The game freezes when trying to use a skill scroll or a stat boost item (which now use the same system as the skill scroll) in the prep screen.
This bug is present in the current Skill System.
Also, I haven’t tested all custom animations, but some play a random sound when they miss.
Sorry for the long absence, I was dealing with [the virus] for the past couple of weeks and that prevented me from continue working.
Luckily my case was mild, but still it was a painful experience…
I have no damage in my respiratory system, and I’m fully recovered.
But I also had some unfortunate events… I won’t get into details of that, it’s something very personal and I’m still trying to recover from it. I only mention it because it’s part of why I was absent, but I won’t talk more about that.
Well, that being said, Ch. 12 was halfway done before all this happened. The map and the script are done, and I’m working on the events.
Also, new character joins the party in this chapter.
I still have some personal stuff to deal with this weekend, I’ll resume working next week.
Yees he has been updating the game, if you take a look in his 1st post you can notice his been editing the chapters, he has finish some and been working in the next ones. Let’s just give him some more time so that when he releases the demo we can experience the game a lot better
Update:
Everything is done up to Ch. 16, Ch. 17 is halfway thru.
Three characters from Three Houses has been added.
We decided to not add the main lords of each house, instead we added a character from each house that either their class is not in the unit pool, or that we could use their personality for supports.
(The message is from vanilla FE8, it only can steal items and non equipped weapons)
Again/Refresh Staff, Restore+, Petrify Staff, Enfeeble Staff, Hex Rod, Entrap Staff, Bloom Festal and Sun Festal were added too.
Again works like in FE12, but its range is Mag/2 instead of the whole map.
Restore+ works like Restore in 3H, it’s range is Mag/2.
Petrify, Enfeeble, and Hex inflict their respective status on the target.
Entrap works like in Fates, range Mag/2.
Bloom/Sun Festal are weak Heal/Mend staves, but they have 1-2 range.
Items that modify growths when are in the unit’s inventory
(Basically scrolls, and they do stack)
Stat booster items are now in a single item slot, they use the durability item mechanic. That freed up some item slots to add the staves and other weapons.
AS formula was changed.
Instead of [ Spd - (Wt - Con, 0 if negative) ]
Now it is [ Spd - (Wt - ((Str+Con)/2), 0 if negative) ]
Almost everything up to Ch. 17x is already done, Ch. 18 is next.
Scripts need a lot of revision to improve writing and clear some inconsistencies due to the change of story (ex. Sonia was a boss in Ch. 27 [now Ch. 18, filler arc Lyn’s route was removed], despite being in Bern by the dialogue in the previous chapter)
Also, Ch. 18 is the last one to be imported from the FE7 version, not only the previous hack iteration, but FE7 storyline as a whole.
From Ch. 6 to Ch. 18 there are only 2 new maps, the rest use the same maps as FE7, some are used twice in different chapters. This is done on purpose. In one instance it’s because the group is returning from where they started, and in the other…
Minor spoilers, I guess
Because it’s a “what the characters are doing while the other chapter happens” kind of scenario.
But hey have different goals and ally/enemy placement.
From Ch. 20 onwards new maps will be created, maybe there will be some exceptions, but I want to reuse the least possible from that point. And yes, I said Ch. 20 because Ch. 12 uses the FE7 boat map, and in Ch. 19 the same boat will be used, but in a slightly different position.
Probably there will be a public beta/demo up to Ch. 20 or 21, I’m not sure yet, but I want some feedback about the difficulty because this is being made with only one difficulty in mind, and the only two people who have played this are quite experienced with FE, so, what they find moderate can be very difficult for others.
Also, in the past I was designing the game around “you must use a lot of characters and rotate them” idea, but since I changed to FE8, I’ve implemented some things that would allow the player to finish a chapter even if they haven’t trained certain units that are mandatory but are not forced to be used in each chapter.
But there will be a point in which you won’t have other choice but to use what units are available.
You can think what you want with that statement, I won’t elaborate any further because it’s spoiler territory.
That’s all for today.
I’ll go back to work sporadically on this.
See ya
Have this random screenshot due to the lack of screenshots of actual progress
Hombre supongo que hablas español, llevo años tratando de comunicarme contigo por algún medio, pero me llegue a rendir, solo quería saber si el proyecto sigue en pie, es que me quede loco con la demo del 2.0, la historia de este juego me hacia olvidar que era un fangame, supongo es que es el proyecto de tu vida, empezaste por el 2009 y la 2.0 fue en el 2018 eso me pareció una locura, ya te abras dado cuenta que soy super fan de fire emblem y pues solo quiero jugar un clasico pero con otra historia, tu me entenderás, si sigue en pie me avisas, si no igual, seria una pena pero obviamente entenderé, chau bro y gracias por este fangame tan bien hecho.
Es genial tener desarrolladores de fangames y hackroms de Fire Emblem en español en esta comunidad. Muchas gracias por traernos este grandioso proyecto que lleva tantos años de trabajo.
Hey, Atey here. I’m part of the team working on this project :). Just wanted to tell you that we’re still working on this hack rom. The progress is very slow due to different factors, but we might be able to give you all a demo at some point of what remains of this year (I hope!). It would be in Spanish, however.
The hack has had a lot of additions and changes since the last demo, so I hope it makes a very good impression
@Atey is revamping the faces for this project, she’s posting them on her Twitter account, so I’ll suggest you to follow her there: https://twitter.com/o_Atey_o
Other minor updates include:
Class Type indicator and the support bonuses are displayed on the Support page.
I’m having some issues tho, specifically with the debuff system, that for some reason isn’t working as intended:
(This character is one of the three mentioned last year, they will be revealed when the next demo is relased… whenever that is)
I need some help with this, if anyone volunteers to fix this please contact via DM or Discord, I’m willing to pay if necessary.
Everything up to Ch. 21 is done.
Now we can confirm that there will be a demo after finishing Ch. 24
We planned to release it before the year ended, but again, thing outside our control changed the plans. Adult life sucks.
We have the mandatory desert map with hidden items:
And a recycled map from FE6 with some little changes to not get bored:
(Those 5 units are the new 5 added from 3H and Engage, you’re free to guess who they are, but they won’t be revealed until the demo is released)
(Also, from those 3 NPC units only one is recruitable)
(Also, also, this map doesn’t have hidden items)
Finally fixed some bugs (mainly the debuff system), but now I have other bugs… These new bugs at least aren’t game breaking, I’ll deal with those… eventually.
If someone knows how to fix the promotion items, please tell me.
This only happens in the prep screen, in the map they work normally.
Also, big thanks to @Vesly for helping me to implement some skills (and congratulations for your midgame recruitment)
Their names were a coincidence, when I named my OC (Sora) I just looked for the most common names in Japan at the time and Sora was the one I liked. I hadn’t play KH nor started this project back then.
As for Riku, his creator (ikethekiller) chose that name because it means “Land”, Riku (OC) comes from a desert and has earth affinity. But he already played KH when he created his OC, and Riku happens to be his favorite character, chances are that he named his OC after the KH character.
Related artwork
@Atey made this sketch for one of ikethekiller’s birthdays after we realized the coincidence.