Engage SAVED Fire Emblem | Why we need vtubers

Hello FEU it is I Hatsuru.

Fire Emblem is a game series known for it’s tactical, RPG elements formed into a version of anime chess. Fire Emblem takes place in a medieval setting where it usually focuses on a continental war between countries. With magic and dragons, Fire Emblem is revered for it’s amazing storytelling and gripping characters; elements reminiscent of Operas. Because of its gameplay and storytelling, one of the major points of contention is simply which game is the best in both aspects?

One of the many controversial topics that inherit the vanilla Fire Emblem space is how good, or terrible (in some circles) Engage is. Engage itself has some very controversial elements such as its esteemed art design and ENGAGING personalities we see across the game. Despite its controversy, the game has garned millions of fans and clearly sets a good precedent for the new Fire Emblem game. Instead of snarky melodrama, we get REAL feelings of engagement to the cast and it’s bright and dark story meshed into one game. Which is why I will take the time to discuss why Engage is arguably the best modern day Fire Emblem.

Lets talk about numbers.
[Large numbers = good] right? Not always.

Thracia 776 is widely considered one of the greatest games in the series. According to Parrhesia’s 2024 Survey, out of 122 responses, Thracia 776 was tied for favorite with Radiant Dawn. Despite the remarkable reputation the game has, it remains one of the worst selling ever in the franchise with roughly 106k copies sold overall.

Fire Emblem Engage at opening week sold over 145k copies, while 3H only had 143k copies. Overall, Engage sold 1.6 Million copies internationally.

Numbers in the business world can mean life or death for franchises. The internal debate between whether New Mystery or Awakening saved the franchise due to sale numbers is void. What truly matters in business’s eyes are the numbers to prove that a game is inheritly profitable, not if its a quality product or not. Thracia being esteemed for it’s story and gameplay only for it to be considered a “failure” in the business space is inherently anti-thetical to seemingly the community at large. Lets consider Fates sells:

For the sake of simplicity i’m combining each of Fates paths as one unit.
The Fates Triplets sold 306K copies on it’s release, with selling a total of 3 Million copies worldwide.

Fates…doesn’t have a good reputation for being a good, story driven game. However, the gameplay is argued to be one of, if not the strongest of the 3Ds era of FE games. For the game being disliked for many simplistic reasons, Fates continues to be remebered for its notoriety.
Engage is in the same boat of notoriety.

Despite having “weaker” sells than its predecessor, Engage continues to be discussed both positively and negatively in the community sphere, I daresay more than its predecessor on whats defined as a “good” or “bad” game. Just because a game had weak sales doesn’t mean that will be its defining feature. Indeed, superficial numbers do not really ENGAGE at the meat of the game as a whole.

Engage is inherently built upon the modernization of Fire Emblem. Fire Emblem has been continuously built upon for decades. FE8 onwards gives new experimental mechanics to the series that modernize and enhance the core formula of the games. Consider the Awakening to Fates age of mechanics. You have 6 skills, with 1 personal. In addition to this, you have a function called pair up, that is eventually built upon even more to have a guage needed to proc it, which gives another factor to how you play the game. Engage and the games before it are not exempt from this. It’s predeccesor, Three Houses suffered from a multitude of problems, not limited to the gameplay loop, lack of maps, unbalanced mechanics, etc. Engage SOLVED this by allowing a skippable hub, more maps to play with, and much more balanced mechanics than what 3H had brought. Experimentation is necessary to improve the core mechanics and change up the basic formula. As a community who makes custom campaigns, a majority of us add our own, new mechanics to the basic formula of GBA to enhance the experience. Regardless if we use skillsys, escape, special events or more, what we do is experimental with Fire Emblem’s formula. Engage, and the “Modern” fire emblem games are the same as us. And to discredit it is inherently bad faith.

Engage’s story can be taken literally or satirically.
The pandemic shook the world to its core, its impact cannot be understated. Engage was delayed because of it. Engage is quite literally a celebration of all the FE’s before it, and its story clearly resembles all of the cliches and niches that each story had. Furthermore, on its own Engage’s story has a clear start and end, no nuance and no unclear ending, much like Thracia. Lets consider the visuals of Engage in a vacuum.

