FE Asset Repository Discussion Thread

It is based on the map of the FF6 laboratory.
Based on that data, I changed the color and size so that it can be reproduced with GBAFE.

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These use more than 16 colours. Do you have a TSA that works with these?

i literally just cut the borders on the left/right sides and added a black line at the bottom in order to keep it clean and with the same size of FE battle backgrounds. nothing else was changed, and those sprites come from GBA games, so i honestly have no idea if theyā€™re fully compatible or not.
could be a matter of reducing the overall colors to 16, or eventually working around color limits.

YES COMRADE, THEY ARE!
AND WHILE WEā€™RE AT IT, HERE, HAVE AN AZURA FROM FATES:

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Either these were displayed in 256-colour mode, or different tiles use different palettes. In the former case, adapting them to FE8 is going to require some tinkering with how backgrounds are displayed. In the latter case, either youā€™d have to reduce the colours to 16, so each tile can use the same palette or you need a TSA to import alongside the background to ensure the right palettes are used for the right tiles.

the problem is that even though you can reduce the color limit, the quality of the images will drop a bit.
iā€™ve just checked the color limits in photoshop, they are indeed far more than 16. no idea why they render that way in the raw sprite format.
hereā€™s a paragon between the original rips that i edited( on the left ), and the 16 color version( on the right ):

the difference isnā€™t that big in terms of visuals, but if you check the small details like the fire shades, youā€™ll see thereā€™s something missing.
iā€™m not really into rom hacking, so i canā€™t help with messing around presets and system features.

in any case, reducing the overall amount of colors seems to be the easy/quick way to fix the compatibility issue, but if someone else can manage to bring the original render into the game without working on the palettes, then good for them i guess.

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When you post a bunch of images like that, please include a zip file link :slight_smile:

Also Iā€™ll add Jeyā€™s Salvaged edit to the repo, since itā€™s formatted properly!

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I meanā€¦ if you donā€™t zip those images up that you posted, Iā€™m not gonna go through, right click, save, and rename each of them one by one. You have them on your pc now, all named properly. So, bundling them into a zip and uploading them would take you less time than it would take me to do the work myself.

Itā€™s a matter of time efficiency.

I can put a color reduced image set in the repo for GBA users, while retaining the full color version for Tactile and LT users.

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had on my pc. i usually donā€™t keep my stuff around for too long after i put it here :sweat_smile:
the files should always keep their original names though, even if theyā€™re written sort-of-like-this when you open a new window to show just the image.
anyway, letā€™s see if i did this right: FF GBA II & V backgrounds.7z - Google Drive

thatā€™s the download link for the .7z file with all the backgrounds in it.
if the .zip file is alright, good, if not let me know and iā€™ll try something else.
( iā€™ll always save my stuff in my own gallery for safety though, since iā€™m not gonna throw away hours of editing for sure~ )

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Dunno if I added this to the repo or not, because the link is private.

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There, it should be fine now
https://drive.google.com/folderview?id=19iJDZYGMBF7LMx9sb257852kmZZrrnjZ
(This was however not formated properly yet)

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Just the one Sword animation? Nothing else?

Looks like Team SALVAGED has done it again.

Thereā€™s potential for these backgrounds for Fire Emblem.

Nice find! Big fan of the snowy mountains.

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@Dark this has almost become my daily log in session on FEU:

anyway, iā€™m done with digginā€™ SNES stuff for backgrounds, since iā€™ve pretty much covered all i could.
time to move onto SEGA systems and onward~

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I became a regular when this website became my daily routine and gained trust level 3 as time went by.

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Your work is awesome thatā€™s why :v.

Me the same.