Is there also a treasure map for the ch 14? Desert map
I’m gonna say it while I’m playing it; unless I’m missing something, the map is terribly, terribly designed. Left side is full of desert tiles, the movement is clunky. On the left side, you have a narrow 1 tile guarded by a FORT. There is no specific thematic with the story why the map is like this.
On the right side, there is an indoor room, but it’s not enough to compensate the movement. You have the same problem as left side. There’s also a breakable wall accessing a top right region which I’m unsure it’s purpose.
About Jarad, you NEED the Melvin to play Clarus on turn 1, or some rescuse drop with 2 fliers (there’s already 2 soldiers you have to deal with). Its impossible to catch Jarad otherwise. I think it’s bad design, because at first it shows that he doesn’t move. But once you know he does, it’s too late. Plus, if there’s no room for creativity, there isn’t actual difficulty, it’s rather forced.
For desert tiles, fliers aren’t hindered which makes sense, but thieves aren’t? In vanilla, they are only partially hindered. But more important, mages are also hindered? Which is weird. If anything, desert maps always screamed to me as “don’t use mounts, use mages”. On this map, I rng abused on turn 1 with Jaxon hitting people and Melvin refreshing. To progress, I’m just using Jason for left side, Jarad for right side. Millie to kill the cleric. Just wanted to get over that map.
Nevertheless, I heavily suggest serious rework in pathing, some roads, etc. It has to be one, or the most unfun map I’ve played in any FE GBA.
Unrelated to the map, also I’m playing in Lunatic, but I feel the main difficulty is just low hit rate. While it is important to have balanced the risks and all, I noticed the the weapon hit rates are very low and random low crit chances. Not sure if it’s Lunatic specific, but I think this type of difficulty is simply frustrating and bad design, because there’s no player agency. Also, is it using RN1?
On the bright side, I keep playing it because the hack is light in terms of script; easy to follow, and yet very interesting story, which is something I really love. I like the objective/gold gimmick, the numbers of trainees, and strong usage of guide.