Hey all, Clover here! I made a rom hack! Er, well, I’m making it. Currently it has 11 chapters finished out of a hypothetical 30 chapter hack.
Fractured powers is a hack with a difficulty similar to vanilla fe6, so it’s beginner friendly, but not so simple as to make it dull. The hack will eventually feature 3 full acts, the first two having their own cast. Only the first act is done, however, so that’s something to look forward to soon!
Plot!
The first act takes place in a country named Tachibana, which is currently fractured into several warlord clans after the Emperor had disappeared. It follows the story of Hashiba Ashikaga, a young heir who’s father was killed and clan absorbed by the much larger Fukushima clan. Now that he has nowhere to go, the heir to the Fukushima, Matsu, took Hashiba in. The ex-noble now must accept being a pawn in a clan that he despises, doing a number of their dirty work. However, the song of rebellion rings in his heart, along with his closest allies Yoshiteru and Kanbei. How he will strike back against the Fukushima is up for you to find out…
Features!
A large and expendable cast, very ironman friendly!
Capture makes a return, letting you steal enemy weapons!
Some bosses can join you after a map, or you could trade their life for items/money!
Brand new classes and weapons! (Finally, classes that use the Str/Mag split!)
Several talk events during chapters, giving more non important character speaking roles!
A brand new story that I hope you find intriguing!
All new portraits, most done by my friend @Jackie !
Supports! (Currently the ones done are Hashiba!Kanbei, Terumoto!Kagekatsu Jun’Ichi!Ginchiyo, Ryota!Junko, Obu!Hajime, Itagaki!Miyuki, and Nene!Oshi)
That’s all! Thank you very much for reading, and please let me know what you think down below! I can take criticism. I’m a big girl. I eat my greens. I also am green. hehehehe
Plus, this hack is very much a wip, it needs all the help it can get :>
Yessur, armor and cavalier classes now are locked to 1 weapon and have sword and axe subclasses, pirates have been replaced (I don’t have many boat maps planned and brigands still fit the role) with a new class called vanguard, which acts like an axe soldier. It also has a new promotion, the Sentinel, which is an axe/lance infantry class. Theres more changes and additions, but I’ll make a document for that in the near future!
Happy to hear you’re gonna try it! Can’t wait to hear watcha think! And interesting thread, I liked looking at it! Truthfully, the monoweapon cavaliers are just a personal like of mine, even if theres other, better ways to balance them, I just like seperating the class, gives it a bit more leeway if they all have different promo options as well :>
made a small update, wanted to make it more substantial then it is now, but life wants to take away my computer from me soon, so I wanted to make what I was working on public while I’ll be away from it heheheh
Been working on act 2! But unfortunately real life keeps making things difficult. Adulting sucks. Dont pay your taxes, kids. Once half the act is finished, ill update the rom! Until then, expect a few bug fixes when i get em, and i plan to have act 2 done by the end of september at the very least!
Really solid hack so far. I really enjoyed my playthrough. I found a few bugs:
The prologue boss’s face would stretch forward then snap back to normal every couple of frames while he was talking. I wish I could have gotten a screenshot of it but it happened too fast for my reflexes.
There are some small pixels glitching throughout the hack. Most notable when flipping through enemy soldiers’ profiles. At the top left the top row of pixels would turn orange for a few seconds when I flipped profiles.
On the map where you fight Tatakage there is a chest to the south protected by an archer with the iron bow. The door isn’t flagged as a door, it’s been mistakenly labelled a wall meaning all I could do was glower at that chest for the entire map.
I played on Normal and I found that difficulty to be fine for my playstyle. The lack of antiturtle measures for most maps made it easy for me to capture as many enemy units as I wanted making money a non-issue. Music was very solid but I didn’t like the victory theme that played when there was only one enemy on the map but that’s just my personal taste. I don’t have too much to say on characters or story since it’s still pretty early and there’s a only a few supports implemented but I am interested in seeing where the story goes.
About the bugs, i do know which ones you’re talking about, and i have actually fixed them while working on act 2! Just haven’t released anything yet! Thanks for pointing em out tho!
told you guys I wasn’t dead!! Act 2 is halfway done, just showing off what I have now before I work on the other half, and also for criticism! And so you guys know that i didn’t abandon this, lol