Duty Calls – [COMPLETE] 25 Chapter Hack

v1.0.8 has been released to fix some minor bugs:

  • Fixed an issue where the throne room door trap on the final chapter worked when using a thief but not when using the unlock staff — the trap is removed.

  • Fixed an issue where the dragons in ch.15 would never move. The behaviour is now corrected: they begin to move when you enter their area.

  • Fixed an issue where the pre-promotes in ch.15 would not get their intended upgraded weapons on lunatic.

  • Fixed an issue where the shamans with Eclipse tomes on ch.15 would move when they were supposed to be stationary.

3 Likes

v1.0.9 has fixed the following two bugs:

  • Fixed an issue where the Amulet’s monster immunity did not work properly on chapters 24 and 25; it would only activate the turn after it was given to a unit rather than immediately.

  • Fixed an issue where Milton’s talk that pacifies Judith on ch.20 would ironically make her begin to attack him. The talk is also now disabled on turn 1 and 11 and onwards where it would be redundant, as her warping is already pacified on those turns regardless.

1 Like

Just finished the hack. I think my main thoughts were:

  • I just got dumped into the final chapter with no preparation screen? Given I didn’t know when it was coming, I didn’t have any of my S weapons on anyone so never got a chance to equip them, and only had my loadout from the previous chapter.
  • Especially early chapters, the deployment slots feel so limiting for the characters I want to use. I felt like I was never able to add any of the numerous new characters because I then had to bench someone. For example I wanted to use Roland but had no spot, and then ended up having to ditch my other archer because he was falling off and had no replacement.
  • Not having convoy on the lord is kind of annoying, and because of the above point about deployment slots, it felt basically unviable to take Dudley (although I’m curious if he promotes).
  • The dragon characters have such little movement they are impossible to use. I know that was partly the point, but 3 move is a bit much. I think 4 would be make it possible to do something with them while keeping them inconvenient.

Otherwise though, I enjoyed it (I know the above is 4 criticisms, but really - good work!). Ending was a nice twist although I was slightly disappointed as I felt like I had no culmination to my efforts.

2 Likes

Our Hero!

1 Like

How many chapters in total in game?

Dude it is written in the title of the Thread. There are 25 chapters

1 Like

V1.1.0: I decided to update the title screen from the old plain black background to the one pictured below. The credits document is now also available again from the download link after it was lost before. :slightly_smiling_face:

4 Likes

Nice work man it look so much more lively with the portraits of the main characters of the story

1 Like

I have released v1.1.1 to fix the following bugs:

  • Roland’s promotion to Archer is no longer misnamed as “Ballistician,” and the superfluous Dismount skill that the class had has been removed.

  • Fixed an issue where, if Roland was promoted to Ballistician, he could dismount, but could not remount back onto the Ballista.

  • Other small, miscellaneous fixes.

4 Likes

I have released v1.1.2 to fix the following bugs:

  • Fixed an issue where, when promoted to Great Knight, Avery’s non-sword animations would use the male Great Knight animation rather than female.

  • Fixed an issue with Liro’s male Falcoknight animation where the frames would freeze for a split second.

  • The Unlock Staff can no longer be used on chests due to a bug that would corrupt the music and cause screeching.

  • Fixed an issue where one of the fire tiles on chapter 23 would not work correctly.

  • Fixed an issue where Lydia would lose staff rank when promoting to Mage Knight.

6 Likes

v1.2.0 Patch Notes

Hello, everyone. I have made some adjustments to the game in response to common player feedback. Here are the most major points of contention that have been remedied as well some further changes and bug fixes in the dropdowns at the bottom:


  • At popular request, all dragon units have had their movement increased from 3 to 4.


  • Status staff hit rates have all been set to 100%. This should help with some of the… problematic enemies in the late game.
More Details

Due to the lower player magic stats and caps in this game compared to vanilla, the game would often give out very low hit rates for status staves, particularly silence, which would often be useless and have hit rates under 50% against their intended targets. This change is not expected to significantly increase the threat of enemy staff users, as they typically already possessed high magic stats resulting in high hit rates.


  • Jarad’s recruitment has been made significantly easier. Rather than spawning in the middle of the desert on turn 3, he now starts in the fort to the right from turn 1. He is recruited by Clarus, who has also received notable changes.
More details

Clarus is now force deployed on chapters 14 and 15. As a main story character, losing him will now cause a game over. He is also now able to use the seize command.


  • Chapter 24 has now been renamed to “Finale Pt.1,” and you will get the following warning just before the battle.
More details

Many players were taken off guard by the lack of a preparation screen on the final chapter. This warning should allow people to prepare more effectively.


More changes and bug fixes
  • The silver card has been moved from chapter 10 to chapter 18 as a droppable item on the boss. This prevents an economy-defining item from being locked behind an optional objective early in the game. Chester now has a white gem instead.

  • The status screen now displays loss conditions as well win conditions, so the player will no longer be taken off guard.

  • Fixed an issue where negative status durations were not uniform and were depending on the status and if the unit was an ally or enemy. It is now a uniform 5 turns, as in vanilla.

