The continent of Elibe… ~1000 years after the Disturbance of Bern…
Fire Emblem: The Rise of Dragons is an Awakening-style FE8 hack, set in the world of Elibe, taking place 1000 years after the end of The Binding Blade. Featuring new and colorful characters (And a few returning ones) in a familiar setting.
Follow Ruby, the Princess of Lycia, and a scholar of the forgotten art of Wind magic, on her journey to uncover the mystery of her own father’s corruption, and the return of the enigmatic Manaketes that once roamed the land.
It’s highly encouraged to read all the dialogue, visit all the houses, and read all the descriptions. See what all the characters have to say!
Currently there are 6 playable maps. Prologue + Chapters 1 to 5
A revamped Skill system
Say goodbye to skill clutter! In this game, units will only have at most 2 or 3 skills. And vanilla class abilities, such as Canto and Steal will occupy one of these slots.
Player units feature Personal Skills, that are unique from their class skills, and showcase their personality. Bosses may also have Personal Skills to change how you approach fighting them.
There are almost no proc skills in this hack, except for a few that don’t affect combat at all.
Accessory Items and Shields
Throughout your adventure, you’ll find certain items that grant skills when held in your inventory, similar to FE4 and FE9. And also Shields from Gaiden/Echoes that boost your defense, but lower your speed. But be mindful: Only the one that’s highest in your inventory will take effect!
Unique Weapons and Items
Compared to vanilla, you will find that there’s a ton of weapons to be found that have special effects, such as a Constitution equip boost, Effective damage against Thieves and Brigands, and also items with intriguing effects, like a Staff that places Light Runes from afar, and even Warp Powder.
A variety of Chapter Objectives
Long gone are the days of FE6 where only Sieze existed. This game will feature many different Chapter objectives, such as Escape, Defend, Arrive at multiple points on the map, and more!
New and returning Classes
Across this game, you will find both allies and foes who belong to a few intriguing new classes, as well as a few returning ones. These classes include playable Sodiers, Nomads, Ballisticians, Ice Dragons, and a new Generic Rapier Lord class!
Other Miscellaneous features
Kaitou style Modular Minimug, Class and Item descriptions with Icons, tweaks and improvements to several vanilla Icons, scrolling background on Statscreen, Merlinus style supply unit.
- Fully implement a World Map, with branching Paralogue nodes
- Aiming for a lenght of 25-30 story chapters, not including Paralogues/Gaidens
- More portraits for characters
- Improve enemy placement and stats
- Add custom enemy AI
- Fully fledged Support conversations
7743, for FEBuilderGBA
Vesly and and all the contributors of the Github SkillSystem
JonoTheRed, N426, HyperGammaSpaces, St Jack, Pikmin1211, Russel Clark, RiriK, Jubby, fuzz94, Maiser6, Shtick, Glenwing, JJ09, Andy, SD9k, ltranc, Loe_Link, eCut, Mikey Seregon, RRSKAI, Nuramon, Eldritch Abomination, FEGirls project, Orihara_Saki, Ukelele, Temp, Black Mage, Wan, Sme, Circleseverywhere, Seergiioo, TheBlindArcher, Spud, MeatofJustice, Drozz, Flaushban, Knabepicer, Hairyblob, Mageboy, Xenith, DerTheVaporeon, ZoramineFae, SHYUTERz, Marlon0024, SqRtOfPi, shadowofchaos, Melia, Feier, Azbel.
SHYUTERz, BwdYeti, Mikey Seregon, Orihara_Saki, Struedelmuffin, Alusq, 7743, Blazer, Arch, HyperGammaSpaces, Beansy.
Its_Just_Jay, LaurentLacroix, Ildar, Smokeyguy77, Levin64, DerTheVaporeon, Jeorge_Reds, Relic, CapibaraInSpace, Peerles, EldritchAbomination, knabepicer, Kanna, CanDy, Epicer, Sphealnuke, AmBrosiac_5, RedBean, BreezeBender.
Rubber, Mikey Seregon, MeatOfJustice, MintX, Azbel, Maximus, PhantomSentine, Zane, EldritchAbomination, Indogutsu Tenbuki, Ereshkigal, BatimaTheBat, Snakey1, 2WB, GabrielKnight, LordGlenn, Seal, SacredWar, SacredStones, Jubby, Zarg, Cardcafe, Maxim, WhydidImakethisaccount, Lisandra Brave, Rootrick.
Tristan Hollow, Psyche, Azula, Disquietude, Treatstar, Tambo.
New Skills coding:
Mikey Seregon, PhantomSentine.
And EXTRA Special thanks to…
SomeonePassingBy, for helping me fix a ton of bugs and errors. I wouldn’t be here without them.
Breeze Bender, Doodle Poodle, Magra Artworks, Jay Idyata, and Kuni. For letting me use their wonderful characters as units in this project.
Zeldacrafter64 and DarkShockBro, for play-testing and giving me great feedback, and help with spell-checking.
(Any assets not credited were made entirely by me. If not, I mistakenly forgot to credit. If so, please let me know so I can correct it)
This project is very early in development, and it has been a passion project of mine for a few years now. Aside from the play-testing and some help with bugs, I’ve made it entirely by myself. I cannot possibly complete this hack alone, so I want to ask that if anyone is interested in joining the project, and you have some ROM hacking skills, you can contact me on Discord @ thealice, or via E-mail at email@example.com.
- Oct 11th: Small update. Kublai doesn’t come with Point Blank at base anymore. He instead learns it at level 5. In the future, other Nomads promoting to Ranger will learn Point Blank at level 1.
- Oct 12th: Slightly nerfed Derrik, and buffed Blair. Changed Blair’s personal skill to Forceful Partner. Buffed Ch5 boss Cable, and upgraded his weapons. Green units will no longer be able to pass through player units. This also applies to Purple units in Ch5.
- Oct 13th: Overhauled Chapter 2 map (Yay!) And fixed some enemies that didnt auto-level weapon rank. Removed some dropable items. Added a cool character in Ch1. Wait until turn 11 to see her
- Oct 16th: Fixed a bug in chapter 4 where beating the boss wouldn’t end the chapter. Oops.
Current known glitches (SPOILERS)
- When Marlene is the last to act in a given turn, the game will automatically auto-end and not let her move. This doesn’t happen on her join chapter.
Share this project with your friends! All feedback is appreciated.