Unit Review
95 Kills. Ended the game at 20 build… for some reason.
Cleo spent the entire game a couple points of speed off of greatness, but she’s favored extremely hard by the game’s system mechanics in terms of canto+, lack of fatigue, and mounted aid for rescue/capture. Overall flexibility and enormously high strength made her a fantastic unit overall.
98 Kills. I’m kind of wondering if the Break Arc is overtuned.
“Why are we still here? Just to suffer? Every night, I can feel my eye… and my eye… even my eye. The body I’ve lost… the comrades I’ve lost… won’t stop hurting… It’s like they’re all still there. You feel it, too, don’t you?”
118 fucking kills. Slow down, girl.
Alena started one-rounding enemies around chapter 2 and never stopped. Promoted her kind of late because she didn’t need it to unleash incredible violence. She could even take a hit, too… probably the most monstrous swordsmaster I’ve used in any fire emblem.
91 kills. Pair end with Loewe.
She was already putting in work as a foot mage, but proved very powerful post-promotion, due to her ability to delete enemies with stormbrand or tomes and canto away freely. The game piles on heaps of powerful anima magic into your lap, so having a decent mage knight would be good even if not for her insane-tier offenses.
Used staves, occasionally tanked a hit for me. His weirdly good build was helpful for trading items off of captured enemies, then picking them up and setting them gently on the ground like a sedated cat. His vigor’s kind of busted. Didn’t bother bringing to final.
47 Kills. A lot more combats taking hits. Paired end with Cleo.
A comfortable rock I would commonly lean on for around two thirds of the game, upon which I kind of stopped deploying him. Captured a ton of dudes for me, took a lot of hits. Aqua brand slaps, but the further I went in the game, the more my units could one-round the hell out of the enemies, and Varga eventually just stops being able to do that, so he mostly sat out the last arc.
Used staves. When I did let him attack, he was surprisingly good at capturing enemies because his build’s insane, and dark magic usually does reasonable damage whether or not you have any stats to work with. To be honest, I could have invested in him more, perhaps?
69 Kills.
High build for axes and her huge speed offsets her low strength quite comfortably, and she did a fair bit of niche mage-killing and lunar axe use by the end. How the hell did she hit 20 res? I certainly made use of it. Solid unit for the whole game.
75 Kills.
Universal all-rounder with incredible flexibility. Savior is amazing for captures, and his overall stat spread gave him surprising usability and bulk. While his offenses typically lagged a bit behind, he scaled strongly post promotion due to his flexible arsenal of B rank lances and swords, allowing him to one-shot a wide array of targets while canto-ing off into the sunset. Didn’t deploy to final as he never A ranked a weapon type, but he sure helped me get there.
I forgot how many kills. High skill/build/magic damage made her fantastic at nailing captures.
Dropped around arc 3 because I stupidly used dark magic post-promotion for the might boost, failing to gain anima wexp and scale into the dizzying array of spare A rank anima tomes I had by the end of the game, such as my 2nd brenthunder and thoron. Would have been a strong unit despite shaky looking stats due to high tome might, low enemy res, 5 vigor stars, and the ability to use staves.
56 Kills. …What? I used Ichwep. I don’t necessarily think that YOU should use Ichwep, mind you.
Gave her a shot after gaining a point of str in her join chapter, and ended up as my exclusive A rank lancer until Boro, making her far more powerful than her stats suggested due to all of the brave lances. Doubled fairly reliability, and weapon mt often made up the difference in strength. I pat myself on the back thoroughly for big braining the Black Anklet HP drain < Imbue’s HP regen.
59 Kills. Paired end with Ichwep. (So… has anybody BESIDES me gone for that pairing, or-)
I went fucking Mantou Mode. This is what Mantou Maximum looks like. Kneel, nay, WEEP beneath her gargantuan health pool, overwhelming offensive might, and wacky critrate. Huge kill count, given her middling join time. Anyway, Loog? Buff this character again. She doesn’t need it, I just think it would be funny, and I don’t even know why you did it the first time.
59 Kills. Was basically a superweapon by the end.
Raising her was a bit of an experiment that paid off delightfully, eventually granting me a flier who could absolutely vaporize enemies, dealing 40 damage without crits. Weirdly bulky and brittle at the same time, some enemies couldn’t scratch her, while others would chunk off 80% of her life. I’m not sure if anyone else uses this unit, since she’s unappealing at low levels and gets fatigued by going up the stairs.
Witness the rage of a dragon!
22 Kills. Reasonably useful thanks to flight, but why the hell didn’t he hit his speed growth? Could have scaled very well if it was a touch easier to get him to A lance, but that requires heavy combat by the time you get him, and he’s not much of a brawler, so he dipped off and didnt see final.
41 Kills, despite joining very late. Busted stat spread, absurdly bulky and only held back by a limited selection of master/brave swords compared to my other weapon types.
I’d call her an ‘Est’ if she wasn’t literally one-shotting mages with the bold blade from the moment she joined. Extremely easy to train on account of the xp formula and her excellent weapon rank, on top of scaling into enormous stats quite rapidly. Strong, fun, and easy to use. Axes on promo was a plus, just to have something to chuck at range. I think she’s worth training despite her join chapter, but you could totally skip her as well.
0 Kills. Hold on, don’t leave, let me make my case-
I actually think this character is strong despite her join time and stats on account of being the only reasonable A rank light magic user in a game that just FLINGS purges at you. Aura for chip, physic staves, and up to 15 uses of siege magic made her very helpful as a lategame utility mage, making her more relevant than Svet or Fangai.
Honorable Mentions:
Mira, who was really useful until she fucking died, and I didn’t care enough to reset.
Matthias, Tippany, and Ilse for using staves for me at various points of the game.
Cromar. Fuck you.
Jacinth, who’s extremely good but too boring to review.
All the Gotohs.