Played through this hack over the last week or so, had a good time overall. I was going to give this hack more of a serious review, but I don’t really feel qualified, because I had a pretty unique experience playing through the game, as I had some of the worst level up luck I’ve ever had in a romhack, and my units were consistently behind the enemy units, with only a few exceptions. I also experienced several bugs throughout the playthrough that have mostly been fixed since – My Drouin learned anima, I was never able to take advantage of ch 18’s core gimmick, and my dancer relearned magic partway through. With my growth screwed units, I also ended up heavily skewed towards low investment characters – Daisy only gained 1 stat in four level ups, Noki was worse than every other flier, Itoro could barely double, but Clothilde? Well, she would never let me down.
Anyway, because of all that junk, paired with the development process this game went through, going through everything I liked and disliked, talking about the story in-depth, etc. all feels a bit inappropriate. This was a more laidback kind of game, so I figure I’d give my thoughts in a more carefree way ^.^
Tierlist
No, I do not subscribe to the cult of Kilian, and y’all can’t make me.
Favourite chapter was probably 13, map had a really exciting pace with a lot of busy turns for me to work out without ever feeling overwhelming. Well done three way split with lots of objectives to go for along the way. I also really enjoyed chapter 19, it’s difficult to make a map so late and the game that feels both challenging, interesting, and fair, and this map pulled off all three without any side objectives, so kudos.
I took a lot of umbrage with chapter 18 during my playthrough, but I’ve heard most of my main issues were bugs or else have been resolved. I found there was also an early-midgame difficulty spike that, with my severely underpowered units, I was completely ill-equipped to handle. With exception to chapter 8, enemy units were often just better than mine, and I had to scrape together every advantage I could find just to survive these chapters. Fernandez was doubled by most enemies by this point, my combat units were mostly unable to double themselves, and one of the only units I could reliably use was my man Sunny D, who helped get me through this part of the game before promptly getting dropped like a rock once his speed became detrimentally low and Lily, one of my few units that turned out okay, took his place as #1 problem solver.
Eventually towards endgame my units started to make up for lost time and gain some good level ups, and so chapters 19 and 20 were much smoother than the rest of the game – over the course of chapter 18 alone, most of my consistently disappointing units started hitting crucial str+spd+def levels that kept them relevant through to the end, but that also means my endgame unit screenshots aren’t a totally accurate rendition of the state my units were in throughout.
Endgame Units
















Yeah, I used more or less every flier in the game. Noki struggled to hit her growths, but everyone else turned out pretty damn good, and I honestly found that only a couple maps ever really kept my fliers in check in a relevant way. I was able to use them pretty recklessly overall. I also really highly valued staves – Kuijia didn’t get to C rank dark until the ch 18 wexp gimme, but she had A rank staves for most of the late game. Unfortunately, a lot of my staff users slowly went away over the course of the game, as Alair became a dancer, Weber was just kinda bad after a point, and my deploy slots continuously got more and more competitive as good units started joining the party.
Overall, I found this hack to be a nice relaxing romp, though a combination of bad luck and a jagged difficulty curve did prevent me from getting too cozy, as I never knew whether or not the next map had something crazy in store for me. Props to the dev team for managing to pull something cohesive out of such a unique development process! ^.^