Engage is a bright, aesthetically beautiful game meant to show a clear good vs. evil using heroes of old embedded into rings. As a celebration game, it’s sensible that the game would be bright and joyous to celebrate a wonderful franchise. Whether a darker theme to celebrate FE would be proper, its clear that its brighter, more heartfelt story was designed from the get go when creating Engage. Alear could be considered a blue (or red) haired lord cliche of the story that goes on a quest to FIND the rings to save the world. From losing family to uniting the continent, Engage has clear start and end.

If we look at the game satirically, we find the DRAGON KIN that is also the LORD who needs to find the SACRED RINGS to SAVE the WORLD from a EVIL SORCERER or DRAGON/GOD who LOSES their PARENT sometime in the story. Their FRIENDS who GLAZE their power to be able to RESTORE PEACE to their HOMELANDIA.

A clear start to end. Just as Kaga intended.

Regardless of how you approach the games story, it is clear that Engage was made with love for the series that experiments with new gameplay and story meant to get the player ENGAGED in its story.

“Wait, but Ru, how does this coincide with vtubers??”
Well my friend, we are about to get to that.

Engage’s artist was the wonderful Mika Pikazo. Pikazo is also known to be an illustrator for vtubers.


At a quick glance, Bae here may have looked like Alear. However, she shares Pikazo as her illustrator. Much like my remarks about mechanic modernization, we must also discuss ILLUSTRATION MODERNIZATION.
Whether we like it or not, the times demand new art direction. From music albums, to art pieces to even music, the world continues forward. Fire Emblem must adapt to the new modernization. While I myself am partial to some of the older designs, I cannot emphasize that new, vibrant artstyles in this day and age will CONTINUE to SAVE Fire Emblem as a whole. Three houses still retains its “modern”, vibrant artstyle, along with remakes like Echoes and 11/12 which revitalize Shadow Dragon and Mystery, old, now aesthetically inferior games (sorry Shadow Dragon/Gaiden :frowning: ). The art direction is a necessary outlook to consider going forward to SAVE Fire Emblem. The first thing we look at is the aesthetic, and this goes to custom campaigns as well. 3H was popular because of the art design first, story and gameplay 2nd. There can still be darker games with vibrant looks in the future (FE4R coming in less than 2 months call me Rustradamus). But we must sometimes remember the past, but don’t look back on it.

Vtubers as a whole are significant in the new sphere of gaming. With vtubers over 4 Million Subscribers, its clear that vtubing as a subgenre is more popular than what some of us would like to believe. With more livestreams being dedicated to gaming, vtubers follow the current trends of whats releasing. Fire Emblem must ADAPT to the times and ADOPT the new modernized look so the community will still be able to grow naturally. 3H brought in a large amount of new people, and I have faith that ENGAGE will continue to do so in the future.

Thanks for reading.

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so true ru

so true :speaking_head::fire::fire::fire::fire::fire::fire::fire::fire::fire::fire::fire::fire::fire:

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so fake ru, disliked

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So true Ru :speaking_head: :speaking_head: :speaking_head: :fire: :fire: :fire:

Personally I love the gameplay and I think a lot of characters are funny.

We love emblem and we love engage :speaking_head: :fire:

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this is tRUe!

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this perplexes me

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I agree.

Yeah, really. So tRUe.

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i’m not reading all of this, is this parody?

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Engage definitely did a lot for Fire Emblem as a franchise, but I think that the notion that Fire Emblem Engage saved the franchise is not correct and that it does not per se have to do with VTubers either.

Now don’t get me wrong, I’m all for Engage trying new things, selling well and I support people like VTubers to undertake creative endeavours. Though what I’m against is the notion that Engage “saved” Fire Emblem and that is is mostly because of VTubers. Now personally, I have mixed opinions on Engage’s designs. Whilst I think some of them look pretty, a lot of them look also kinda dumb and impractical to me. I also feel like there’s a lot of “same face syndrome” with a lot of characters.

