[FE8] Fire Emblem: The Sacred War [complete]

Peacemaker itself felt kind of underpowered too, though. See, Mage Knights suffer from what I like to call “Gen 4 Lucario Syndrome”—having a lot of things you need to do with a character to make them work, but only having a small number of move (or in this case, item) slots with which to work. With only one use for Peacemaker, you could only realistically use it once or twice per map without either having Ephraim constantly follow your MK in order to supply-spam (Wsting either his or the MK’s turn in the procress) or sacrificing all of your valuable stat boosts (which Mage Knights desperately need given their only legendary weapons are Ragnarok and Latona) from Luna Seals/Star Barriers. While it has a decent 100 accuracy, some of the enemies in the Tower have fairly high Avoid due to legendary weapon boosts. It also only has 1-3 range, even if it IS AoE. This is in comparison to Sleep staves, which have 5 uses and can be used over ridiculous distances (with surprisingly good accuracy) when paired with Gleipnir to disable enemies (particularly enemy status users) before they could even come into range. It’s less effective on enemy hordes, but can still impede their progress enough to net you a victory if you know what you’re doing. It just generally felt like a better strategy to give all your Dark users Sleep staves rather than spending a valuable unit slot on a Mage Knight. I think Knoll had a range of somewhere in the upper 20s with a few Luna Seals. In general Mage Knights just kind of felt out-classed even in the niches they did have, and I feel like Mage Knights would really benefit from even a small buff to the Peacemaker’s uses. (Even having just 2 or 3 uses would be great, even if the price was bumped up accordingly—so long as the inventory issue is mitigated) or even just their attacking stats (frankly, they’re pretty much useless as actual combat units by the start of the Tower—their stat caps are fairly low across the board—25 or less for everything except Luck—with no high stats to counterbalance it (e.g. Pegasus Knights’ Resistance, Druids’ Magic, etc.), and I’ve yet to see Ewan double anything there even with Ragnarok’s speed boost.) They’re also quite weak defensively even with their Prfs, which means that even if you do charge in with them and spam Peacemaker, it’s likely that another enemy will just charge in from outside their range and one-round them unless you make a 2-tile safety-pad for them out of your other, bulkier units. (Yes, I’m looking at you, Valni 2.)

Also, I just entered a map and got the notification. Nice.

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Nice write up.
I’ll keep these in mind.

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Fire%20Emblem%20The%20Sacred%20War_1581816429938
What is the meaning of this bug in the 1.30 version

Proof that ROM was made with FEditor.
There’s another blank screen at Ch14 which lasts for a second.

Nothing important. Also use 1.35 already!

Ok Thanks for Answer

Phew, took me forever, and I had my doubts whether I could, but I finally made it. I cleared the 1.50 tower!

By the way, nice touch using the Lavos theme from Chrono Trigger for the final floor. Really fitting considering that she made me suffer a lot.

So, I guess this means I’ve got nothing left to do but max the stats of all the characters from now on?

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Yeah, you can do whatever you want.
Or start a new file?
Or just end the journey.

Well, there’s the remaining support conversations. As well as try different character promotions. So I’ll have to do at least two more main story playthroughs anyway.

It’s been fun, though. The extra chars were definitely a nice addition, and a good reward after that hellish tower.

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Hi there,

It’s been brought to our attention that you’re using non-f2u assets from TLP. Did you receive permission from the creator(s) to use them?

First I did try to contact the Creator and I couldn’t even ask him:

The mug is redrew by me and customized by me to fit in FE8.
The boss/theme music is from “F-Zero: GP Legend - Lightning” ROM.
As for the battle animation, no I do not have permission
and didn’t know they were non-f2u as sample frames are used in the “Ultimate Guide” of the creator so I thought they were public :confused:

Like I said, back in the update when I used the asset, it’s an easter-egg; a homage to the original famous creation that influenced so many others.
Hence it’s not overly used and only for 2 minor instances. There is no ill-intent behind it.

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Blazer isn’t the one you’d need to ask for permission, you’d need to ask the artists. See here:

I’m afraid I’m going to have to ask you to remove the portrait and the battle animation. The mug is identical aside from the frames being tweaked and adding a mini, regardless of how it was generated. Free to edit falls under free to use.

I don’t doubt that, but using hacking assets without permission from the author is still against the rules regardless of the intent; there’s honour amongst thieves here.

So if I edit them further more and replace them with something that only kinda looks like the original, there won’t be a problem?

I may have worded that poorly but to rephrase:

If something isn’t free to use, it isn’t free to edit.

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You are killing me as I have to drop everything else and go back to it
but I’ll see it fixed and removed.

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I’m sorry, but I can’t help but feel this is kinda unfair. Seal here has made and released a ton of original stuff, like icons, backgrounds, animations and portraits. Having him remove a simple homage that uses artwork from an author that has abandoned the community and is not really approachable about it seems way too strict.
On a personal note, this hack is here the reason I started messing around with FEBuilder and gave it a go at my own hack, so I can relate to how Seal wants to pay homage to TLP.
Anyway, that’s just my opinion and I had to get it off my chest.

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It’s OK. I’ll have it replaced with something appropriate else in 2~3 days.

If it was actually Blazer’s creation to give away, I would accept his explicit “I don’t care” as permission. As it stands, however, The Last Promise is already on questionable ground regarding artistic credit (considering that the works were often given upwards of five years before the final hack release, and were heavily edited and touched up), and the burden is on the hack creator to seek out the original artists.

This is in addition to blazer’s stated intent that the assets in TLP ought to remain private (which I’d forgotten about while we were discussing this hack internally).

The 1st part (v1.35) is ready and replaced. Tomorrow I’ll do the v1.50
Mug and Battle Animation removed.
Kelik Censored

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today i learned that using an asset without its creator’s permission and being told not to is censorship :OOO

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Ahaha, yes very good one :DDD
I’d say on the same tier as getting IP claimed when the person/group who conceived it and improved it can’t come and claim it by name and presence.

And for the record, I did believe that specifically Kelik, being a self-insert of Blazer, was Blazer’s own creation. Not someone else’s.

But in the end does it matter what you want to call it?
I removed it on both patches and the homage to Blazer and that 2010 marvel was erased.
And it wasn’t from the request of the TLP’s creator where the asset was used.