  • Fixed an issue where, if the player lost a unit that causes a game over to poison, if they reset and resumed the chapter during the death quote, the game would continue without the lord rather than giving a game over.

  • Fixed an issue where resetting and resuming during an action could change the RNG, allowing the player to keep resetting until they got a favourable outcome.

  • Fixed an issue where the item retention feature on New Game+ did not work correctly for the following units: Dawson, Brandon, Lysandra, Mercian, Jaxon, and Dorian.

  • Fixed an issue with Lysandra’s unarmed cleric animation not matching her staff animation and incorrectly using the vanilla one.


Edit (Oct 7th): updated to v1.2.1 to fix an issue caused by v1.2.0 where Jarad would not get his canto skill on Normal and Hard mode.

10 Likes

Bug Fix Patch (v1.2.2):

• The fire tile gimmick on chapter 23 was found to be causing too many bugs without an elegant fix. Prioritising a bug-free experience, I have replaced the chapter 23 gimmick with something else: rather than the boss spawning the fire tiles, he now simply buffs all fire mages on the map instead.

• The black battle background has been removed from dragon fights as it was found to be causing bugs when interacting with the berserk status.

• Fixed an issue where, despite supposing to be immune to all status effects, the final boss could be stoned; that is no longer the case.

6 Likes

Bug Fix Patch (v1.2.3):

  • Removed the random spike traps from the final chapter due to the animation being buggy and causing player frustration due to lack of forewarning.

  • Tweaked the final chapter deployment spaces. They are still random, but now the unit list alternates between the two groups rather than one after the other. This should lead to less frustration as, if units die, you will not risk one group being empty, and it should also increase the chance of diversifying each group (reducing the chance of one group not having healers, etc.).

  • Removed the Sage Staff secret event from Chapter 21. The existence of the Sage Staff was creating edge case issues and plot holes for an item most players will never see anyway due to the sub-10% drop rate.

  • Made the devil weapon quest line less frustrating. You can now obtain any of them in their respective chapters without having to have found the ones that came before. The final part in Chapter 21 has also been made less convoluted, only requiring the unit to be holding one devil weapon rather than all four.

4 Likes

New to this hack, but I’m really enjoying the set up. One question; is the player supposed to skip the villages in the prologue? The map is fairly challenging by most prologue standards, being a FoW start, but two weak npcs to escort multiplies that challenge several times over.

I’ve only just started playing tonight, and I’ve already had to restart at least five times.

Playing on Hard mode, by the way. Not sure if this the standard experience or if I just kind of suck at the game.

EDIT: Was able to clear the chapters having got 2 of the villages (northern village and halberd villager.) I’m satisfied with that much. Great prologue, does a great job setting the tone going forward!

1 Like

Thank you for playing the game!

The northern path is the standard path. The southern path is a puzzle-like challenge to save the villagers for the extra rewards, being the Halberd and an elixir. Saving both requires heavy reliance on Angus to clear the path ahead with Dawson potentially rescuing the frailer villager where necessary.

2 Likes

The bow trainee is promoting and hunter seems way worse than archer in every way. I assume hunters can promote to bow knights, but do they have a unique second option to makes losing out on stats compared to archer worth it?

@Calamitas, Archer does have better promotion gains, but Hunter gets the ability to move through forests unimpeded. The bigger decision, however, is the promoted class options. Archer can choose between Sniper and Ballistician, while Hunter can choose between Ranger and Arbalest (flying class with bows and lances).

As for skills, Sniper gets the 15% crit boost and Sure Shot for +40% hit on initiation; Ranger gets canto+; Arbalest gets Desperation (consecutive double attacks when under 50% HP); and Ballistician gets Dismount, allowing it to revert back to the Archer class (forced indoors).

My only advice to you is to avoid Ballistician if you are looking for a strong combat option, as Ballistician is considered more of a meme pick. Hopefully this helps with your decision. :slightly_smiling_face:

1 Like

v1.2.4 regarding Chapter 2:

  • Fixed a bug where talking to Brandon with Angus would sometimes trigger a conversation with Dawson.

  • Talking to Brandon with Angus now recruits both Brandon and Lysandra rather than having to talk to each individually.

  • Brandon or Lysandra dying before they are talked to will now cause a game over rather than skipping to the next objective, as this constitutes failing the “Talk to Brandon” objective.

3 Likes

v1.2.5:

Bug Fixes
  • Fixed a bug where Roland would receive drastically reduced EXP in the Archer class.

  • Fixed a bug where pressing the start button would negate the Lich buff.

  • Fixed a bug where the final boss escaping on the final chapter would not correctly trigger a game over.

  • Removed the Light Brand and Runesword from the game as they were bugged (dealing incorrect damage).

  • Removed phantom animations as they could cause bugs in certain circumstances.

Other Changes
  • Mogalls, Divine Dragons, and the Necrodragon no longer take effective damage from bows.

  • Phantoms can no longer rescue.

  • Jane will now always move towards the left on Ch.6 to ease her recruitment.

  • The two Monks in Ch.7 now drop Chest Keys.

  • Other minor changes (spelling fixes, etc.).

2 Likes