Fe Time Scarred: The Unwanted Saga

Chapter 3 update!
Ch.3 Will take us to Seeding Marshes (more info on that soon can spoil everything)

New Units joining will be as followed.
@Areynor - Wyvern Rider
@Wingnut_Jr - A sage that can use javelins as well at range
@CamusZekeSirius - Assassin who works more like a rouge. Do you have a mug?

more updates soon

Ch3


Hmm what do we have here?

Lots of changes coming to the eye skill wise
Improved Ghost’s crit fishing. Trust me the improvement will make sense once he is level 10 and we get to around chapter 5
Slight buff to maxwell
Slight buff to Leon crit wise but next damage wise
Slight buff to axe weapons
Slight buff to killer lance
Slight buff to thegis

Rewriting and more fleshed out story

And more all coming with chapter 3

I didn’t really think about the whole mug thing. eh just about anything hooded or masked would work since hair/eye color isn’t important, otherwise just a dirty blonde with hazel eyes and a strong-ish face would work.

skills are another thing I didn’t even think about but a few ideas would be axefaire, armored blow, and something that messes with his hit or crit depending on the turn that isn’t a rythm skill.

Alright, I’m running through the first map, and here’s my buckets of salt.

  1. Maxwell is level 2. These Brigands are level 7. The problem starts to become apparent here.
  2. I understand that Leon is supposed to be the edgy glass cannon, but him being incapacitated by a feather makes it a bit hard to complete the chapter, especially since its encouraged to use him as he has the lord condition.
  3. This map is pure RNG. It’s either land a crit every battle, or get flooded by Brigands and get Leon killed. Either I’m doing something wrong that I don’t know about, or lady luck is seriously giving me hell today.
  4. Reinforcements moving when they spawn is just straight up cruel, especially on the first chapter. I can see it working if we weren’t flooded with Brigands, but you know.
  5. The writing is super edgy lol.
  6. I just found out the summoned monsters can summon monsters. Is this intentional?

Otherwise, good work so far!

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Also, for Robert, I suggest importing a class such as the Seraph Knight (from Elibian Nights and other stuff). It fits the pegasus healer role that seems to be desired here. This will mean importing animations (which I’ll admit, I am a complete noob at still), but should be doable with the free rom space.


this general is evil. everything about it is evil. But I was today years old when i discovered that the eye has petrify, and you can petrify the general. This is some really niche stuff, so dropping hints in the dialogue beforehand (red text is super useful) could help players effectively traverse the maps.

edit: it missed, and now im screwed

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Buff plan for maxwell is coming next patch.
Rng on the first map is hell won’t lie.
Thinking about less enemy’s on chapter 1. (Consider yourself luck, I’ve reduce the enemy count twice now lol)
The eye summon is intended.
The eye used to dance

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I like the amount of enemies on the chapter, but maybe spread them out as reinforcements and not an initial wave? Less enemies would make it seem too easy.

When it comes to Robert. They wanted to be a male troubadour. And I felt with how weird their personality is leading that a magic horse would jsut be ridiculous.
On to Leon’s class it’s a mixed box with more work being done it

also are Leon’s animations custom? they look absolutely sick

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They are from the ultimate repo on here.

ah, okay

I wished I had a mug rn, I might make one later, but rn I don’t

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Its okay that you don’t I’ll just use some other mug alright

Can’t repallete mine this week due to research

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This thread became way more lively than i thought it would

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There is no rush I promise

Same here. I swear I’ve never been happier to work on any of my rom hacks as I am to work on this one

Did you ever get to kill that evil general

I haven’t even tried to repallete