Hello, have some coding I’ve done.
For every hack I have just include “Installer.event” as per usual somewhere in your buildfile. If you use FEBuilder just select “Installer.event” from the Insert EA menu. Customise whatever you want to, I’m not your mother.
Sacred Weapon BGM Editor
Download: Sacred Weapon BGM Editor - GitHub
This replaces the hardcoding present on Siegmund and Sieglinde in vanilla for their sacred music and allows customisable setting of music per item, in the same vein as the sacred weapon BGM. If an entry is not present for an item, use default battle music.
This also replaces the hardcoding present on both Lyon IDs and Fomortiis’ unit ID to always negate the legendary weapon music, instead allowing the setting of your own unit IDs. Again, if a unit ID isn’t found then nothing is cancelled.
Do note that reverse mode hacks will always play the defending BGM when in combat on player phase under normal circumstances. If anyone finds other conflicts, please bring them to my attention and I will add them here.
Here’s a video setting the short sword to play FE5 - Defeat is Near (which is not in music slot 0x1F): Sacred Weapon BGM Demo
more fresh hacks coming soon to a this thread store near you