For some reason one of my chapters is showing the wrong opening chapter sequence. Like the opening sequence is showing chapter 4 when it is supposed to be chapter 3. My chapter works as intended otherwise. Is there any way this can be fixed? I looked at my event editor multiple times and I don’t see an issue with it.
Hey guys,
I was tyring to modify the randomization mod v1.3 for FE8 a bit more.
It has the older version of skill system built in.
Before I install the skill patch in FEBuilder, everthing was working properly. However, as long as I install the patch, game blackout before the main start menu. This is so confusing cause the debugger is so clean that I have no clue to solve this unexpected err since nothing come up during starting up.
Is there any way to set weapons to never crit in the FE6 engine? I know it can be done in FE8 because of Stone, but I haven’t found anything for FE6: I’m trying to implement bronze weapons, and the best I’ve come up with so far is giving them a boatload of hit with a passive -30 to Skill, which wouldn’t prevent the crit offered by supports or class bonuses.
I have a bug report for the “Make goal window text slightly longer” Patch. When this patch, along with the “ModularMiniMug” Patch, specifically the Kaitou Version of the Patch.
It’s a minor visual bug it seems. According to some testing, it fixes itself when I hover my cursor over a unit a second time. The first time I hover, this bug shows up:
Special thanks to @Vulgard for reminding me of this.
I’d like to report a bug,
Apparently if you assign the skills “Nihil” or “Foresight” on an equippable weapon, they just don’t work.
Like in this screenshot, the Void Lance has Nihil assigned but the BK demolishes me anyway with an Astra.
Thoughts?
My thought is that you should ask in the skill system thread, preferably after testing whether that happens in the master version of the skill system. FEBuilder’s version is outdated, and if it was already rarely updated before, it’s even less likely now that 7743 seems to have moved on from GBAFE.
Also, an image can’t be debugged. If this weren’t a skill system issue, you should’ve made a report7z in which the issue is reproduced.
I havent been able to get the download for FEbuilder to work its saying I need a .NET Framework: v4.0.30319 it says I need to install it but when I try it says it is outdated and not used anymore. Is there an updated version of the FE Builder I can download? Any help is appreciated I am new to this and want to get it working.
Hi. I am using Febuilder for my project. I want to install the skill system, and I tried installing the ones that are there, but every time it gives me 300+ errors, even when installing one of them that doesn’t have the deprecated warning. When I play the game, it freezes when I go into the inventory screen. Just wanted to ask which skill system is the most recent one and whether the errors are because I already edited some story text. Thanks in advance.
I haven’t used FeBuilder in awhile, but it should tell you if it’s outdated, just keep scrolling down and you should find one that isn’t. Though, according to what Shuusuke said, it’ll probably be outdated regardless.
It seems like Skill System for Febuilder might be stuck in limbo, if 7743 has actually moved on from FEGBA. So you’ll just have to wait to see if someone can go in and update the Febuilder patch.
I could be wrong though, I have no idea how the patch making process works behind the scenes. Plus, I’ve since moved on from Febuilder to Lex Talionis, but I do hope the Febuilder peeps find a solution to updating Skill Systems without having to be forced to use buildfiles.
On a project that I’m working on, I’m trying to have a fates-like weapon type system and I’m trying to add daggers. I’ve thought it would be good if it could replace one of the magic types, dark. I’ve figured out how to change the graphics in the supply and such. The problem is that I’m using the str/mag split patch that’s in skill system and I think it seems to be set so that dark always uses mag.
So, since these are daggers, I’d like them to use strength instead of mag. But I don’t think that can be done in the ability 1 tag in the item editor. I’ve also been looking through the other editors and patches, but I’m having trouble finding any way to do this. Is there maybe a value that does this with the ‘additional damage type’ on the individual weapons, or some way I’ve missed to change the weapon type to use str as a whole instead of magic?