[FE5] [Complete] Fire Emblem: New Theory of Thracia 776

Hi friend, I’m super new to a lot of this and might be missing something for sure, but on Mediafire it says the file is still the one from the update 13 days ago

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Thanks for letting me know. The previous upload had failed, I uploaded it again.

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Updated. I received feedback that Saffi’s appearance in Chapter 13 being determined by Daisy’s survival or death is weird because it means the player’s actions have an effect on the past, creating a contradiction in the story. So I changed the conditions for her appearance.

The updated contents are as follows:

  • In Chapter 13, changed Saffi’s group to appear even if you choose to skip in Chapter 2 and Daisy is alive.
    • The only condition for Saffi’s appearance is now “not having passed through Chapter 2x”.
    • If you choose to skip Chapter 2, Lifis and Shiva will not appear here, and only Saffi will join. In this case, alternative units for Lifis and Shiva will appear in later chapters.
  • In Chapter 13, added a dialogue pattern where everyone in Saffi’s group (except Saffi) is already dead when Leif talks to Saffi.
  • Fixed a discrepancy between the English dialogue in Chapter 13 etc. and the actual unit group names (changed “Legion” to “Division” in dialogue).
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Updated.

  • Added a new item “Falchion (weaker version)”. You will get this when Leif has a broken Light Brand during a conversation with Juria in Chapter 23.
    • If you have an unbroken Light Brand, you will receive a full power Falchion as in previous versions.
    • If you do not have an unbroken or broken Light Brand (for example, if you gave it to an enemy and released them), you will receive a Bragi Sword as in previous versions.
  • Added event processing to determine possession of broken weapons and to remove a broken weapon to implement the above event.
  • In Chapter 23, some of the English dialogue has been corrected.
  • Increased the internal values of Jake’s axe and bow weapon levels. They will be used after he is promoted to Warrior.
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Updated.

  • Fixed the English dialogue in Chapter 2 (Proofread by Plague).
  • Added branching dialogue in Chapter 21 when Mareeta, Shannan, or Shannam visit the house (where the resident talks about Shannan).
    • Shannan’s dialogue changes depending on whether he has Balmung or not.
    • Shannam is pretending to be Shannan, he speaks the same dialogue as Shannan (who doesn’t have Balmung).
  • Added warp traps to the Final Chapter, you can now go back and forth between each block.
  • If the unit has a Knight Ring, Canter will now be displayed on the stats and the unit list screen. The same goes for a Nihil Ring.
  • Changed the name of the personal skill “Hill People” to “Mountain People” because the font shapes made Hill look like Kill.
  • Changed the name of “Piercing Lance” to “Heavy Lance”. A weapon named Piercing without a Pierce skill looked weird.
  • Added “Piercing Lance” as a new item, a lance with a Pierce skill. And, in each chapter, some of the old Piercing Lance used have been changed to the new version.
  • The Piercing Lance used in the arena has been changed to the new version.
  • When blown away by a warp trap, the unit icon drawn without a weapon has been fixed to display the image according to the equipped weapon.
  • Jeanne’s portrait has been changed. Her face was too small because it was based on the one from FE4, I adjusted her size to match other characters. If you know her previous face, it might feel strange, but if you just look at her current face, she should have a uniformity with the other characters.

fe5x824

Explanation of the fix for warp traps

In vanilla, when stepping a warp trap, the unit icon was displayed with the weapon equipped, but when certain operations were performed, the wrong item ID was referenced and the unit icon disappeared. As a temporary fix for this, I previously changed it to be drawn with no equipment. And now, it will draw correctly with the equipped weapon even if you perform that operation.

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Can someone please upload the savegame with beat/finished game that let you unlock the hardest difficulty.

The hardest difficulty can be selected from the beginning by following the steps below: First, select New Game, press the right button (will sound) and press the cancel button, Hard Mode will be displayed. Second, when you start Hard Mode, the option to choose Maniac Mode will be displayed.

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This is a music related change my friend wishes for but is it possible to change Chapter 16B’s music to Sara’s theme? They said it would sound very thematic

Edit: I have also recently replayed B Route and haven’t noticed the implementation of the Nihil ring there, is it still in progress to be added?

