I am very happy to announce that Part 1 of my game, Fire Emblem War of Secrets is now complete! I have had it play tested and checked so you can play through part 1 extremely smoothly. A big thanks to my playtesters and my script reviewrs because I wrote all the dialouge myself. Also, a major thanks to all the graphical asset workers on here, it’s only because of the graphics repository that I could have my vision fully realised for the game. Lastly, a big thanks to my unit palette editor, epicer. Without you, my units would be bland and boring.
I welcome any and all constructive feedback to improve the game, I am continuing to work on the game at the moment, working on finishing part 2. Below, I’ll explain a few features you’ll get to play with, as well as what’s coming up!
Play Now! With:
A 12 chapter campaign, including 2 gaiden chapters.
Two lord charcters, with one promoting at the end of part 1.
A story akin to part 1 of Radiant Dawn.
New classes, such as cavalry and armour weapon specialists.
More unit diversity, akin to how armies were structured in Fates.
Look Forward to…
A 6 part story, going around the world!
More unique units and classes!
A narrative filled with twists and turns that you’ll never see coming!
Please note that the game will be patched to a FE8 rom. I recommend using NUPS.
Also, I have produced all the dialogue, maps and unit placements for all of part 1, so if anyone would like to join in on the project, it would be greatly appreciated!
Overall, I hope that the game is a pleasurable experience for all and I cannot wait to finish it and play for myself!
Understandable. Yeah, it says here in {} who made the things. I’m most interested in the custom classes some people has made. Would be nice to have a soldier -> halberdier thing, or make a custom flying class to remove the pegasus option of becoming a wyvern, always disliked that. Nice.
For the record, the #complete_project tag is intended exclusively for 100% fully playable and released projects. Seeing as this does not have any patch, the concepts category would be more appropriate for this thread. #telliusfe is also intended to be used for hacks of the Tellius games, not hacks inspired by them. Good luck with your project!
So, I’ve ran into some issues with the actual unit placements and such. I’m unfortunately really struggling but I’m determined to continue trying. However anyone who has experience with FE Builder who’d be willing to help would be greatly appreciated. Please send a message or just reply and hopefully you can help me out.
Currently have the unit placements for chapter 2 sorted, alongside some opening dialogue. Hoping to get it finished and start work on chapter 3 this weekend. I’ll also be updating the main post with a more indepth story and gameplay details. I hope your looking forward to this and again all help is appreciated.
That’s right, all the maps for the game are now finished. They all work and process the correct ending events and so on. I’ll be releasing screenshots from now as a tease while I’m working on the script, supports and classes. Play testers are welcome to weed out any bugs or mistakes.
I honestly have no idea what the hell is going on there, I have changed things since the launch so that chapter 1 has no more importance, planning on updating link tomorrow.