STAFF EDIT: The creator of this project has been permanently suspended from FEU for a long-standing and repeated pattern of harassing other users on the basis of race, gender, and sexuality, for posting jokes which promote racism and sexualization of minors, and for antagonizing members of staff repeatedly. This behavior is absolutely unacceptable and we can no longer in good faith let it go unchallenged.
In the interest of allowing players to make informed choices about the projects they choose to play, we are leaving the original OP, including download links, intact in the below spoilertag. We are prefacing it with this warning as we feel the community deserves to know about this creator’s bigoted behavior as it may affect their experience of the project.
Current Release: v0.2.2 - 7 chapters complete, Part I updated
Download the patch here (apply .ups to clean FE8 rom)
Join the discord
The continent of Vaelor has known peace for decades under the rule of Farna. After a bloody war remembered vividly by the aged, the young have grown up in a world ruled by religion. Farna governs from the Citadel, a grand castle at Vaelor’s center. The nations of Ilden, Rivale and Gerra are bound to their decisions by treaty, each adopting Farna’s beliefs and submitting to their will. Is freedom worth reliving the tragedy of long ago?
Faith and Blood is a solo project that uses FE8 as a base for a new game. It’s a result of the ideas I’ve built up over the years playing Fire Emblem. Combined with the community’s progress in recent years, I made the Fire Emblem experience I personally wanted- an amalgamation of my preferences in the series. Faith and Blood presents challenging gameplay with incentive for player action rather than reaction, as well as a serious story driven by its characters.
Skill System- Each unit has a personal skill that acts as a quirk or incentive to using them, in addition to a map movement skill(Shove, Swap, Reposition, etc) based on their class.
Class Balancing- Adjustments to class stats, weapons to make each class useful in their own way, without overpowering the others(Knights gain swords and lances for example, while cavaliers are mono-weapon).
Varied Objectives- Escape, Defend, Seize, Defeat boss(es) and Rout are all present.
Original Setting, Story, Cast- A new world to fight for, with a host of characters to command.
No Route Splits or Porting- I intend on finishing this project
Intelligent Systems- Fire Emblem 8
Circleseverywhere- Skill system, Growth Display, HP Bars
Tequila- Enemy range display, Heal amount display
Hypergammaspaces- Battle screen
Lenh- Status screen
MageKnight404- Fighter animation
Nuramon- Hero animation
Team SALVAGED- Cavalier animation, Paladin animation, Knight animation
Alusq- Soldier animation
DerTheVaporeon- Thief animation
L95- Paladin map sprites
FPZero- Sword Pal. class card
Meat of Justice- Axe Pal. class card
Blade- Clara mug, Ardane mug
LaurentLacroix- Landon mug, Elias mug, Bryce mug, Victoria mug, Ezekiel mug, Gleason mug, Derran mug, Zara mug
Levin- Mary mug, Richard mug
MrKarkino- Pate mug
CapibaraInSpace- Luca mug, Roderick mug
SmokeyGuy77- Ferrus mug, Vendrick mug, Sara mug
Sme, Alusq, SaXor, Scraiza, MrGreen3339- Music