[FE8] Faith and Blood (Part I Complete)


#1

Current Release: v0.2.1 - 7 chapters complete, Part I finished
Download the patch here (apply .ups to clean FE8 rom)
Join the discord

Foreword
Hey everyone, Bloopy here. For those who don’t know me, I’ve been a Fire Emblem fan since I played Blazing Sword when I was younger. I’ve followed the hacking scene for a while, but I only started my own project last summer. I want to give a shoutout to everyone in the community who’s contributed to the hacking scene. It’s more accessible than ever, and I have you guys to thank for letting me use these tools to make my ideas into a game.

Summary
The continent of Vaelor has known peace for decades under the rule of Farna. After a bloody war remembered vividly by the aged, the young have grown up in world ruled by religion. Farna governs from the Citadel, a grand castle at Vaelor’s center. The nations of Ilden, Rivale and Gerra are bound to their decisions by treaty, each adopting Farna’s beliefs and submitting to their will. Is freedom worth reliving the tragedy of long ago?

Faith and Blood is a solo FEBuilder project that uses FE8 as a base for a new game. The gameplay is heavily influenced by Gba Emblem, but uses modern features such as skills to create a new set of challenges for the player to face. It was designed with lower numbers in mind to be a fun yet tight and decently challenging experience.

Features
Skill System- Each unit has a personal skill, and a class-based map skill
Class Balancing- Adjustments to class stats and weapons to level out the playing field without taking away what makes them unique(ex: Cavaliers have one weapon type, Knights have two)
Varied Objectives- Escape, Defend, Seize, Defeat boss(es) and Rout are all present
Original Story and Cast- A new world to fight for, with fourteen characters to command
No Route Split- Avoiding the hack killer from the start(Arc 2 when Zim ree)

Screenshots

SCREENSHOT%20Faith%20and%20Blood%204

Staff
Bloopy- hey thats me

Credits
Intelligent Systems
7743- FEBuilder
Circleseverywhere- Skill system, Growth Display, HP Bars
Tequila- Enemy range display, Heal amount display
Hypergammaspaces- Battle screen
Lenh- Status screen
MageKnight404- Fighter animation
The Blind Archer- Knight animation
Team SALVAGED- Cavalier animation
DerTheVaporeon- Thief animation
Blade- Clara mug, Ardane mug
LaurentLacroix- Landon mug, Elias mug, Victoria mug, Ezekiel mug
MrKarkino- Pate mug
CapibaraInSpace- Luca mug, Roderick mug
SmokeyGuy77- Ferrus mug, Vendrick mug, Sara mug
Sme, Alusq, SaXor- music


#2

it’s half done


#3

Congrats on the release - enjoyed playing this for FEE3.

Looking forward to seeing what’s next.


#4

Finally had a chance to watch the FEE3 video of this, and I found myself pleasantly engaged while watching. The story and writing are solid from what we’ve seen thus far and the maps seemed fun. I’ll have to keep my eyes on this down the road.

I do have to echo Pandan’s thoughts with the bottom half of the second map’s design though - having it be less symmetrical in design (including enemy placements/types) and sprucing up the grass with some variance of light/dark patches might give it less of a… vanilla look? (Could edit the palette for the grass, too - was never really a fan of the default FE8 grass shades on that tileset.) Give it a little pond/garden in one corner or different fence alignments just to give it some visual distinction, for example.

Also, I know it was written the way it was for the outcome that happened, but in 1-0, what would stop Landon from punching/kicking/etc. the Prince of Gerra to try and loosen his grip on the gentle peasant as an alternative to an armed skirmish on foreign soil? If he was looking for something that wouldn’t count as an armed invasion against another country’s sovereignty, punching him out, grabbing her, and running could have been a narrative option, barring a size/muscle discrepancy between the two or the mercenaries and fighters that appear as enemies being his posse of sorts and physically at his side at the time. (And, obviously, it would narratively prevent the scenario needing played entirely anyway, but it might be an area to explore mentally for the character, with him thinking that it could be an option, but escaping wouldn’t really solve the girl’s predicament permanently, nor would it get them in the direction of the Citadel…)

I would say that the portaits are pretty simplistic, but I do understand that some are 100% placeholders while others might be “good enough for now” to illustrate the point with the intention of being upgraded/replaced later. I think they are probably the thing I found the weakest presentation-wise, so I hope the showcase and additional updates spur more pixel artists to help out down the line if you’re looking for portraits that provide more of a flair and touch that’s unique to your story. :slight_smile:

Also, one last thing to note, with respect to @HyperGammaSpaces’ battle frame - I’m guessing that the “wave” pattern around the name boxes is supposed to be an exact horizontal mirror of the player box’s design, but there are tiles that aren’t flipped the correct direction on the enemy’s box. (I haven’t seen any NPC/4th Faction versions of the template, so no idea if those are correctly aligned or not, too.)

Good luck on the rest of the project!


#5

Bloopy, if you’re using FEBuilder, there’s a way to edit the TSA for the battle screen to fix the wave pattern - it’s in the same screen as the battle screen importer. If you’re using buildfiles, I can give you an updated TSA dump and tileset (but it won’t have the wave border).


#6

Thanks for the feedback! I’m definitely going to be revising the bottom half of 1-1 in the future to make it more interesting to play. As for what happened in 1-0, Ardane is stronger than Landon, who didn’t want to risk the woman’s safety. He didn’t comprehend what the conflict would come to, but this is going to be explored more in later chapters as he develops.

I still have a lot of improvement to do when it comes to portraits. I’ve been getting better recently, but I want to get more gameplay finished before I worry about increasing their quality.

I just fixed the battle screen- it only took a minute in Builder. Can’t believe I never noticed that though.

Thanks again :slight_smile:


#7

So, I finally watched the Faith and Blood FEE3 video after LordGlenn said that people were “really sleeping on it.” Couldn’t agree more. This has some solid potential! Looking forward to seeing how the development unfolds over time. Keep up the good work!


#8

I’ve done a quick playthrough, and the storyline seems interesting, to say the least. A lot of hacks try to be dark, but just wind up edgy, this one manages to nicely set a tone. I watch with interest.
Also, if you need an extra pair of eyes on writing, I might be able to lend them.


#9

Part I of Faith and Blood is now complete! The Original Post has been updated with all the information you need. Happy playing, and let me know what you think :slight_smile:


#10

This was fun to play through, Bloop!

Gameplay, story, and character progression were all engaging and solid to me. Kudos on providing a fulfilling experience for Part I and ending on a high note. I’m eager to see where you go with it next. ^^;


#11

After demoing this at FEE3 (and enjoying it), I recently recorded an LP of the current release and want to share it here:

Had a lot of fun with it!