
I managed to add in pursuit critical. From the testing I’ve done so far, it seems to work. I don’t believe it functions exactly as it did in FE5 as the formula is instead (crit*PCC) - Luk, but I can’t really tell. I tested that it works with brave weapons, against units that don’t counter attack, with Aether, Adept, astra, desperation, and assassinate as expected, so I hope it’s a fun feature to have.
Maybe I’ll remake FE5 when this is finished…