SkillSystems ver.20220127
Why ver:20220127?
Because I have started to prepare for 2022/01/27 in earnest.
Note:
The format of saved data will be changed to support SkillScroll.
Existing saved data will be invalid.
You will need to delete the existing data and either play a New Game or use a state save (QuickSave) to move the data.
Therefore, please be careful when updating.
Major changes:
Support for SkillScroll
For compatibility, SkillScroll is mapped to item 0xFF, so if you want to use it, please expand the item table to 256.
If you want to use SkillScroll, expand the item table to 256, and specify 0x38 SkillScroll as the usage effect for item 0xFF.
SkillSystems’ SkillScroll is implemented in a special way, and you need to write the SkillID to be remembered in the item’s durability.
For example, if the item’s durability is 60, you can create a SkillScroll that can learn the SkillID 0x3C (60) Spur Speed.
To change the item’s durability, I have added instructions to some of the event instructions so that durability can also be set.
How to make SkillScroll.
This is the only setting.
All you have to do now is pass this to the unit in the game.
Store
Treasure Chest
Visit Evevnt
If you see this item name as Gunnels, you have forgotten to extend the Item Table.
Since IER has been installed for SkillScroll, the way to create PromotionItem and Statbooster will change.
How to set Statbooster
The following screen will be changed from the previous one.
If you forget to assign a message, you will see a popup called DUMMY.
How to make Magic statbooster.
step1/2
I have set a blank space for an additional statbooster, and in its place, You will specify the message when use the Magic statbooster.
step2/2
step test
If you forget to assign a message, you will see a popup called DUMMY.
How to set PromotionItem
The settings can be made from this screen until now, but the screen will be changed to the one shown below.
new IER Promotion
Note1:
It seems that IER needs to set its own settings for the Promotion Level.
I have added a routine for that.
For each PromotionItem, this available level needs to be set in this field.
In vanilla, you need at least level 10, so enter A (10).
IER, if this field has an initial value of 0, the Promotion Item will be available regardless of its level.
Note2:
The four wands Silence, Sleep, Berserk, and Nightmare also need to be set additionally.
IER will disable the potency of these wands if this field has an initial value of 0.
To reproduce the vanilla behavior, you will need to set it to the following values, although it is tedious.
Silence 53
Sleep 52
Berserk 54
Nightmare 52
The same can also be said for the DancerRing.
Vanilla doesn’t use these items, but if you want to use them in your work, you will need to set them up with additional IER.
Support Gaiden Magic 2.0
The default is disabled, so if you want to use it, set it.
Limitation 1
In order to use magic in Gaiden Magic, you must have the magic’s weapon level.
For example, to use Fire, you need to have a weapon level of Anima.
Please note that if you do not have the weapon level, you will not be able to use the magic even if you set it up.
Limitation 2
Do not use HPSteal like Nosferatu in Gaiden Magic, it will cause the HPBar to display strange.
AoE Support
By default, only UnitID 0xFF can be used, and it is disabled.
If you want to use it, please change the setting.
This patch is not specific to SkillSystems, so you can install it separately, but it is too much trouble, so we included it in SkillSystems.
If you want to get it without updating SkillSystems, please install the following two patches.
NAME.en=Draw attack effect on map animation when battle animation off(Installer)
NAME.en=AoE Area of Effect(Installer)
Damage display when battle animation is turned off
If you don’t want to display damage, you can disable it by enabling Flag 0xEE.
There is also a standalone version of this, which you can install separately, but it’s too much trouble, so we’ve included it in SkillSystems.
NAME.en=Draw attack effect on map animation when battle animation off(Installer)
Damage display during battle animation
If you don’t want to display damage, you can disable it by enabling Flag 0xEE.
There is also a standalone version of this, which you can install separately, but it’s too much trouble, so I included it in SkillSystems.
If you want to get SkillSystems without updating, please install the following patch.
NAME.en=AnimNumbers Damage pop-up in battle anime(Installer)
m4a hq mixer support
Use DPCM for high level sound.
Using DPCM, wav files can be loaded in 1/3 the space.
There is also a standalone version of this software, which can be installed separately, but I included it in SkillSystems because it is too cumbersome.
If you want to get it without updating SkillSystems, please install the following patch.
NAME.en=m4a hq mixer
AI heatmap caching/optimization (7743) support
Speeds up the process and makes the enemy AI think faster than ever.
It is roughly 6 times faster than the default and twice as fast as the hypergammaspaces implementation.
There is also a standalone version of this, which can be installed separately, but I included it in SkillSystems because it’s a pain!
If you want to get it without updating SkillSystems, please install the following patch.
NAME.en=FillAIDangerMap Efficiency Fix 20211217
Source code
https://github.com/FEBuilderGBA/FEBuilderGBA/releases/download/ver_20220207.17/SkillSystem_FE8.20220127.7z
Two glitches were found in the test version and have been fixed.
If you want to try it out, we recommend that you update FEBuilderGBA to the latest version before using it to avoid them.
There will be many changes, so you may not need to force yourself to update from your existing system.
If you do want to update, remember to backup and test.