I made stan’s EMS fix available.
This fix addresses an issue where global flags were not being saved.
Update FEBuilderGBA
and Apply this patch
and start your game with a new game.
I think the problem has been solved.
NAME=Fix ExSaveModule Glitch for SkillSystems 20200223
INFO=Fix Permanent eids Bug\r\nWith this fix, existing save data flags will be redefined and broken, so you will need to play a new game.
Note:
If you load existing save data without starting with a new game, the flags will be messed up.
This is because the storage area of the flag has been modified.
So you need to start with a new game.
Is there a chance that the statusinflicting weapons-patch and holyblood-patch that are compatible with skillsystems will be included some day? Just asking out of curiosity, I am already more than happy with the version of skillsystems currently existing in FEBuilder.
Is it somewhat possible for spells to do some sort of area of effect damage after the initial battle animation? Example, say you want Elfire to damage enemies around your targeted enemy.
Fix Disable IndoorFighter,OutdoorFighter Glitch for SkillSystems 20200223
NAME=Fix Disable IndoorFighter,OutdoorFighter Glitch for SkillSystems 20200223
INFO=HIT and AVOID are increased by +10 because this skill is always active.\r\nThis is because the skills of IndoorFighter and OutdoorFighter are always enabled by bugs.\r\nThis patch neutralizes this runaway skill.
This skills will be corrected in the next update of SkillSystems.\r\nDo not use this skill in this 20200223 version.
As described in the description, this patch stops the runaway IndoorFighter and OutdoorFighter.
SkillSystems20200223 has +10 for HIT and AVOID due to bugs.
But that pretty much makes it an AOE, since the regular attack is going to damage the unit being hit, and the savage blow will hit the units around it.
EDIT: Sorry, I missread, and you are right, It does not work that way, I think I was thinking about the heroes version that does spread the damage on target, instead of attacker
I want to ask if there’s a way of cancelling the Ephraim route, cause on the original slot of chapter 5x I made a new chapter but I don’t get to use any funds in it