of where it crashes. Okay?
okay.
However, I would like to know more about how to reproduce the problem when I have it.
Please tell me how you burn the ROM to SD and test it on the actual device.
Because if I can’t reproduce it, I can’t fix it.
If it were not so expensive, I would purchase the same device and test it.
If it doesn’t work on the actual device, then it’s not much of a reproduction of the mGBA.
Kaitou has a huge number of improvements in various areas with various optimizations and new features.
I use VBA-M, but I also try to check the novel new features with mGBA for confirmation.
By checking on two emulators, I had confirmed that the new features work stably, but that may not be enough.