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Actually I’ve been wondering…whats the point of having inflated stats? If the game is just going to divided by half then why increase the stat caps from 20 to 40? (Note I played a older version of the mod. Not sure if this was change)

Because in the base game it was very easy for some units to feel similar later on in the game due to the very low stat caps. With this a units growth rates actually matters and even when fully leveled similar types of units will still have a different stat profile and therefore feel different. Also the effect of all stats aren’t divided by 2. I would recommend reading up on the formula changes for a better idea of what I mean.

I have no plans to do this. Emotional music has value only when played in limited situations. No one is moved by a song that plays all the time.

By the way, people sometimes post their friends’ opinions, but why do they do that? I think they should write their own opinions with their own hands. Note: This is not a complaint against you or your friend, but a genuine interest. I want to know if there was a reason why they had to do that.

As for a Nihil Ring, currently you can get it from Xavier’s lieutenant if you kill Xavier. This is a temporary and will eventually be replaced with another item, and after that, a Nihil Ring will be available somewhere on route B, as you might imagine.

The main purpose is as answered by NobleBladeMaster (thanks for answering on my behalf!).
As a side note, 1st, when the upper limit is 20, it is very difficult to control the stats of each unit to stay within the range of 10 to 19, especially in this game with the Crusader scrolls. 2nd, games where abilities don’t increase when leveled up feel very boring. So I doubled the value.

I used to use the double value as is, but the game became extremely unbalanced, so I cut it in half. And now, you can enable using raw values in the hidden settings. Hold R and select Options, then change the formula to Traditional. Experience unbalanced feel.

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Updated.

  • Corrected some English lines in Chapters 2x, 23 and 24.
  • Added the talk from Sety to Juria in Chapter 23. When you see this, Juria will appear as an NPC in Chapter 24, ignoring any requirements other than her having Naga.
  • Added a branch dialogue if Juria’s joining requirements are not met and she does not have Naga at the end of Chapter 23. You can hear her ironic words about you not returning the borrowed book.
  • Regarding the conversation with Juria at the end of Chapter 23, if Leif learned her true identity, he will now call her Imperial Princess Juria instead of calling her Nun.
  • Changed the requirements under which Juria becomes an NPC at the beginning of Chapter 24.
    • It is no longer necessary to save citizens and recruit Tinney.
    • Instead, a new requirement was added that Juria must have Naga.
  • At the beginning of Chapter 24, when Juria becomes an NPC, the Circlet was previously sent to Supply, but is now in Juria’s possession.
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Can you recommend a tool to apply the ips patch?

I now use Lunar IPS to make the patch. If you don’t have any preferences, it’s best to use that.
https://fusoya.eludevisibility.org/lips/index.html

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So to sum it up: reasonable Thracia experience with various changes, including Blume being the final boss instead of Veld? So the game ends in chapter 6 from Fire Holy war instead of chapter 7, which means we won’t be able to get Ced or Saias, for example?

Guess I’ll have to play and find out.

Edit: Or that’s what I would like to say but:

Patched in a clean rom and using snes9x, as recommended. What is happening?

It does not mean to end with chapter 6 of the holy war. All people who joined in the original work can be recruited, but since the story has been restructured, they may not join in the same way or time as in the original.

Perhaps you have patched a rom without a header. See this part at the topic top. If this does not resolve the issue, please contact me again.

I actually did try to use those. I took a clean Thracia 766 japanese rom and tried to use TUSH… But the program said it could not read the rom (which means it couldn’t add a header either).

Edit: buuuut it works with web tool, somehow. And the game runs smoothly. Now, let’s do it!

I don’t know why it happened, but I’m glad to hear it’s resolved. Enjoy!

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So… If I get Halvan killed or retired, I get a promoted unit with the brave axe, same growths as Halvan and insane skills and stats for chapter 1? Damn…

Edit: and what exactly is “rush in” during chapter 2? It could be “rush in” to help the village or “rush in” as in “going to Manster in a hurry” (trying to get Daisy here).

rushing is skipping chapter 2

tldr listening to eyvel gets you daisy and future units at the cost of ronan/tina and the lifis crew (for now)

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