I got to the end of ch 25 on normal mode (with dynamic growths) and I had some thoughts I wanted to try to break down
-Difficulty/map design: I want to start here since this was my biggest sticking point. I tried multiple times to tackle hard mode before stepping back to normal, and I’m not sure if its just dynamic growths tending to favor some units over others, but there were several chapters that were an absolute struggle and I ended up tapping out on the pirate ship. Especially with modern or custom settings, this is a very player phase oriented take on FE7, and I had, at most, marcus, oswin, and hector who could sponge on enemy phase, baiscally everyone else crumpled under a hail of arrows and/or dark magic, especially magic users. This caused a domino effect fairly frequently, as without Lucius or Erk to cut through armor or horse units, it was extremely easy to have my handful of frontline units getting bottlenecked and focus fired. I’m hesitant to say archers are the problem, as without the buffs they got, wil and rebecca are evrn tougher to warrant using, but I think some archers on the enemy side might need to be moved to give some more room to breath
-units: I haven’t had a chance to test everyone yet, but of the members I have used, I’ll go through some bullet points
+Serra- awesome, her personal skill is great, berserk and physic are a solid set of staff utility, and although staff exp on normal is scarce, I like her options for promotion (saint in particular seems really, really funny in concept)
+Lyn - amazing glow up; on dynamic growths, she consistently hit a STR and SKL/SPD/LCK level right out the gate, a free personal light brand with crit, and a really fun skill kit (Dodgy resolve is fun and making every weapon a psuedo lady-blade are great). I look forward to seeing what she can do as a Blade lord in the end game update
+Erk - both pupil and mage Erk really struggle. shaman gives him a surprising niche as an early dark mage unit, but there are no light magic units for him to get advantage over, and his famously average growths meant he hit strength as often as he missed magic, HP, and speed. Lucius consistently ran circles around him, and I suspect Pent will dunk on him unless heavily nerfed, like vanilla FE7
+Dorcas - brigand dorcas is basically perfect; access to berserker is kino, it gives him and barte much more unique identity, and his enemy phase skill is really solid. Mine ended up struggling a bit to hit double digit speed and missed several strength levels, so he was under curve, but still fun to use in Lyn mode
+Eliwood - early Eliwood is nice, and his skill set really complments his growths, but he continues to struggle next to Lyn and Hector; by chapter 20 on my last run, he was able to stand side-by-side on the frontline, but he still kind of feels like a support unit with his nerfed rapier (I kind of wish it just had a charm aura over vantage, even though it save him with enemy phase crits more then once). I felt like I had to feed him at least 2 or 3 levels in Lyn mode for him to even stand a chance at the start of part 2, sadly
+Leila - fixing what should have IS should have to start with, I like she has a magic sword build out the box to give her identity compared to Matthew and Legault, the custom assasin sprite is nice, and she looks like she could be a really good pick for adventurer as well
+Ana - this one hurts. Female Journeyman! Female Pirate! potentially female berserker to give you more axe options! but unless you feed her two back-to-back chapters, I don’t think she is playable when you get her. I kind of wish she was recruited with merlinus in chapter 15 instead to give her a chance to catch up
+Marcus - continues to carry, doesn’t matter that he’s not seth-tier, that personal skill is too good, and there are too many hard mode chapter you need him in. Basicalyl makes it pointless to invest in Lowen, Sain, or Kent
+Lowen - speaking of, I want to love recruit Lowen, and his personal skill (especially Caterer +) adds a niche no one else has in the game, and he can become a playable soldier! He ends up tanky when he gets levels… but you have to feed him, rebecca, and bartre, and marcus and oswain just obsolete him either way. a shame, since every paladin has a unique battle sprite from what I saw
+Renault - This is huge. I applaud this one whole-heartedly. Perfect personal skill, fills in some important lore right before dragon’s gate, a perfect candidate for war monk if you don’t upgrade his personal skill, and he’s built to fight the magic seal no matter how you chose to play him. Amazing, and I’m glad early recruit exists if just for him and Karla
+Karla - much less gimmicky to recuit, magic wo dao is cool, and an interesting personal. Guy is already a soloing monster by the time she arrived, but I look forward to using her in a future update
+Raven and Dart - I know they are potentially amazing from past FE7 experience, but with deployment slots the as tight as they are and so many units needing to be fed EXP (as well as hard and some normal chapters needing serra and priscilla) I sadly didn’t get to use either of my favorite infantry units much
+Weapons/drops: I like what you did with the modern weapons a lot. Two range swords for Lyn and Guy very early are great, but the heavy nerf to hand axes and javelins feels a bit double edged. It basically makes enemy phase a lot slower, but I understand infinite gba hand axes would make hector even more broken and javelin meta warps the game around it, so I get it but I’m not sure I like it. Bows have a great wedge they’ve cut out for themselves. The only other negative is there aren’t any real tools in the eliwood/hector chapters for weapon users to use effective damage or clear damage thresholds for stages where you are trying to clear paths to get to thieves fast enough or reach tricky villages. If there was a armory like the end of lyn mode on Lyn’s join chapter, I think that would help a lot
+The camp screen: solid, great addition. The conversations are cool and add character and lore, a support screen is basically a necessity in modern FE, the market would have nice to access sooner, but a shop to potentially buy skill scrolls, unique/powerful weapons, or stock up on concoctions and elixers between chapters will be amazing, especially with how gold stockpiles a bit in modern mode
+other/rapid fire
-the map sprites are all awesome; love the pallette choices
-underdog consistently bugged for me and taught swap whenever I used the scroll
-personal spells/staffs in great, liking some of the lists I’ve seen so far
-I’m uncertain if I should 20/20 and miss out on earlier access to promotion options, or early promote at 15 and potentially miss capstone class skills
-Love the choices for classes and battle animations across the board
-the customizablity for starting a new game is the highest I’ve seen in a fire emblem game, reminds me of a lot of pokemon emerald decomps that have been popular lately
-making the playthough a combination lyn/hector/eliwood mode is the best way I’ve seen this done, thank you for that
I hope I’m not too overly negative; this has a lot of potential, and I look forward to the next major update and hopefully starting the new year beating this game!