No Rain or Snow Move Costs
A short inline change I think is rather useful.
Applying this will disregard rain and snow move cost pointers entirely, so they will never be used. And this means you never have to change them to all be the same pointer if you’re normal and don’t want bad movement! Hurrah!
Oh and, when I said short, I meant one line of EA script:
PUSH; ORG 0x18D5A; SHORT 0xD014; POP