using goddess Icon cause a visual glitch with the number
A Bug where I only need to seize 1 of the 2 caves to clear the map(The Right Cave)
I have not gone to the left side of the map at all but this dialogue still play as though I capture 2 caves
A Bug where I only need to seize 1 of the 2 caves to clear the map(The Right Cave)
Yeah I still don’t know why that happens sometimes in chapter 6.
Same suggestion with Jack Buff his Defense and Resistance please
Graphical bug when switching between character panel
Did you set Sarah and Jeremy’s growth rates to 100% each?
yes i did
Game froze midway through chapter 18. Had to restart
I’ve never seen chapter 18 freeze before. No idea what happened there.
That bug with Vin is known though. Just a visual error when there’s too many flashing green numbers like that.
Finally finish your hack. Thank you for one of the most difficult and enjoyable experiences I’ve ever had.
Thank you for the wonderful writing through out this Entire Hack. These Support dialogue and conversation really let your writting tallent shine through man.
Vin, Zoe, Walter, Ava, Sally, Max, Locritus and Lydia. These are the characters I’ve grown to love the most in your hack. Thank you for creating them and breathing such life into them with your writing.
Hello, enjoying the hack so far but sometimes on enemy phase the animations will randomly turn off even if I’m not holding any buttons, and it only happens on this hack. Happens on mgba 0.8.4 and VBA-M, and most recent version of mgba as well.
Are you sure you’re not holding any buttons? This hack has a feature where holding the A button during enemy phase will toggle animations off.
Or you could be like me and put a cav with the hoplon guard at 7 squares of the fighter, Shaun because swords. This square is just where the first row of snipers are, but we have a dancer. I thought it was a dance tutorial.
Also I know this hack is ended and I am not suggesting changes, but it is funny seeing how stat buffs from weapons apply in the arena even when you aren’t using them
Arena enemies actually have negative personal bases in order to make it safer anyway, so I have no problems with this!
Well I just ended the game including the trials games and I want to leave my opinion.
Story: There isn’t something really awful or something really wonderful, decent with some highlights like chapter 8 and 10.
Gameplay: very punishing if you go super offensive or you decide to play slow. Status being 100% isn’t a problem because in vanilla FE you should play thinking that they will hit, outside Jeremy berserking my only restore user in chapter 10. The personal gives a lot of spice to every unit making that even u its with bad stats useful in some occasions (mainly the fliers) and the fact that you can use everyone until the last third of the game helps you noticing how everyone can be useful.
And now for the true hero of the game.
Overall I enjoyed although were a few less-fun moments I’ll mention below. Thanks for the hack!
Normal mode, mostly blind, ironman-ish. Did pause for a week or so during playthrough though.
Ch8 lacked prep screen, softlocking seems possible due to that.
Ch9 didn’t make it clear that red recruit wouldn’t attack or so it seemed to me. Didn’t enjoy treasure being % unless steal class.
Ch10 Yay for competent green units, and enemy reinforcements that aren’t voidcursed.
Ch12 objective isn’t accurate. Wait instead of seize and any unit instead of only lord can do it.
Ch 13 No timer for villages was chill.
Ch 14 Didn’t enjoy boss fakeout.
Ch 17 Why does boss have slim lance? No timer for side objectives again is chill.
Ch 18 Wyverns near boss don’t act predictably. Its not a matter of “Never move” or “move once foe is in range.” Even if a unit is in their range they only seem to act if the boss acts same turn. I’ve never encountered such behavior before and sadly resulted in unit death.
Ch 23 Pricing feels off for several items. Both too high and low.
Ch 24 Not fun. Felt very trial-and-error (several restarts were needed) between fog and villagers being too heavy and not even a rescue staff.
Ch 25 Way too many reinforcements imo and with no warning either. Surprisingly, not endless though nor void cursed.
Ch 26 Berserk staff foe seems able to soft-lock players who start the map without restore or long range.
Ch 27 Tiles curing status would’ve been nice to have a warning for.
Endgame Wish it was more clear boss wouldn’t aggro initially and that the gate can be closed. Might be my fault for not.realizing though.
II finished Trial 1 and tried 2 but found them to be far more of puzzles than just extra plot. Not to mention seemed to require rng in some cases. Probably just a matter of taste.
Holpon Guard sells for 1 gold. Seems like it should be either not for sale, or worth more.
Shelfin X Yufin B support has a graphical error.
in Ch8, if the 3 starter units (or presumably any number so long as at least someone is left in closed cell) escape the game softlocks via spamming enemy phase.
Wind sword seems too expensive compared to Light brand. Less mt, uses and needs higher weapon rank. It is more accurate and presumably has anti air though.
Got a freeze from Ch12 northern save point
Ch 22, only Lional and Walter can talk to Terril but neither list it in the “talk” section of stat screen
Unsure if its intended Zachary loses access to his original Prf in the end.
Sniper description mentions sure shot but it doesn’t seem to exist.
Just recently began exploring the world of fan-made Fire Emblem projects and had the good fortune to select The Four Kings to start off with. Played through blind on Hard mode and had a great time - great enough in fact that I’ve created an account here specifically to give the creator kudos! Looking forward to tackling the prequel next. Thanks again for all the hard work developing this - it’s been a blast to experience!
first post ever, ive been reading and reading down this thread and i keep crashing during hamil canyon ive been trying to play this for the past couple of months and i cant get it to do it i play everything on vba i get no music loading in and after messing with it i got to the end of it and the game just resets on me so i downloaded mgba thinking it may help and i get crash error codes i would love to play this! but im stomped
Hamil Canyon? You’re not supposed to be going there, that’s for sure. Sounds like a problem with VBA, I’ve never seen that error before. Are you sure you downloaded the most recent patch? When exactly are you getting sent to Hamil Canyon?
I’ve updated the main post with a new patch for Four Kings: Weapon Reversal Edition! This patch was created by @ArcherBias over the last week or so.
If you’ve never seen a weapon reversal patch before, the gist is that all units have their weapon types changed to whatever they are normally weak to in the weapon triangle. So axe units become sword units, sword units become lance units, and lance units become axe units. The magic triangle units are swapped in the same way, while staff users and bow users swap places. Some weapon reversal patches also apply this to all enemies, but for Four Kings, @ArcherBias did it like he also did in his hack Doubled or Nothing, where only player units, bosses, and major NPCs get swapped. Because it’s Four Kings, this also means that all the personal weapons get shuffled around to different units too. It’s a pretty unique way to experience the game. I hope you give it a try!
CREDITS:
ArcherBias, for making the patch and writing the credits below
KrashBoomBang for making 4K, allowing me to do this, and also providing input/ideas!
NEW GRAPHICS:
Light Flier map sprite - Blademaster
Thiefmedic map sprite - Tdim
Malig Knight map sprite - MeatOfJustice
F!Berserker map sprite - Unknown
F!Pirate map sprite - StreetHero
King map sprite - Nuramon
Master of Arms map sprite - ArcherBias
T1 Ephraim Lord Repal - Nuramon
F!Berserker anim - eCut
F!Pirate anim - Nuramon
King sword anim - tatutachang
Malig Knight anim - LeoLink
Master of Arms anim - Maiser6
Warpick item icon - Seal/Sacred War
NEW PATCHES:
Set Unit Status - 7743
Continue Battle BGM - 7743
Battle BGM by Chapter - 7743
Character Custom Animation by EA ver 2 - 7743
Thanks again to Krash for letting me do this, I’m super happy with how it turned out!
also, granz gaming forever
EDIT: Before I forget, a few details about WR: