Hello everyone, Donlot here.
FE6 is essentially a soft remake of FE1 if you think about it. The first chapter is literally the same as FE1 but rotated. The units are very similiar, as is the story to some degrees.
So as the resident Shadow Dragon fan, i decided to ask the simple question:
Can the Archanea characters beat FE6?
Some units are weaker, others are stronger, and supports are generally made quicker both in initial values, and growth (no more 1+1 supports!). But it will still be a challange, especially considering the Archanea cast tends to not have a res stat…
Thus this project was born, and pretty much finished within a week or so (not counting making up stats).
Consult the design document for things such as growths, who recruits who, supports, and so on.
Text is unchanged as of now, and if at all, will only be minorly changed later. This is a gameplay hack first and foremost.
If i find the time i may also work on an alternate class bonus patch which has some in my opinion interesting reclasses mainly based off of DSFE’s reclassing system.
Here’s the Download! Patch a japanese FE6 rom with it.
https://drive.google.com/drive/folders/1Fpjs8tOyemaMA8sOipO0muuX-j1uYvb4?usp=sharing
The hack was also streamed on my channel and may be streamed again in the future.
Changes include:
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Swapped out holy weapons, and Archanea PRFs like the Wing Spear, Excalibur, Hauteclere, Lady Sword and so on. No weapons used by enemies were changed.
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Stats based on a mix of FE1, FE3, FE11, and FE12, with minor adjustments made when neccesary. An authentic port of the character idea was first priority, while balance was the second, but overall it seemed pretty fun albeit harder than FE6 according to playtesters.
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9 bonus characters added to the roster. for a total of 63 playable characters (also counting mutually exclusive route characters). Unfortunately the latter ones do not have supports due to engine limitations
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Fully custom Palettes made by the talented NamelessX
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Who supports who will fit with the Archanea character lore. Supports are also generally quicker and weaker units tend to have especially fast supports.
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Custom Death and Finale Quotes
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Custom Portraits, Map Sprites and Battle Animations taken from @thorn 's FEU thread and the FE Repo (Credits in the Design Document!)
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Extra promo items (Please tell me if they’re enough and where to add them if they’re not)
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Marth and thieves can promote, albeit do not get promo bonuses as a compromise due to them being able to level to 30 in DSFE (Marth uses Knight Crest, Thieves use Elysian Whip)
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This uses @Adthor 's FE6 Bugfix Edition Strong enemies patch as a base. In other words, player units do not get hard mode bonuses (after all, neither do Archanea characters!), and status staves targeting is no longer deployment order based.
Special thanks to NamelessX, Wooperupa, Oof776 and Hanakko for helping with events and advising me along the journey, Adthor for creating his Bugfix edition. Aswell as all thorn for the phenomenal Shadow Dragon portraits, and all the other people who created and allowed their assets to be freely used via the FE Repo, it wouldn’t have been able without them. (All credits are included in the design document!)
As FE6 is held together by duct tape, and hacking is can easy make it break, please forward any bugs you encounter to me via this Forum thread.
Also let me know about the heroes of your run here. This is my first bigger and fully completed project, so tell me what you think of the hack, feedback for improvements, aswell as anything else you wanna add.
If i missed to credit you for something here then please let me know aswell and i will fix it asap, although i think i got everything.
IMPORTANT: Due to the 9 extra characters added, i would highly advise you to only use savestates and not load normal save files up until you’ve gotten 9 playable characters killed.
If you load a save file the bonus units will turn into random FE6 bosses due to reaching the Unit limit. Dead units however are removed from the unit list, so just make sure you have a few deaths. Apologies for the inconvenience but it’s an engine limitation and far past my ability to fix.