If you want to talk about numbers, then clearly, Fire Emblem Heroes is the most succesful Fire Emblem game ever made. Not just the most succesful Fire Emblem game, but the most succesful mobile game for Nintendo as well. Heroes made over 1.3 billion. Meanwhile Fire Emblem Three Houses sold over 4.12 million copies, so claiming it was Engage entirely by itself that saved FE is simply not true.

In fact, if Engage sold 1.6 million copies, then that is somewhat low compared to a game like Fire Emblem Echoes, which sold over 1 million copies. On the 3DS by the way, which was not only less popular, but also way past its prime at the point Echoes released.

If any game saved the franchise though, its Awakening, as we have confirmation from Intelligent Systems that Awakening would have been the last one if it didn’t become such as smash hit.

I will agree that there will always be a need to introduce new mechanics in Fire Emblem for sure, but seeing as a remake of the second game in the series can sell 1 million copies without it doing too much new things and also being on a dying console, I’d argue that Fire Emblem does not per se need new mechanics or modern twists.

As for the bridge to VTubers: weird link and weird bridge, but sure. I have heard a lot of people say Engage had good gameplay, but I’ve heard mixed opinions about all other things Engage. From gacha mechanics, to the character design. Claiming that Engage sold well because of the art direction is weird when the only evidence you give is a VTuber who has 4 million subscribers. That is not very convincing. There is a rise of people enjoying VTuber content yes, but it’s not the reason Engage sold well, I’m sorry.

To give some points to why I don’t agree with this point:

I only watch one VTuber ocassionally and that is Ironmouse. Her channel sits at 1.27 million subscribers. Meanwhile you have creators like Markiplier, who sit waaaay above the 1.27 million mark and also above the 4 million subs you mentioned. If Markiplier would be in the next Fire Emblem, it would sell more probably, but when comparing the numbers of Engage with the other installments I mentioned above, you see that there’s only a small increase compared to Echoes and a decrease compared to Three houses and Heroes. A more accurate (but not logical) conclusion would be to say that, with the points you’ve brought forth, VTubers were actually a detrement to the sales of Engage.

As for my second point to why the comparison is flawed: You’re comparing two different mediums (VTuber content creators and videogames) together, whilst there are different audiences involved with both. Some VTuber fans might play games and vice versa, but not all of them. And some people watch VTubers not just for their designs, but because of the person behind the avatar. I have this with Ironmouse for an example. Plus, watching VTuber content on Youtube and Twitch is mostly free, compared to gaming. Especially with the recent price increase that Nintendo has brought forth, gaming is not affordable for everyone. No wonder that it’s easier to get 4 million subscribers than it is to sell (1.6 million) videogame copies.

So sure, Engage may have become more favourable with people due to the prescence of VTuber like designs, but it’s not entirely correct to claim that Engage saved the franchise because of that. In fact, personally I think it’s flawed, even though it is an interesting argument.

Personally, I did not enjoy Engage much (dropped it after chapter 6) so my views on things may be somewhat biased. But I think it’s a bit much to claim Engage saved the franchise because of VTubers.

TL;DR:
Engage has not saved the franchise, simply because other games sold more in recent years. Also the fact that one VTuber has 4 million subs does not mean there is a demand for Fire Emblem Games with VTubers in it.

That’s just my personal view on things though.

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So Ru Tru!!!

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No, this is real

As hackers we have the power to make this happen.

Oh wait, it’s already happened? Holy shit, Kalastar SAVED fire emblem

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hide him in a single visit house as an easter egg. his dialogue is otherwise perfectly normal for a visit house, so if you didn’t know it was him you never would.

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What with the series being SAVED, I naturally had no choice but to make Fire Emblem Engage prominent in my hack.



Wait a minute, I think I missed a memo somewhere… The saviours of a series are meant to be the good guys, right? Oh well, I’ve come too far to change things now.

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Epic plot twist coming???

I’m not sure what exactly the point being made here is?

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i like how you can make a thread joking about your special interests and people will try to take it apart for not making sense despite the fact that not making sense is the premise itself

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oh is that what was going on here

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But how could engage save fire emblem when you saved fire emblem

Please explain this ru

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I don’t like Three Houses fans. They’re greedy. And blind. Blind to the merits of the games they deem lesser than their own.

But Engagies I hate more.

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