Hi all, first time posting here, created this account just to give feedback on the games I loved (This one, Vision Quest, Call of The Armor, Four Kings etc.).
First i’d like to say I was in a very difficult period after my daughter was born and these games played in my cellphone emulator were life saviors in sleepless nights in which I had to keep some level of attention but had essentially nothing to do and couldn’t read a book (lights out), watch TV or play in my pc.
To get things going, this is an awesome hack. In general I think all games I’ve played are either on par or better than main game series. It’s a given that most mechanics and the whole concept was already there and you developed on it, but making good story is hard and making balanced game while making it fun and challenging is also hard. Congrats, really.
I really loved the story, though a bit convoluted on the seed mechanics at the end. I never played Thracia so several things were new to me like Capture, Fatigue, PCC and Vigor. I loved them all, though super old game they felt refreshing for a regular modern FE player.
I’m excited to play V2 after your changes, even after playing this game twice back to back.
The second time I played I changed some things on the game by the files on github. Super hard to edit on those, I gotta say. But I like to buff some chars I didn’t use on the previous play just to see they going.
In agree with your sentiment that stats caps should be a bit higher. What I did in my second playthrough was to increase just a couple of stats on some classes. Like Swordmasters cap at 25 in SKL and SPD, generals cap at 25 in DEF, Paladins cap at 22 in everything. Some changes like that.
I’ll give my opinion on some chars and what I did to buff the ones I didn’t use.
Loewe
I may have been unlucky but he was definitely not reliable, low DEF/RES and STR on my first playthrough. His ability didn’t seem to matter for the whole game.
On second playthrough I gave him Bow Range +1. Super fun and didn’t seem too overpowered.
Cleo
Solid all around. I like main characters with staves.
No changes to second playthrough.
Varga
Okish in the beggining but fell quickly for me mid game. Never understood the purpose for magic damage on his Aqua Brand.
On second playthrough I gave him Provoke and changed Aqua Brand to hit RES but not use MAG stat. A bit too much…
Svetomir
Really really good for taking captives. Necessary for the Weapon level.
Alex and Axel
Didn’t use much. the rhythms were not super important.
On second playthrough I gave them Wrath and Vantage (one each). I liked it better
Alena
I love myrmidons and I liked her. On second playthrough I gave her Astra. It did not work, not sure how to make it work.
Mink
Did not use at first. On second playthrough I gave him the skills that were supposedly for him (Far Shock and Whirlwind) but they did nothing. Did use a bit of him on the second time.
Leina
Loved her, no need for improvement. The third promotion makes her absurd.
Ojasvi
Loved her, no need for improvement.
Iberis
Really really good on my first run, had to bench on second just to test other stuff.
Buldak
Really loved his build growth, super important both playthroughs.
Iskra
I liked her, was expcting a bit more glass cannon. The aftershock skill is nice at the beggining and irrelevant by mid game. Ok with sword.
Longxia
I wanted to like her but she was too fast and too weak on my first run, on second playthrough I gave her Desperation but wasn’t enough.
Filone and Zweiback
Filled their purposes without being too niche or overwhelming. Really liked them.
Hornet
Loved it, super fun and not super powerful.
Valse
Loved it, super fun and super powerful.
Nora
Did not use first time, on second playthrough I gave her Crit Boost and felt she needed something like that.
Hans
Did not use first time, on second playthrough I gave him Headshot for fun. It was fun.
Fangai
Used a bit on first time but something was missing , on second playthrough I gave him Lifetaker
Delilah
Did not use first time, very unreliable, on second playthrough I gave her more DEF/RES so she could make use of HEX.
Nikolas
I liked him but his stats were not great, on second playthrough I gave him a bit more stats (don’t remember numbers)
Jacinth
She is a dancer with Shade/10.
Matthias
Good mage in general. Didn’t change him as I used him a lot on first playthrough.
Hans
Did not used first time, on second playthrough I gave him Headshot for fun. It was fun.
Emil
Probably the reason I decided to play again and go through those build files. I hated him. Benefits from sprinting super far and has really low SPD/DEF/RES and his Charge weapon is not good enough by the time we have it. Changed DEF/RES growth to 40%, gave him the Charge spear in the fiorst chapter. He became useful, not good still.
Ichwep
Loved everything about her design, one of my MVPs.
Carl
Loved everything about his design, one of my MVPs. Overpowered blade.
Augur
Couldn’t make it work, no idea to make it better on second playthrough.
Jenny
Couldn’t make it work, no idea to make it better on second playthrough.
Cromar
Did not touch it. Did not like him.
Thanks for the time you spent creating this game you all.